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(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile

release/0.5
tron 2006-03-24 12:00:24 +00:00
parent bb27e9abb3
commit 88d27219b4
4 changed files with 27 additions and 10 deletions

View File

@ -11,6 +11,7 @@
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "town_map.h"
#include "tunnel_map.h" #include "tunnel_map.h"
#include "vehicle.h" #include "vehicle.h"
#include "viewport.h" #include "viewport.h"
@ -321,7 +322,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
(track == TRACK_Y && GetRoadBits(tile) == ROAD_X) (track == TRACK_Y && GetRoadBits(tile) == ROAD_X)
)) { )) {
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, _m[tile].m2); MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, GetTownIndex(tile));
} }
break; break;
} }
@ -396,7 +397,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} }
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2); MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
} }
break; break;
} }

View File

@ -10,6 +10,7 @@
#include "functions.h" #include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "town_map.h"
#include "vehicle.h" #include "vehicle.h"
#include "viewport.h" #include "viewport.h"
#include "command.h" #include "command.h"
@ -109,7 +110,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space) if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
t = ClosestTownFromTile(tile, _patches.dist_local_authority); t = ClosestTownFromTile(tile, _patches.dist_local_authority);
} else { } else {
t = GetTown(_m[tile].m2); t = GetTownByTile(tile);
} }
} else { } else {
t = NULL; t = NULL;
@ -1106,7 +1107,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
break; break;
case ROAD_CROSSING: case ROAD_CROSSING:
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2); MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
break; break;
default: default:

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@ -9,6 +9,7 @@
#include "table/sprites.h" #include "table/sprites.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "town_map.h"
#include "tunnel_map.h" #include "tunnel_map.h"
#include "viewport.h" #include "viewport.h"
#include "town.h" #include "town.h"
@ -265,7 +266,7 @@ static void MakeSingleHouseBigger(TileIndex tile)
_m[tile].m3 = _m[tile].m3 + 0x40; _m[tile].m3 = _m[tile].m3 + 0x40;
if ((_m[tile].m3 & 0xC0) == 0xC0) { if ((_m[tile].m3 & 0xC0) == 0xC0) {
ChangePopulation(GetTown(_m[tile].m2), _housetype_population[_m[tile].m4]); ChangePopulation(GetTownByTile(tile), _housetype_population[_m[tile].m4]);
} }
MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile);
} }
@ -298,7 +299,7 @@ static void TileLoop_Town(TileIndex tile)
_m[tile].m5 = (_m[tile].m5 & 0x40) | 0x80; _m[tile].m5 = (_m[tile].m5 & 0x40) | 0x80;
} }
t = GetTown(_m[tile].m2); t = GetTownByTile(tile);
r = Random(); r = Random();
@ -356,7 +357,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
rating = _housetype_remove_ratingmod[house]; rating = _housetype_remove_ratingmod[house];
_cleared_town_rating += rating; _cleared_town_rating += rating;
_cleared_town = t = GetTown(_m[tile].m2); _cleared_town = t = GetTownByTile(tile);
if (_current_player < MAX_PLAYERS) { if (_current_player < MAX_PLAYERS) {
if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) { if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) {
@ -743,7 +744,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
if (IsTileType(tile, MP_STREET)) { if (IsTileType(tile, MP_STREET)) {
/* Don't allow building over roads of other cities */ /* Don't allow building over roads of other cities */
if (IsTileOwner(tile, OWNER_TOWN) && GetTown(_m[tile].m2) != t) if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t)
_grow_town_result = -1; _grow_town_result = -1;
else if (_game_mode == GM_EDITOR) { else if (_game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an /* If we are in the SE, and this road-piece has no town owner yet, it just found an
@ -1483,7 +1484,7 @@ void DeleteTown(Town *t)
for (tile = 0; tile < MapSize(); ++tile) { for (tile = 0; tile < MapSize(); ++tile) {
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_HOUSE: case MP_HOUSE:
if (GetTown(_m[tile].m2) == t) if (GetTownByTile(tile) == t)
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
break; break;
@ -1830,7 +1831,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
IsTileType(tile, MP_STREET) && IsTileType(tile, MP_STREET) &&
(IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile)) == OWNER_TOWN (IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile)) == OWNER_TOWN
)) ))
return GetTown(_m[tile].m2); return GetTownByTile(tile);
FOR_ALL_TOWNS(t) { FOR_ALL_TOWNS(t) {
if (t->xy != 0) { if (t->xy != 0) {

14
town_map.h 100644
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@ -0,0 +1,14 @@
/* $Id$ */
#include "town.h"
static inline uint GetTownIndex(TileIndex t)
{
return _m[t].m2;
}
static inline Town* GetTownByTile(TileIndex t)
{
return GetTown(GetTownIndex(t));
}