mirror of https://github.com/OpenTTD/OpenTTD
(svn r15288) -Fix (r15212): Don't set the newgame setting for water borders to a random value if it's 'random' when the newgame gui is opened.
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@ -311,7 +311,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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this->afilter = CS_NUMERAL;
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this->mode = (glwp_modes)this->window_number;
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if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) _settings_newgame.game_creation.water_borders = GB(Random(), 0, 4);
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this->FindWindowPlacementAndResize(desc);
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}
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