1
0
Fork 0

(svn r21570) -Add: Allow to select a vehicle and the following chain with a keyboard shortcut.

release/1.1
terkhen 2010-12-21 14:01:44 +00:00
parent ea7c33ca6d
commit 884b44990a
2 changed files with 6 additions and 3 deletions

View File

@ -3131,7 +3131,7 @@ STR_REFIT_CAPTION :{WHITE}{VEHICLE
STR_REFIT_TITLE :{GOLD}Select cargo type to carry: STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry

View File

@ -766,7 +766,10 @@ struct RefitWindow : public Window {
} }
/* If the selection is not correct, clear it. */ /* If the selection is not correct, clear it. */
if (this->num_vehicles != 0) break; if (this->num_vehicles != 0) {
if (_ctrl_pressed) this->num_vehicles = UINT8_MAX;
break;
}
/* FALL THROUGH */ /* FALL THROUGH */
} }
@ -787,7 +790,7 @@ struct RefitWindow : public Window {
this->click_x = GetClickPosition(pt.x - nwi->pos_x); this->click_x = GetClickPosition(pt.x - nwi->pos_x);
this->SetSelectedVehicles(pt.x - nwi->pos_x); this->SetSelectedVehicles(pt.x - nwi->pos_x);
this->SetWidgetDirty(VRW_VEHICLE_PANEL_DISPLAY); this->SetWidgetDirty(VRW_VEHICLE_PANEL_DISPLAY);
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this); if (!_ctrl_pressed) SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
break; break;
} }