mirror of https://github.com/OpenTTD/OpenTTD
Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
parent
94d8acb7d0
commit
86c309ea75
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@ -54,6 +54,7 @@ static PFNGLBINDBUFFERPROC _glBindBuffer;
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static PFNGLBUFFERDATAPROC _glBufferData;
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static PFNGLBUFFERDATAPROC _glBufferData;
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static PFNGLMAPBUFFERPROC _glMapBuffer;
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static PFNGLMAPBUFFERPROC _glMapBuffer;
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static PFNGLUNMAPBUFFERPROC _glUnmapBuffer;
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static PFNGLUNMAPBUFFERPROC _glUnmapBuffer;
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static PFNGLCLEARBUFFERSUBDATAPROC _glClearBufferSubData;
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static PFNGLBUFFERSTORAGEPROC _glBufferStorage;
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static PFNGLBUFFERSTORAGEPROC _glBufferStorage;
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static PFNGLMAPBUFFERRANGEPROC _glMapBufferRange;
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static PFNGLMAPBUFFERRANGEPROC _glMapBufferRange;
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@ -209,6 +210,12 @@ static bool BindVBOExtension()
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_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GetOGLProcAddress("glUnmapBufferARB");
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_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GetOGLProcAddress("glUnmapBufferARB");
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}
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}
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if (IsOpenGLVersionAtLeast(4, 3) || IsOpenGLExtensionSupported("GL_ARB_clear_buffer_object")) {
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_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GetOGLProcAddress("glClearBufferSubData");
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} else {
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_glClearBufferSubData = nullptr;
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}
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return _glGenBuffers != nullptr && _glDeleteBuffers != nullptr && _glBindBuffer != nullptr && _glBufferData != nullptr && _glMapBuffer != nullptr && _glUnmapBuffer != nullptr;
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return _glGenBuffers != nullptr && _glDeleteBuffers != nullptr && _glBindBuffer != nullptr && _glBufferData != nullptr && _glMapBuffer != nullptr && _glUnmapBuffer != nullptr;
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}
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}
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@ -776,11 +783,15 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
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if (bpp == 32) {
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if (bpp == 32) {
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/* Initialize backing store alpha to opaque for 32bpp modes. */
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/* Initialize backing store alpha to opaque for 32bpp modes. */
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Colour black(0, 0, 0);
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Colour black(0, 0, 0);
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uint32 *buf = (uint32 *)_glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
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if (_glClearBufferSubData != nullptr) {
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for (int i = 0; i < pitch * h; i++) {
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_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_RGBA8, 0, pitch * h * bpp / 8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &black.data);
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*buf++ = black.data;
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} else {
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uint32 *buf = (uint32 *)_glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
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for (int i = 0; i < pitch * h; i++) {
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*buf++ = black.data;
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}
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_glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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}
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}
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_glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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}
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}
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_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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