1
0
Fork 0

(svn r15557) -Fix: the font width cache was not updated when changing fonts causing the font spacing to be off when changing fonts in-game (auto font detection).

release/0.7
rubidium 2009-02-23 18:14:18 +00:00
parent 3ba802e995
commit 85c0276d0e
1 changed files with 7 additions and 0 deletions

View File

@ -30,6 +30,7 @@
#include "video/video_driver.hpp" #include "video/video_driver.hpp"
#include "engine_base.h" #include "engine_base.h"
#include "strgen/strgen.h" #include "strgen/strgen.h"
#include "gfx_func.h"
#include "table/strings.h" #include "table/strings.h"
#include "table/control_codes.h" #include "table/control_codes.h"
@ -1587,6 +1588,9 @@ void CheckForMissingGlyphsInLoadedLanguagePack()
Utf8Encode(err_str, SCC_YELLOW); Utf8Encode(err_str, SCC_YELLOW);
SetDParamStr(0, err_str); SetDParamStr(0, err_str);
ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0); ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
/* Reset the font width */
LoadStringWidthTable();
return; return;
} }
} }
@ -1595,6 +1599,9 @@ void CheckForMissingGlyphsInLoadedLanguagePack()
break; break;
} }
/* Update the font with cache */
LoadStringWidthTable();
#if !defined(WITH_ICU) #if !defined(WITH_ICU)
/* /*
* For right-to-left languages we need the ICU library. If * For right-to-left languages we need the ICU library. If