mirror of https://github.com/OpenTTD/OpenTTD
(svn r14313) -Codechange: Move functions dealing with the EngineRenew pool to their own file.
parent
0251a9c529
commit
856157b6da
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@ -455,6 +455,10 @@
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RelativePath=".\..\src\articulated_vehicles.cpp"
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RelativePath=".\..\src\articulated_vehicles.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\autoreplace.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\aystar.cpp"
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RelativePath=".\..\src\aystar.cpp"
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>
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>
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@ -1575,6 +1579,10 @@
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RelativePath=".\..\src\vehicle_gui.h"
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RelativePath=".\..\src\vehicle_gui.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\vehicle_gui_base.h"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\vehicle_type.h"
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RelativePath=".\..\src\vehicle_type.h"
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>
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>
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@ -2043,6 +2051,10 @@
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RelativePath=".\..\src\table\palettes.h"
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RelativePath=".\..\src\table\palettes.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\table\palette_convert.h"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\table\railtypes.h"
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RelativePath=".\..\src\table\railtypes.h"
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>
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>
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@ -452,6 +452,10 @@
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RelativePath=".\..\src\articulated_vehicles.cpp"
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RelativePath=".\..\src\articulated_vehicles.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\autoreplace.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\aystar.cpp"
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RelativePath=".\..\src\aystar.cpp"
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>
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>
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@ -1572,6 +1576,10 @@
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RelativePath=".\..\src\vehicle_gui.h"
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RelativePath=".\..\src\vehicle_gui.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\vehicle_gui_base.h"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\vehicle_type.h"
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RelativePath=".\..\src\vehicle_type.h"
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>
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>
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@ -2040,6 +2048,10 @@
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RelativePath=".\..\src\table\palettes.h"
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RelativePath=".\..\src\table\palettes.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\table\palette_convert.h"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\table\railtypes.h"
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RelativePath=".\..\src\table\railtypes.h"
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>
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>
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@ -2,6 +2,7 @@
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airport.cpp
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airport.cpp
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animated_tile.cpp
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animated_tile.cpp
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articulated_vehicles.cpp
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articulated_vehicles.cpp
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autoreplace.cpp
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aystar.cpp
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aystar.cpp
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bmp.cpp
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bmp.cpp
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callback_table.cpp
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callback_table.cpp
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@ -321,6 +322,7 @@ variables.h
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vehicle_base.h
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vehicle_base.h
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vehicle_func.h
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vehicle_func.h
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vehicle_gui.h
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vehicle_gui.h
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vehicle_gui_base.h
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vehicle_type.h
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vehicle_type.h
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vehiclelist.h
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vehiclelist.h
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viewport_func.h
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viewport_func.h
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@ -456,6 +458,7 @@ table/industry_land.h
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table/landscape_sprite.h
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table/landscape_sprite.h
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table/namegen.h
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table/namegen.h
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table/palettes.h
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table/palettes.h
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table/palette_convert.h
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table/railtypes.h
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table/railtypes.h
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table/road_land.h
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table/road_land.h
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table/roadveh_movement.h
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table/roadveh_movement.h
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@ -0,0 +1,150 @@
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/* $Id$ */
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/** @file autoreplace.cpp Management of replacement lists. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "command_func.h"
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#include "saveload.h"
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#include "group.h"
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#include "autoreplace_base.h"
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#include "oldpool_func.h"
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DEFINE_OLD_POOL_GENERIC(EngineRenew, EngineRenew)
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/**
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* Retrieves the EngineRenew that specifies the replacement of the given
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* engine type from the given renewlist */
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static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
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{
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EngineRenew *er = (EngineRenew *)erl;
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while (er) {
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if (er->from == engine && er->group_id == group) return er;
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er = er->next;
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}
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return NULL;
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}
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void RemoveAllEngineReplacement(EngineRenewList *erl)
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{
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EngineRenew *er = (EngineRenew *)(*erl);
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EngineRenew *next;
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while (er != NULL) {
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next = er->next;
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delete er;
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er = next;
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}
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*erl = NULL; // Empty list
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}
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EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
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{
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const EngineRenew *er = GetEngineReplacement(erl, engine, group);
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if (er == NULL && (group == DEFAULT_GROUP || (IsValidGroupID(group) && !GetGroup(group)->replace_protection))) {
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/* We didn't find anything useful in the vehicle's own group so we will try ALL_GROUP */
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er = GetEngineReplacement(erl, engine, ALL_GROUP);
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}
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return er == NULL ? INVALID_ENGINE : er->to;
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}
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CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags)
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{
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EngineRenew *er;
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/* Check if the old vehicle is already in the list */
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er = GetEngineReplacement(*erl, old_engine, group);
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if (er != NULL) {
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if (flags & DC_EXEC) er->to = new_engine;
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return CommandCost();
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}
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if (!EngineRenew::CanAllocateItem()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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er = new EngineRenew(old_engine, new_engine);
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er->group_id = group;
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/* Insert before the first element */
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er->next = (EngineRenew *)(*erl);
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*erl = (EngineRenewList)er;
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}
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return CommandCost();
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}
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CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags)
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{
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EngineRenew *er = (EngineRenew *)(*erl);
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EngineRenew *prev = NULL;
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while (er)
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{
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if (er->from == engine && er->group_id == group) {
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if (flags & DC_EXEC) {
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if (prev == NULL) { // First element
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/* The second becomes the new first element */
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*erl = (EngineRenewList)er->next;
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} else {
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/* Cut this element out */
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prev->next = er->next;
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}
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delete er;
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}
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return CommandCost();
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}
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prev = er;
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er = er->next;
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}
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return CMD_ERROR;
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}
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static const SaveLoad _engine_renew_desc[] = {
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SLE_VAR(EngineRenew, from, SLE_UINT16),
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SLE_VAR(EngineRenew, to, SLE_UINT16),
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SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
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SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_ERNW()
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{
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EngineRenew *er;
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FOR_ALL_ENGINE_RENEWS(er) {
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SlSetArrayIndex(er->index);
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SlObject(er, _engine_renew_desc);
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}
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}
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static void Load_ERNW()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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EngineRenew *er = new (index) EngineRenew();
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SlObject(er, _engine_renew_desc);
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/* Advanced vehicle lists, ungrouped vehicles got added */
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if (CheckSavegameVersion(60)) {
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er->group_id = ALL_GROUP;
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} else if (CheckSavegameVersion(71)) {
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if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
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}
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}
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}
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extern const ChunkHandler _autoreplace_chunk_handlers[] = {
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{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
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};
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void InitializeEngineRenews()
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{
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/* Clean the engine renew pool and create 1 block in it */
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_EngineRenew_pool.CleanPool();
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_EngineRenew_pool.AddBlockToPool();
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}
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@ -8,6 +8,8 @@
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#include "oldpool.h"
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#include "oldpool.h"
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#include "autoreplace_type.h"
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#include "autoreplace_type.h"
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typedef uint16 EngineRenewID;
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/**
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/**
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* Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is
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* Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is
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* placed here so the only exception to this rule, the saveload code, can use
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* placed here so the only exception to this rule, the saveload code, can use
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142
src/engine.cpp
142
src/engine.cpp
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@ -21,7 +21,6 @@
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#include "functions.h"
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#include "functions.h"
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#include "window_func.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "date_func.h"
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#include "autoreplace_base.h"
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#include "autoreplace_gui.h"
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#include "autoreplace_gui.h"
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#include "string_func.h"
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#include "string_func.h"
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#include "settings_type.h"
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#include "settings_type.h"
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@ -569,137 +568,6 @@ CargoID GetEngineCargoType(EngineID engine)
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}
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}
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}
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}
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/************************************************************************
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* Engine Replacement stuff
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************************************************************************/
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DEFINE_OLD_POOL_GENERIC(EngineRenew, EngineRenew)
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/**
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* Retrieves the EngineRenew that specifies the replacement of the given
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* engine type from the given renewlist */
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static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
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{
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EngineRenew *er = (EngineRenew *)erl;
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while (er) {
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if (er->from == engine && er->group_id == group) return er;
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er = er->next;
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}
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return NULL;
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}
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void RemoveAllEngineReplacement(EngineRenewList *erl)
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{
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EngineRenew *er = (EngineRenew *)(*erl);
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EngineRenew *next;
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while (er != NULL) {
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next = er->next;
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delete er;
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er = next;
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}
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*erl = NULL; // Empty list
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}
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EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
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{
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const EngineRenew *er = GetEngineReplacement(erl, engine, group);
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if (er == NULL && (group == DEFAULT_GROUP || (IsValidGroupID(group) && !GetGroup(group)->replace_protection))) {
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/* We didn't find anything useful in the vehicle's own group so we will try ALL_GROUP */
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er = GetEngineReplacement(erl, engine, ALL_GROUP);
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}
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return er == NULL ? INVALID_ENGINE : er->to;
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}
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CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags)
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{
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EngineRenew *er;
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/* Check if the old vehicle is already in the list */
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er = GetEngineReplacement(*erl, old_engine, group);
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if (er != NULL) {
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if (flags & DC_EXEC) er->to = new_engine;
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return CommandCost();
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}
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if (!EngineRenew::CanAllocateItem()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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er = new EngineRenew(old_engine, new_engine);
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er->group_id = group;
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/* Insert before the first element */
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er->next = (EngineRenew *)(*erl);
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*erl = (EngineRenewList)er;
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}
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return CommandCost();
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}
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CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags)
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{
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EngineRenew *er = (EngineRenew *)(*erl);
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EngineRenew *prev = NULL;
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while (er)
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{
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if (er->from == engine && er->group_id == group) {
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if (flags & DC_EXEC) {
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if (prev == NULL) { // First element
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/* The second becomes the new first element */
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*erl = (EngineRenewList)er->next;
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} else {
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/* Cut this element out */
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prev->next = er->next;
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}
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delete er;
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}
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return CommandCost();
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}
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prev = er;
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er = er->next;
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}
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return CMD_ERROR;
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}
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static const SaveLoad _engine_renew_desc[] = {
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SLE_VAR(EngineRenew, from, SLE_UINT16),
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SLE_VAR(EngineRenew, to, SLE_UINT16),
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SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
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SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_ERNW()
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{
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EngineRenew *er;
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FOR_ALL_ENGINE_RENEWS(er) {
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SlSetArrayIndex(er->index);
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SlObject(er, _engine_renew_desc);
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}
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}
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static void Load_ERNW()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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|
||||||
EngineRenew *er = new (index) EngineRenew();
|
|
||||||
SlObject(er, _engine_renew_desc);
|
|
||||||
|
|
||||||
/* Advanced vehicle lists, ungrouped vehicles got added */
|
|
||||||
if (CheckSavegameVersion(60)) {
|
|
||||||
er->group_id = ALL_GROUP;
|
|
||||||
} else if (CheckSavegameVersion(71)) {
|
|
||||||
if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static const SaveLoad _engine_desc[] = {
|
static const SaveLoad _engine_desc[] = {
|
||||||
SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
|
SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
|
||||||
SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION),
|
SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION),
|
||||||
|
@ -805,13 +673,5 @@ static void Load_ENGS()
|
||||||
|
|
||||||
extern const ChunkHandler _engine_chunk_handlers[] = {
|
extern const ChunkHandler _engine_chunk_handlers[] = {
|
||||||
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
|
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
|
||||||
{ 'ENGS', NULL, Load_ENGS, CH_RIFF },
|
{ 'ENGS', NULL, Load_ENGS, CH_RIFF | CH_LAST },
|
||||||
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void InitializeEngines()
|
|
||||||
{
|
|
||||||
/* Clean the engine renew pool and create 1 block in it */
|
|
||||||
_EngineRenew_pool.CleanPool();
|
|
||||||
_EngineRenew_pool.AddBlockToPool();
|
|
||||||
}
|
|
||||||
|
|
|
@ -15,7 +15,6 @@
|
||||||
#include "strings_type.h"
|
#include "strings_type.h"
|
||||||
|
|
||||||
typedef uint16 EngineID;
|
typedef uint16 EngineID;
|
||||||
typedef uint16 EngineRenewID;
|
|
||||||
|
|
||||||
struct Engine;
|
struct Engine;
|
||||||
|
|
||||||
|
|
|
@ -39,7 +39,7 @@ extern TileIndex _cur_tileloop_tile;
|
||||||
void InitializeVehicles();
|
void InitializeVehicles();
|
||||||
void InitializeWaypoints();
|
void InitializeWaypoints();
|
||||||
void InitializeDepots();
|
void InitializeDepots();
|
||||||
void InitializeEngines();
|
void InitializeEngineRenews();
|
||||||
void InitializeOrders();
|
void InitializeOrders();
|
||||||
void InitializeClearLand();
|
void InitializeClearLand();
|
||||||
void InitializeRailGui();
|
void InitializeRailGui();
|
||||||
|
@ -76,7 +76,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
|
||||||
InitializeOldNames();
|
InitializeOldNames();
|
||||||
}
|
}
|
||||||
|
|
||||||
InitializeEngines();
|
InitializeEngineRenews();
|
||||||
InitializeVehicles();
|
InitializeVehicles();
|
||||||
InitializeWaypoints();
|
InitializeWaypoints();
|
||||||
InitializeDepots();
|
InitializeDepots();
|
||||||
|
|
|
@ -1315,6 +1315,7 @@ extern const ChunkHandler _animated_tile_chunk_handlers[];
|
||||||
extern const ChunkHandler _newgrf_chunk_handlers[];
|
extern const ChunkHandler _newgrf_chunk_handlers[];
|
||||||
extern const ChunkHandler _group_chunk_handlers[];
|
extern const ChunkHandler _group_chunk_handlers[];
|
||||||
extern const ChunkHandler _cargopacket_chunk_handlers[];
|
extern const ChunkHandler _cargopacket_chunk_handlers[];
|
||||||
|
extern const ChunkHandler _autoreplace_chunk_handlers[];
|
||||||
|
|
||||||
static const ChunkHandler * const _chunk_handlers[] = {
|
static const ChunkHandler * const _chunk_handlers[] = {
|
||||||
_gamelog_chunk_handlers,
|
_gamelog_chunk_handlers,
|
||||||
|
@ -1337,6 +1338,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
|
||||||
_newgrf_chunk_handlers,
|
_newgrf_chunk_handlers,
|
||||||
_group_chunk_handlers,
|
_group_chunk_handlers,
|
||||||
_cargopacket_chunk_handlers,
|
_cargopacket_chunk_handlers,
|
||||||
|
_autoreplace_chunk_handlers,
|
||||||
NULL,
|
NULL,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue