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(svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well

release/1.1
rubidium 2011-01-14 20:52:22 +00:00
parent 75351f4043
commit 85255ea001
2 changed files with 13 additions and 4 deletions

View File

@ -2012,8 +2012,8 @@ bool AfterLoadGame()
} }
} }
if (IsSavegameVersionBefore(124)) { if (IsSavegameVersionBefore(124) && !IsSavegameVersionBefore(1)) {
/* The train station tile area was added */ /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
Waypoint *wp; Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) { FOR_ALL_WAYPOINTS(wp) {
if (wp->facilities & FACIL_TRAIN) { if (wp->facilities & FACIL_TRAIN) {

View File

@ -70,6 +70,7 @@ void MoveBuoysToWaypoints()
Date build_date = st->build_date; Date build_date = st->build_date;
/* TTDPatch could use "buoys with rail station" for rail waypoints */ /* TTDPatch could use "buoys with rail station" for rail waypoints */
bool train = st->train_station.tile != INVALID_TILE; bool train = st->train_station.tile != INVALID_TILE;
TileArea train_st = st->train_station;
/* Delete the station, so we can make it a real waypoint. */ /* Delete the station, so we can make it a real waypoint. */
delete st; delete st;
@ -85,12 +86,20 @@ void MoveBuoysToWaypoints()
if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY; if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY;
if (train) { if (train) {
wp->facilities |= FACIL_TRAIN; /* When we make a rail waypoint of the station, convert the map as well. */
} else if (IsBuoyTile(xy) && GetStationIndex(xy) == index) { TILE_AREA_LOOP(t, train_st) {
wp->facilities |= FACIL_DOCK; if (!IsTileType(t, MP_STATION) || GetStationIndex(t) != index) continue;
SB(_m[t].m6, 3, 3, STATION_WAYPOINT);
wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
} }
wp->train_station = train_st;
wp->facilities |= FACIL_TRAIN;
} else if (IsBuoyTile(xy) && GetStationIndex(xy) == index) {
wp->rect.BeforeAddTile(xy, StationRect::ADD_FORCE); wp->rect.BeforeAddTile(xy, StationRect::ADD_FORCE);
wp->facilities |= FACIL_DOCK;
}
} }
} }