mirror of https://github.com/OpenTTD/OpenTTD
(svn r23051) [1.1] -Backport from trunk:
- Fix: AI backlog was to short to fully display the backtrace of some AI crashes [FS#4798] (r23012) - Fix: When the last used server is deleted from the list also clear the last used server if it is the same [FS#4791] (r23011) - Fix: [NewGRF] Make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks cannot change the result between the runs (r22996) - Fix: [NewGRF] Tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run [FS#4775] (r22994)release/1.1
parent
c1359d6d8a
commit
83d41e122c
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@ -37,9 +37,9 @@
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AIObject::GetLogPointer() = new LogData();
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AIObject::GetLogPointer() = new LogData();
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LogData *log = (LogData *)AIObject::GetLogPointer();
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LogData *log = (LogData *)AIObject::GetLogPointer();
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log->lines = CallocT<char *>(80);
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log->lines = CallocT<char *>(400);
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log->type = CallocT<AILog::AILogType>(80);
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log->type = CallocT<AILog::AILogType>(400);
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log->count = 80;
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log->count = 400;
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log->pos = log->count - 1;
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log->pos = log->count - 1;
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log->used = 0;
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log->used = 0;
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}
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}
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@ -633,6 +633,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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/* Test the command. */
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/* Test the command. */
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_cleared_object_areas.Clear();
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_cleared_object_areas.Clear();
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SetTownRatingTestMode(true);
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SetTownRatingTestMode(true);
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ClearStorageChanges(false);
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res = proc(tile, flags, p1, p2, text);
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res = proc(tile, flags, p1, p2, text);
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SetTownRatingTestMode(false);
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SetTownRatingTestMode(false);
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@ -672,6 +673,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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/* Actually try and execute the command. If no cost-type is given
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/* Actually try and execute the command. If no cost-type is given
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* use the construction one */
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* use the construction one */
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_cleared_object_areas.Clear();
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_cleared_object_areas.Clear();
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ClearStorageChanges(false);
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CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
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CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
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if (cmd_id == CMD_COMPANY_CTRL) {
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if (cmd_id == CMD_COMPANY_CTRL) {
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@ -716,9 +716,8 @@ public:
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}
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}
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case NGWW_LASTJOINED: {
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case NGWW_LASTJOINED: {
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NetworkGameList *last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
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if (this->last_joined != NULL) {
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if (last_joined != NULL) {
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this->server = this->last_joined;
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this->server = last_joined;
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/* search the position of the newly selected server */
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/* search the position of the newly selected server */
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for (uint i = 0; i < this->servers.Length(); i++) {
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for (uint i = 0; i < this->servers.Length(); i++) {
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@ -862,6 +861,7 @@ public:
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if (this->server != NULL) {
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if (this->server != NULL) {
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if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
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if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
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NetworkGameListRemoveItem(this->server);
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NetworkGameListRemoveItem(this->server);
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if (this->server == this->last_joined) this->last_joined = NULL;
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this->server = NULL;
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this->server = NULL;
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this->list_pos = SLP_INVALID;
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this->list_pos = SLP_INVALID;
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}
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}
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@ -205,7 +205,9 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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/* Owned land is special as it can be placed on any slope. */
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/* Owned land is special as it can be placed on any slope. */
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cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
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cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
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} else {
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} else {
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/* Check the surface to build on. */
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/* Check the surface to build on. At this time we can't actually execute the
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* the CLEAR_TILE commands since the newgrf callback later on can check
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* some information about the tiles. */
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bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
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bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
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bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
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bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
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TILE_AREA_LOOP(t, ta) {
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TILE_AREA_LOOP(t, ta) {
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@ -214,7 +216,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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if (!IsWaterTile(t)) {
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if (!IsWaterTile(t)) {
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/* Normal water tiles don't have to be cleared. For all other tile types clear
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/* Normal water tiles don't have to be cleared. For all other tile types clear
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* the tile but leave the water. */
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* the tile but leave the water. */
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cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_NO_WATER, CMD_LANDSCAPE_CLEAR));
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cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_NO_WATER & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
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} else {
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} else {
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/* Can't build on water owned by another company. */
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/* Can't build on water owned by another company. */
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Owner o = GetTileOwner(t);
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Owner o = GetTileOwner(t);
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@ -223,7 +225,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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} else {
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} else {
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if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
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if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
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/* For non-water tiles, we'll have to clear it before building. */
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/* For non-water tiles, we'll have to clear it before building. */
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cost.AddCost(DoCommand(t, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
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cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
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}
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}
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}
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}
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@ -244,6 +246,20 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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}
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}
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}
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if (flags & DC_EXEC) {
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/* This is basically a copy of the loop above with the exception that we now
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* execute the commands and don't check for errors, since that's already done. */
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TILE_AREA_LOOP(t, ta) {
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if (HasTileWaterGround(t)) {
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if (!IsWaterTile(t)) {
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DoCommand(t, 0, 0, (flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
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}
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} else {
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DoCommand(t, 0, 0, flags | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
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}
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}
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}
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}
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}
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if (cost.Failed()) return cost;
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if (cost.Failed()) return cost;
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