mirror of https://github.com/OpenTTD/OpenTTD
(svn r19603) [1.0] -Backport from trunk:
- Fix: Desync debugging; false positives in the cache validity checks and saving/loading the command stream (r19601, r19600, r19596, r19593, r19592, r19589, r19587, r19586)release/1.0
parent
d197bcae1c
commit
83cca3a75a
236
src/command.cpp
236
src/command.cpp
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@ -188,6 +188,8 @@ CommandProc CmdSetVehicleOnTime;
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CommandProc CmdAutofillTimetable;
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CommandProc CmdSetTimetableStart;
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#define DEF_CMD(proc, flags) {proc, #proc, flags}
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/**
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* The master command table
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*
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@ -196,141 +198,141 @@ CommandProc CmdSetTimetableStart;
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* as the value from the CMD_* enums.
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*/
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static const Command _command_proc_table[] = {
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{CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAILROAD_TRACK
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{CmdRemoveRailroadTrack, CMD_AUTO}, // CMD_REMOVE_RAILROAD_TRACK
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{CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_SINGLE_RAIL
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{CmdRemoveSingleRail, CMD_AUTO}, // CMD_REMOVE_SINGLE_RAIL
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{CmdLandscapeClear, 0}, // CMD_LANDSCAPE_CLEAR
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{CmdBuildBridge, CMD_AUTO}, // CMD_BUILD_BRIDGE
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{CmdBuildRailStation, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAIL_STATION
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{CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_TRAIN_DEPOT
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{CmdBuildSingleSignal, CMD_AUTO}, // CMD_BUILD_SIGNALS
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{CmdRemoveSingleSignal, CMD_AUTO}, // CMD_REMOVE_SIGNALS
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{CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO}, // CMD_TERRAFORM_LAND
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{CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO}, // CMD_PURCHASE_LAND_AREA
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{CmdSellLandArea, 0}, // CMD_SELL_LAND_AREA
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{CmdBuildTunnel, CMD_AUTO}, // CMD_BUILD_TUNNEL
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{CmdRemoveFromRailStation, 0}, // CMD_REMOVE_FROM_RAIL_STATION
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{CmdConvertRail, 0}, // CMD_CONVERT_RAILD
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{CmdBuildRailWaypoint, 0}, // CMD_BUILD_RAIL_WAYPOINT
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{CmdRenameWaypoint, 0}, // CMD_RENAME_WAYPOINT
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{CmdRemoveFromRailWaypoint, 0}, // CMD_REMOVE_FROM_RAIL_WAYPOINT
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DEF_CMD(CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_RAILROAD_TRACK
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DEF_CMD(CmdRemoveRailroadTrack, CMD_AUTO), // CMD_REMOVE_RAILROAD_TRACK
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DEF_CMD(CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_SINGLE_RAIL
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DEF_CMD(CmdRemoveSingleRail, CMD_AUTO), // CMD_REMOVE_SINGLE_RAIL
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DEF_CMD(CmdLandscapeClear, 0), // CMD_LANDSCAPE_CLEAR
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DEF_CMD(CmdBuildBridge, CMD_AUTO), // CMD_BUILD_BRIDGE
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DEF_CMD(CmdBuildRailStation, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_RAIL_STATION
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DEF_CMD(CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_TRAIN_DEPOT
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DEF_CMD(CmdBuildSingleSignal, CMD_AUTO), // CMD_BUILD_SIGNALS
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DEF_CMD(CmdRemoveSingleSignal, CMD_AUTO), // CMD_REMOVE_SIGNALS
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DEF_CMD(CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO), // CMD_TERRAFORM_LAND
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DEF_CMD(CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO), // CMD_PURCHASE_LAND_AREA
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DEF_CMD(CmdSellLandArea, 0), // CMD_SELL_LAND_AREA
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DEF_CMD(CmdBuildTunnel, CMD_AUTO), // CMD_BUILD_TUNNEL
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DEF_CMD(CmdRemoveFromRailStation, 0), // CMD_REMOVE_FROM_RAIL_STATION
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DEF_CMD(CmdConvertRail, 0), // CMD_CONVERT_RAILD
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DEF_CMD(CmdBuildRailWaypoint, 0), // CMD_BUILD_RAIL_WAYPOINT
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DEF_CMD(CmdRenameWaypoint, 0), // CMD_RENAME_WAYPOINT
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DEF_CMD(CmdRemoveFromRailWaypoint, 0), // CMD_REMOVE_FROM_RAIL_WAYPOINT
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{CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_STOP
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{CmdRemoveRoadStop, 0}, // CMD_REMOVE_ROAD_STOP
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{CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_LONG_ROAD
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{CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO}, // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
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{CmdBuildRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD
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{CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_DEPOT
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DEF_CMD(CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_ROAD_STOP
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DEF_CMD(CmdRemoveRoadStop, 0), // CMD_REMOVE_ROAD_STOP
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DEF_CMD(CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_LONG_ROAD
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DEF_CMD(CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO), // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
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DEF_CMD(CmdBuildRoad, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_ROAD
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DEF_CMD(CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_ROAD_DEPOT
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{CmdBuildAirport, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_AIRPORT
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{CmdBuildDock, CMD_AUTO}, // CMD_BUILD_DOCK
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{CmdBuildShipDepot, CMD_AUTO}, // CMD_BUILD_SHIP_DEPOT
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{CmdBuildBuoy, CMD_AUTO}, // CMD_BUILD_BUOY
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{CmdPlantTree, CMD_AUTO}, // CMD_PLANT_TREE
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{CmdBuildRailVehicle, 0}, // CMD_BUILD_RAIL_VEHICLE
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{CmdMoveRailVehicle, 0}, // CMD_MOVE_RAIL_VEHICLE
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DEF_CMD(CmdBuildAirport, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_AIRPORT
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DEF_CMD(CmdBuildDock, CMD_AUTO), // CMD_BUILD_DOCK
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DEF_CMD(CmdBuildShipDepot, CMD_AUTO), // CMD_BUILD_SHIP_DEPOT
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DEF_CMD(CmdBuildBuoy, CMD_AUTO), // CMD_BUILD_BUOY
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DEF_CMD(CmdPlantTree, CMD_AUTO), // CMD_PLANT_TREE
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DEF_CMD(CmdBuildRailVehicle, 0), // CMD_BUILD_RAIL_VEHICLE
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DEF_CMD(CmdMoveRailVehicle, 0), // CMD_MOVE_RAIL_VEHICLE
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{CmdSellRailWagon, 0}, // CMD_SELL_RAIL_WAGON
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{CmdSendTrainToDepot, 0}, // CMD_SEND_TRAIN_TO_DEPOT
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{CmdForceTrainProceed, 0}, // CMD_FORCE_TRAIN_PROCEED
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{CmdReverseTrainDirection, 0}, // CMD_REVERSE_TRAIN_DIRECTION
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DEF_CMD(CmdSellRailWagon, 0), // CMD_SELL_RAIL_WAGON
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DEF_CMD(CmdSendTrainToDepot, 0), // CMD_SEND_TRAIN_TO_DEPOT
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DEF_CMD(CmdForceTrainProceed, 0), // CMD_FORCE_TRAIN_PROCEED
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DEF_CMD(CmdReverseTrainDirection, 0), // CMD_REVERSE_TRAIN_DIRECTION
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{CmdModifyOrder, 0}, // CMD_MODIFY_ORDER
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{CmdSkipToOrder, 0}, // CMD_SKIP_TO_ORDER
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{CmdDeleteOrder, 0}, // CMD_DELETE_ORDER
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{CmdInsertOrder, 0}, // CMD_INSERT_ORDER
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DEF_CMD(CmdModifyOrder, 0), // CMD_MODIFY_ORDER
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DEF_CMD(CmdSkipToOrder, 0), // CMD_SKIP_TO_ORDER
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DEF_CMD(CmdDeleteOrder, 0), // CMD_DELETE_ORDER
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DEF_CMD(CmdInsertOrder, 0), // CMD_INSERT_ORDER
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{CmdChangeServiceInt, 0}, // CMD_CHANGE_SERVICE_INT
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DEF_CMD(CmdChangeServiceInt, 0), // CMD_CHANGE_SERVICE_INT
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{CmdBuildIndustry, 0}, // CMD_BUILD_INDUSTRY
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{CmdBuildCompanyHQ, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_COMPANY_HQ
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{CmdSetCompanyManagerFace, 0}, // CMD_SET_COMPANY_MANAGER_FACE
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{CmdSetCompanyColour, 0}, // CMD_SET_COMPANY_COLOUR
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DEF_CMD(CmdBuildIndustry, 0), // CMD_BUILD_INDUSTRY
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DEF_CMD(CmdBuildCompanyHQ, CMD_NO_WATER | CMD_AUTO), // CMD_BUILD_COMPANY_HQ
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DEF_CMD(CmdSetCompanyManagerFace, 0), // CMD_SET_COMPANY_MANAGER_FACE
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DEF_CMD(CmdSetCompanyColour, 0), // CMD_SET_COMPANY_COLOUR
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{CmdIncreaseLoan, 0}, // CMD_INCREASE_LOAN
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{CmdDecreaseLoan, 0}, // CMD_DECREASE_LOAN
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DEF_CMD(CmdIncreaseLoan, 0), // CMD_INCREASE_LOAN
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DEF_CMD(CmdDecreaseLoan, 0), // CMD_DECREASE_LOAN
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{CmdWantEnginePreview, 0}, // CMD_WANT_ENGINE_PREVIEW
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DEF_CMD(CmdWantEnginePreview, 0), // CMD_WANT_ENGINE_PREVIEW
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{CmdRenameVehicle, 0}, // CMD_RENAME_VEHICLE
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{CmdRenameEngine, 0}, // CMD_RENAME_ENGINE
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DEF_CMD(CmdRenameVehicle, 0), // CMD_RENAME_VEHICLE
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DEF_CMD(CmdRenameEngine, 0), // CMD_RENAME_ENGINE
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{CmdRenameCompany, 0}, // CMD_RENAME_COMPANY
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{CmdRenamePresident, 0}, // CMD_RENAME_PRESIDENT
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DEF_CMD(CmdRenameCompany, 0), // CMD_RENAME_COMPANY
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DEF_CMD(CmdRenamePresident, 0), // CMD_RENAME_PRESIDENT
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{CmdRenameStation, 0}, // CMD_RENAME_STATION
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DEF_CMD(CmdRenameStation, 0), // CMD_RENAME_STATION
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{CmdSellAircraft, 0}, // CMD_SELL_AIRCRAFT
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DEF_CMD(CmdSellAircraft, 0), // CMD_SELL_AIRCRAFT
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{CmdBuildAircraft, 0}, // CMD_BUILD_AIRCRAFT
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{CmdSendAircraftToHangar, 0}, // CMD_SEND_AIRCRAFT_TO_HANGAR
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{CmdRefitAircraft, 0}, // CMD_REFIT_AIRCRAFT
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DEF_CMD(CmdBuildAircraft, 0), // CMD_BUILD_AIRCRAFT
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DEF_CMD(CmdSendAircraftToHangar, 0), // CMD_SEND_AIRCRAFT_TO_HANGAR
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DEF_CMD(CmdRefitAircraft, 0), // CMD_REFIT_AIRCRAFT
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{CmdPlaceSign, 0}, // CMD_PLACE_SIGN
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{CmdRenameSign, 0}, // CMD_RENAME_SIGN
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DEF_CMD(CmdPlaceSign, 0), // CMD_PLACE_SIGN
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DEF_CMD(CmdRenameSign, 0), // CMD_RENAME_SIGN
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{CmdBuildRoadVeh, 0}, // CMD_BUILD_ROAD_VEH
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{CmdSellRoadVeh, 0}, // CMD_SELL_ROAD_VEH
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{CmdSendRoadVehToDepot, 0}, // CMD_SEND_ROADVEH_TO_DEPOT
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{CmdTurnRoadVeh, 0}, // CMD_TURN_ROADVEH
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{CmdRefitRoadVeh, 0}, // CMD_REFIT_ROAD_VEH
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DEF_CMD(CmdBuildRoadVeh, 0), // CMD_BUILD_ROAD_VEH
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DEF_CMD(CmdSellRoadVeh, 0), // CMD_SELL_ROAD_VEH
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DEF_CMD(CmdSendRoadVehToDepot, 0), // CMD_SEND_ROADVEH_TO_DEPOT
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DEF_CMD(CmdTurnRoadVeh, 0), // CMD_TURN_ROADVEH
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DEF_CMD(CmdRefitRoadVeh, 0), // CMD_REFIT_ROAD_VEH
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{CmdPause, CMD_SERVER}, // CMD_PAUSE
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DEF_CMD(CmdPause, CMD_SERVER), // CMD_PAUSE
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{CmdBuyShareInCompany, 0}, // CMD_BUY_SHARE_IN_COMPANY
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{CmdSellShareInCompany, 0}, // CMD_SELL_SHARE_IN_COMPANY
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{CmdBuyCompany, 0}, // CMD_BUY_COMANY
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DEF_CMD(CmdBuyShareInCompany, 0), // CMD_BUY_SHARE_IN_COMPANY
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DEF_CMD(CmdSellShareInCompany, 0), // CMD_SELL_SHARE_IN_COMPANY
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DEF_CMD(CmdBuyCompany, 0), // CMD_BUY_COMANY
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{CmdFoundTown, CMD_NO_TEST}, // CMD_FOUND_TOWN; founding random town can fail only in exec run
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{CmdRenameTown, CMD_SERVER}, // CMD_RENAME_TOWN
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{CmdDoTownAction, 0}, // CMD_DO_TOWN_ACTION
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DEF_CMD(CmdFoundTown, CMD_NO_TEST), // CMD_FOUND_TOWN; founding random town can fail only in exec run
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DEF_CMD(CmdRenameTown, CMD_SERVER), // CMD_RENAME_TOWN
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DEF_CMD(CmdDoTownAction, 0), // CMD_DO_TOWN_ACTION
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{CmdSellShip, 0}, // CMD_SELL_SHIP
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{CmdBuildShip, 0}, // CMD_BUILD_SHIP
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{CmdSendShipToDepot, 0}, // CMD_SEND_SHIP_TO_DEPOT
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{CmdRefitShip, 0}, // CMD_REFIT_SHIP
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DEF_CMD(CmdSellShip, 0), // CMD_SELL_SHIP
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DEF_CMD(CmdBuildShip, 0), // CMD_BUILD_SHIP
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DEF_CMD(CmdSendShipToDepot, 0), // CMD_SEND_SHIP_TO_DEPOT
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DEF_CMD(CmdRefitShip, 0), // CMD_REFIT_SHIP
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{CmdOrderRefit, 0}, // CMD_ORDER_REFIT
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{CmdCloneOrder, 0}, // CMD_CLONE_ORDER
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DEF_CMD(CmdOrderRefit, 0), // CMD_ORDER_REFIT
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DEF_CMD(CmdCloneOrder, 0), // CMD_CLONE_ORDER
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{CmdClearArea, CMD_NO_TEST}, // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
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DEF_CMD(CmdClearArea, CMD_NO_TEST), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
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{CmdMoneyCheat, CMD_OFFLINE}, // CMD_MONEY_CHEAT
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{CmdBuildCanal, CMD_AUTO}, // CMD_BUILD_CANAL
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{CmdCompanyCtrl, CMD_SPECTATOR}, // CMD_COMPANY_CTRL
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DEF_CMD(CmdMoneyCheat, CMD_OFFLINE), // CMD_MONEY_CHEAT
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DEF_CMD(CmdBuildCanal, CMD_AUTO), // CMD_BUILD_CANAL
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DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR), // CMD_COMPANY_CTRL
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{CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO}, // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
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DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
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{CmdRefitRailVehicle, 0}, // CMD_REFIT_RAIL_VEHICLE
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{CmdRestoreOrderIndex, 0}, // CMD_RESTORE_ORDER_INDEX
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{CmdBuildLock, CMD_AUTO}, // CMD_BUILD_LOCK
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DEF_CMD(CmdRefitRailVehicle, 0), // CMD_REFIT_RAIL_VEHICLE
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DEF_CMD(CmdRestoreOrderIndex, 0), // CMD_RESTORE_ORDER_INDEX
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DEF_CMD(CmdBuildLock, CMD_AUTO), // CMD_BUILD_LOCK
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{CmdBuildSignalTrack, CMD_AUTO}, // CMD_BUILD_SIGNAL_TRACK
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{CmdRemoveSignalTrack, CMD_AUTO}, // CMD_REMOVE_SIGNAL_TRACK
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DEF_CMD(CmdBuildSignalTrack, CMD_AUTO), // CMD_BUILD_SIGNAL_TRACK
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DEF_CMD(CmdRemoveSignalTrack, CMD_AUTO), // CMD_REMOVE_SIGNAL_TRACK
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{CmdGiveMoney, 0}, // CMD_GIVE_MONEY
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{CmdChangeSetting, CMD_SERVER}, // CMD_CHANGE_SETTING
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{CmdChangeCompanySetting, 0}, // CMD_CHANGE_COMPANY_SETTING
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{CmdSetAutoReplace, 0}, // CMD_SET_AUTOREPLACE
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{CmdCloneVehicle, CMD_NO_TEST}, // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
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{CmdStartStopVehicle, 0}, // CMD_START_STOP_VEHICLE
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{CmdMassStartStopVehicle, 0}, // CMD_MASS_START_STOP
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{CmdAutoreplaceVehicle, 0}, // CMD_AUTOREPLACE_VEHICLE
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{CmdDepotSellAllVehicles, 0}, // CMD_DEPOT_SELL_ALL_VEHICLES
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{CmdDepotMassAutoReplace, 0}, // CMD_DEPOT_MASS_AUTOREPLACE
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{CmdCreateGroup, 0}, // CMD_CREATE_GROUP
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{CmdDeleteGroup, 0}, // CMD_DELETE_GROUP
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{CmdRenameGroup, 0}, // CMD_RENAME_GROUP
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{CmdAddVehicleGroup, 0}, // CMD_ADD_VEHICLE_GROUP
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{CmdAddSharedVehicleGroup, 0}, // CMD_ADD_SHARE_VEHICLE_GROUP
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{CmdRemoveAllVehiclesGroup, 0}, // CMD_REMOVE_ALL_VEHICLES_GROUP
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{CmdSetGroupReplaceProtection, 0}, // CMD_SET_GROUP_REPLACE_PROTECTION
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{CmdMoveOrder, 0}, // CMD_MOVE_ORDER
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{CmdChangeTimetable, 0}, // CMD_CHANGE_TIMETABLE
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{CmdSetVehicleOnTime, 0}, // CMD_SET_VEHICLE_ON_TIME
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{CmdAutofillTimetable, 0}, // CMD_AUTOFILL_TIMETABLE
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{CmdSetTimetableStart, 0}, // CMD_SET_TIMETABLE_START
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DEF_CMD(CmdGiveMoney, 0), // CMD_GIVE_MONEY
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DEF_CMD(CmdChangeSetting, CMD_SERVER), // CMD_CHANGE_SETTING
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DEF_CMD(CmdChangeCompanySetting, 0), // CMD_CHANGE_COMPANY_SETTING
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DEF_CMD(CmdSetAutoReplace, 0), // CMD_SET_AUTOREPLACE
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DEF_CMD(CmdCloneVehicle, CMD_NO_TEST), // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
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DEF_CMD(CmdStartStopVehicle, 0), // CMD_START_STOP_VEHICLE
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DEF_CMD(CmdMassStartStopVehicle, 0), // CMD_MASS_START_STOP
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DEF_CMD(CmdAutoreplaceVehicle, 0), // CMD_AUTOREPLACE_VEHICLE
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DEF_CMD(CmdDepotSellAllVehicles, 0), // CMD_DEPOT_SELL_ALL_VEHICLES
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DEF_CMD(CmdDepotMassAutoReplace, 0), // CMD_DEPOT_MASS_AUTOREPLACE
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DEF_CMD(CmdCreateGroup, 0), // CMD_CREATE_GROUP
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DEF_CMD(CmdDeleteGroup, 0), // CMD_DELETE_GROUP
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DEF_CMD(CmdRenameGroup, 0), // CMD_RENAME_GROUP
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DEF_CMD(CmdAddVehicleGroup, 0), // CMD_ADD_VEHICLE_GROUP
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DEF_CMD(CmdAddSharedVehicleGroup, 0), // CMD_ADD_SHARE_VEHICLE_GROUP
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DEF_CMD(CmdRemoveAllVehiclesGroup, 0), // CMD_REMOVE_ALL_VEHICLES_GROUP
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DEF_CMD(CmdSetGroupReplaceProtection, 0), // CMD_SET_GROUP_REPLACE_PROTECTION
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DEF_CMD(CmdMoveOrder, 0), // CMD_MOVE_ORDER
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DEF_CMD(CmdChangeTimetable, 0), // CMD_CHANGE_TIMETABLE
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DEF_CMD(CmdSetVehicleOnTime, 0), // CMD_SET_VEHICLE_ON_TIME
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DEF_CMD(CmdAutofillTimetable, 0), // CMD_AUTOFILL_TIMETABLE
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DEF_CMD(CmdSetTimetableStart, 0), // CMD_SET_TIMETABLE_START
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};
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/*!
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@ -362,6 +364,20 @@ byte GetCommandFlags(uint32 cmd)
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return _command_proc_table[cmd & CMD_ID_MASK].flags;
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}
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/*!
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* This function mask the parameter with CMD_ID_MASK and returns
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* the name which belongs to the given command.
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*
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* @param cmd The integer value of the command
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* @return The name for this command
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*/
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const char *GetCommandName(uint32 cmd)
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{
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assert(IsValidCommand(cmd));
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return _command_proc_table[cmd & CMD_ID_MASK].name;
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}
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static int _docommand_recursive = 0;
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/**
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@ -640,7 +656,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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return_dcpi(CommandCost(), false);
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}
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#endif /* ENABLE_NETWORK */
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DEBUG(desync, 1, "cmd: %08x; %08x; %1x; %06x; %08x; %08x; %04x; %s\n", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text);
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DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
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/* Actually try and execute the command. If no cost-type is given
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* use the construction one */
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@ -67,6 +67,10 @@ bool IsValidCommand(uint32 cmd);
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* Returns the flags from a given command.
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*/
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||||
byte GetCommandFlags(uint32 cmd);
|
||||
/**
|
||||
* Returns the name of a given command.
|
||||
*/
|
||||
const char *GetCommandName(uint32 cmd);
|
||||
/**
|
||||
* Returns the current money available which can be used for a command.
|
||||
*/
|
||||
|
|
|
@ -382,8 +382,9 @@ typedef CommandCost CommandProc(TileIndex tile, DoCommandFlag flags, uint32 p1,
|
|||
* the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
|
||||
*/
|
||||
struct Command {
|
||||
CommandProc *proc;
|
||||
byte flags;
|
||||
CommandProc *proc; ///< The procedure to actually executing
|
||||
const char *name; ///< A human readable name for the procedure
|
||||
byte flags; ///< The (command) flags to that apply to this command
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -218,12 +218,6 @@ static void OnNewYear()
|
|||
*/
|
||||
static void OnNewMonth()
|
||||
{
|
||||
if (_debug_desync_level > 2) {
|
||||
char name[MAX_PATH];
|
||||
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
|
||||
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
|
||||
}
|
||||
|
||||
if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
|
||||
_do_autosave = true;
|
||||
RedrawAutosave();
|
||||
|
|
|
@ -93,7 +93,7 @@ static void debug_print(const char *dbg, const char *buf)
|
|||
static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
|
||||
if (f == NULL) return;
|
||||
|
||||
fprintf(f, "%s%s", GetLogPrefix(), buf);
|
||||
fprintf(f, "%s%s\n", GetLogPrefix(), buf);
|
||||
fflush(f);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -176,7 +176,7 @@ static void _GenerateWorld(void *)
|
|||
ShowNewGRFError();
|
||||
|
||||
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
|
||||
DEBUG(desync, 1, "new_map: %i\n", _settings_game.game_creation.generation_seed);
|
||||
DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
|
||||
|
||||
if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
|
||||
if (_debug_desync_level > 0) {
|
||||
|
|
|
@ -35,10 +35,13 @@
|
|||
#include "../rev.h"
|
||||
#include "../core/pool_func.hpp"
|
||||
#include "../gfx_func.h"
|
||||
#include "table/strings.h"
|
||||
|
||||
#ifdef DEBUG_DUMP_COMMANDS
|
||||
#include "../fileio_func.h"
|
||||
/** When running the server till the wait point, run as fast as we can! */
|
||||
bool _ddc_fastforward = true;
|
||||
#endif /* DEBUG_DUMP_COMMANDS */
|
||||
#include "table/strings.h"
|
||||
|
||||
DECLARE_POSTFIX_INCREMENT(ClientID);
|
||||
|
||||
|
@ -249,7 +252,7 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_se
|
|||
SetDParam(2, data);
|
||||
GetString(message, strid, lastof(message));
|
||||
|
||||
DEBUG(desync, 1, "msg: %d; %d; %s\n", _date, _date_fract, message);
|
||||
DEBUG(desync, 1, "msg: %08x; %02x; %s", _date, _date_fract, message);
|
||||
IConsolePrintF(colour, "%s", message);
|
||||
NetworkAddChatMessage((TextColour)colour, duration, "%s", message);
|
||||
}
|
||||
|
@ -1024,7 +1027,7 @@ static bool NetworkDoClientLoop()
|
|||
if (_sync_seed_1 != _random.state[0]) {
|
||||
#endif
|
||||
NetworkError(STR_NETWORK_ERROR_DESYNC);
|
||||
DEBUG(desync, 1, "sync_err: %d; %d\n", _date, _date_fract);
|
||||
DEBUG(desync, 1, "sync_err: %08x; %02x", _date, _date_fract);
|
||||
DEBUG(net, 0, "Sync error detected!");
|
||||
NetworkClientError(NETWORK_RECV_STATUS_DESYNC, NetworkClientSocket::Get(0));
|
||||
return false;
|
||||
|
@ -1074,20 +1077,26 @@ void NetworkGameLoop()
|
|||
if (!NetworkReceive()) return;
|
||||
|
||||
if (_network_server) {
|
||||
/* Log the sync state to check for in-syncedness of replays. */
|
||||
if (_date_fract == 0) DEBUG(desync, 1, "sync: %08x; %02x; %08x; %08x", _date, _date_fract, _random.state[0], _random.state[1]);
|
||||
|
||||
#ifdef DEBUG_DUMP_COMMANDS
|
||||
/* Loading of the debug commands from -ddesync>=1 */
|
||||
static FILE *f = FioFOpenFile("commands.log", "rb", SAVE_DIR);
|
||||
static Date next_date = 0;
|
||||
static uint32 next_date_fract;
|
||||
static CommandPacket *cp = NULL;
|
||||
if (f == NULL && next_date == 0) {
|
||||
printf("Cannot open commands.log\n");
|
||||
DEBUG(net, 0, "Cannot open commands.log");
|
||||
next_date = 1;
|
||||
}
|
||||
|
||||
while (f != NULL && !feof(f)) {
|
||||
if (cp != NULL && _date == next_date && _date_fract == next_date_fract) {
|
||||
_current_company = cp->company;
|
||||
DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd, NULL, cp->text);
|
||||
bool ret = DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd, NULL, cp->text);
|
||||
DEBUG(net, 0, "injecting: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s) -> %i", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text, GetCommandName(cp->cmd), (int)ret);
|
||||
assert(ret);
|
||||
free(cp);
|
||||
cp = NULL;
|
||||
}
|
||||
|
@ -1096,11 +1105,41 @@ void NetworkGameLoop()
|
|||
|
||||
char buff[4096];
|
||||
if (fgets(buff, lengthof(buff), f) == NULL) break;
|
||||
if (strncmp(buff, "cmd: ", 8) != 0) continue;
|
||||
cp = MallocT<CommandPacket>(1);
|
||||
|
||||
char *p = buff;
|
||||
/* Ignore the "[date time] " part of the message */
|
||||
if (*p == '[') {
|
||||
p = strchr(p, ']');
|
||||
if (p == NULL) break;
|
||||
p += 2;
|
||||
}
|
||||
|
||||
if (strncmp(p, "cmd: ", 5) == 0) {
|
||||
cp = CallocT<CommandPacket>(1);
|
||||
int company;
|
||||
sscanf(&buff[8], "%d; %d; %d; %d; %d; %d; %d; %s", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
|
||||
int ret = sscanf(p + 5, "%x; %x; %x; %x; %x; %x; %x; \"%[^\"]\"", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
|
||||
/* There are 8 pieces of data to read, however the last is a
|
||||
* string that might or might not exist. Ignore it if that
|
||||
* string misses because in 99% of the time it's not used. */
|
||||
assert(ret == 8 || ret == 7);
|
||||
cp->company = (CompanyID)company;
|
||||
} else if (strncmp(p, "join: ", 6) == 0) {
|
||||
/* Manually insert a pause when joining; this way the client can join at the exact right time. */
|
||||
int ret = sscanf(p + 6, "%x; %x", &next_date, &next_date_fract);
|
||||
assert(ret == 2);
|
||||
DEBUG(net, 0, "injecting pause for join at %08x:%02x; please join when paused", next_date, next_date_fract);
|
||||
cp = MallocT<CommandPacket>(1);
|
||||
cp->company = COMPANY_SPECTATOR;
|
||||
cp->cmd = CMD_PAUSE;
|
||||
cp->p1 = PM_PAUSED_NORMAL;
|
||||
cp->p2 = 1;
|
||||
_ddc_fastforward = false;
|
||||
}
|
||||
}
|
||||
if (f != NULL && feof(f)) {
|
||||
DEBUG(net, 0, "End of commands.log");
|
||||
fclose(f);
|
||||
f = NULL;
|
||||
}
|
||||
#endif /* DEBUG_DUMP_COMMANDS */
|
||||
if (_frame_counter >= _frame_counter_max) {
|
||||
|
|
|
@ -38,6 +38,18 @@
|
|||
#define NETWORK_SEND_DOUBLE_SEED
|
||||
#endif /* RANDOM_DEBUG */
|
||||
|
||||
/**
|
||||
* Helper variable to make the dedicated server go fast until the (first) join.
|
||||
* Used to load the desync debug logs, i.e. for reproducing a desync.
|
||||
* There's basically no need to ever enable this, unless you really know what
|
||||
* you are doing, i.e. debugging a desync.
|
||||
*/
|
||||
#ifdef DEBUG_DUMP_COMMANDS
|
||||
extern bool _ddc_fastforward;
|
||||
#else
|
||||
#define _ddc_fastforward (false)
|
||||
#endif /* DEBUG_DUMP_COMMANDS */
|
||||
|
||||
enum MapPacket {
|
||||
MAP_PACKET_START,
|
||||
MAP_PACKET_NORMAL,
|
||||
|
|
|
@ -716,6 +716,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
|||
strecpy(ci->client_name, name, lastof(ci->client_name));
|
||||
ci->client_playas = playas;
|
||||
ci->client_lang = client_lang;
|
||||
DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, ci->index);
|
||||
|
||||
/* Make sure companies to which people try to join are not autocleaned */
|
||||
if (Company::IsValidID(playas)) _network_company_states[playas].months_empty = 0;
|
||||
|
@ -1396,6 +1397,8 @@ void NetworkUpdateClientInfo(ClientID client_id)
|
|||
|
||||
if (ci == NULL) return;
|
||||
|
||||
DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, client_id);
|
||||
|
||||
FOR_ALL_CLIENT_SOCKETS(cs) {
|
||||
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, ci);
|
||||
}
|
||||
|
|
|
@ -1110,16 +1110,18 @@ static void CheckCaches()
|
|||
|
||||
Vehicle *v;
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v != v->First()) continue;
|
||||
if (v != v->First() || v->vehstatus & VS_CRASHED) continue;
|
||||
|
||||
switch (v->type) {
|
||||
case VEH_ROAD: {
|
||||
RoadVehicle *rv = RoadVehicle::From(v);
|
||||
RoadVehicleCache cache = rv->rcache;
|
||||
RoadVehicleCache cache;
|
||||
memset(&cache, 0, sizeof(cache));
|
||||
cache = rv->rcache;
|
||||
RoadVehUpdateCache(rv);
|
||||
|
||||
if (memcmp(&cache, &rv->rcache, sizeof(RoadVehicleCache)) != 0) {
|
||||
DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
|
||||
DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i", v->index, (int)v->owner, v->unitnumber);
|
||||
}
|
||||
} break;
|
||||
|
||||
|
@ -1128,7 +1130,7 @@ static void CheckCaches()
|
|||
Train *t = Train::From(v);
|
||||
for (Vehicle *u = t; u != NULL; u = u->Next()) length++;
|
||||
|
||||
TrainCache *wagons = MallocT<TrainCache>(length);
|
||||
TrainCache *wagons = CallocT<TrainCache>(length);
|
||||
length = 0;
|
||||
for (Train *u = t; u != NULL; u = u->Next()) wagons[length++] = u->tcache;
|
||||
|
||||
|
@ -1137,7 +1139,7 @@ static void CheckCaches()
|
|||
length = 0;
|
||||
for (Train *u = t; u != NULL; u = u->Next()) {
|
||||
if (memcmp(&wagons[length], &u->tcache, sizeof(TrainCache)) != 0) {
|
||||
DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
|
||||
DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
|
||||
}
|
||||
length++;
|
||||
}
|
||||
|
@ -1147,11 +1149,13 @@ static void CheckCaches()
|
|||
|
||||
case VEH_AIRCRAFT: {
|
||||
Aircraft *a = Aircraft::From(v);
|
||||
AircraftCache cache = a->acache;
|
||||
AircraftCache cache;
|
||||
memset(&cache, 0, sizeof(cache));
|
||||
cache = a->acache;
|
||||
UpdateAircraftCache(a);
|
||||
|
||||
if (memcmp(&cache, &a->acache, sizeof(AircraftCache)) != 0) {
|
||||
DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
|
||||
DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i", v->index, (int)v->owner, v->unitnumber);
|
||||
}
|
||||
} break;
|
||||
|
||||
|
@ -1206,6 +1210,13 @@ void StateGameLoop()
|
|||
} else {
|
||||
CheckCaches();
|
||||
|
||||
if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
|
||||
/* Save the desync savegame if needed. */
|
||||
char name[MAX_PATH];
|
||||
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
|
||||
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
|
||||
}
|
||||
|
||||
/* All these actions has to be done from OWNER_NONE
|
||||
* for multiplayer compatibility */
|
||||
CompanyID old_company = _current_company;
|
||||
|
|
|
@ -1882,7 +1882,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
|
|||
/* General tactic is to first save the game to memory, then use an available writer
|
||||
* to write it to file, either in threaded mode if possible, or single-threaded */
|
||||
if (mode == SL_SAVE) { // SAVE game
|
||||
DEBUG(desync, 1, "save: %s\n", filename);
|
||||
DEBUG(desync, 1, "save: %s", filename);
|
||||
|
||||
_sl.write_bytes = WriteMem;
|
||||
_sl.excpt_uninit = UnInitMem;
|
||||
|
@ -1906,7 +1906,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
|
|||
}
|
||||
} else { // LOAD game
|
||||
assert(mode == SL_LOAD);
|
||||
DEBUG(desync, 1, "load: %s\n", filename);
|
||||
DEBUG(desync, 1, "load: %s", filename);
|
||||
|
||||
/* Can't fseek to 0 as in tar files that is not correct */
|
||||
long pos = ftell(_sl.fh);
|
||||
|
|
|
@ -300,13 +300,15 @@ void VideoDriver_Dedicated::MainLoop()
|
|||
|
||||
cur_ticks = GetTime();
|
||||
_realtime_tick += cur_ticks - prev_cur_ticks;
|
||||
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) {
|
||||
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks || _ddc_fastforward) {
|
||||
next_tick = cur_ticks + 30;
|
||||
|
||||
GameLoop();
|
||||
UpdateWindows();
|
||||
}
|
||||
CSleep(1);
|
||||
|
||||
/* Don't sleep when fast forwarding (for desync debugging) */
|
||||
if (!_ddc_fastforward) CSleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue