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(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.

release/0.6
rubidium 2007-07-29 23:42:59 +00:00
parent d4666b51ee
commit 7fb3f54584
25 changed files with 75 additions and 75 deletions

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@ -1691,7 +1691,7 @@ clear_town_stuff:;
/* signals too? */ /* signals too? */
if (j & 3) { if (j & 3) {
// Can't build signals on a road. // Can't build signals on a road.
if (IsTileType(c, MP_STREET)) return CMD_ERROR; if (IsTileType(c, MP_ROAD)) return CMD_ERROR;
if (flag & DC_EXEC) { if (flag & DC_EXEC) {
j = 4 - j; j = 4 - j;
@ -2044,7 +2044,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile,
if (!flag) return; if (!flag) return;
break; break;
} }
if (type != MP_WATER && type != MP_RAILWAY && type != MP_STREET) return; if (type != MP_WATER && type != MP_RAILWAY && type != MP_ROAD) return;
flag = true; flag = true;
} }
@ -2639,7 +2639,7 @@ static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBloc
_cleared_town = NULL; _cleared_town = NULL;
if (p->mode == 2) { if (p->mode == 2) {
if (IsTileType(c, MP_STREET) && if (IsTileType(c, MP_ROAD) &&
GetRoadTileType(c) == ROAD_TILE_NORMAL && GetRoadTileType(c) == ROAD_TILE_NORMAL &&
(GetRoadBits(c, ROADTYPE_ROAD) & p->attr) != 0) { (GetRoadBits(c, ROADTYPE_ROAD) & p->attr) != 0) {
roadflag |= 2; roadflag |= 2;
@ -2682,7 +2682,7 @@ clear_town_stuff:;
if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR; if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR;
if (!IsTileType(c, MP_STREET) || GetRoadTileType(c) != ROAD_TILE_NORMAL) { if (!IsTileType(c, MP_ROAD) || GetRoadTileType(c) != ROAD_TILE_NORMAL) {
ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR); ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR; if (CmdFailed(ret)) return CMD_ERROR;
} }
@ -2857,7 +2857,7 @@ static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint leng
if (dist <= a->best_dist) { if (dist <= a->best_dist) {
TileIndex tile2 = TILE_MASK(tile + TileOffsByDiagDir(_dir_by_track[track])); TileIndex tile2 = TILE_MASK(tile + TileOffsByDiagDir(_dir_by_track[track]));
if (IsTileType(tile2, MP_STREET) && GetRoadTileType(tile2) == ROAD_TILE_NORMAL) { if (IsTileType(tile2, MP_ROAD) && GetRoadTileType(tile2) == ROAD_TILE_NORMAL) {
a->best_dist = dist; a->best_dist = dist;
a->best_tile = tile; a->best_tile = tile;
a->best_track = track; a->best_track = track;
@ -2945,7 +2945,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile,
if (!flag) return; if (!flag) return;
break; break;
} }
if (type != MP_WATER && type != MP_RAILWAY && type != MP_STREET) return; if (type != MP_WATER && type != MP_RAILWAY && type != MP_ROAD) return;
flag = true; flag = true;
} }
@ -3726,7 +3726,7 @@ pos_3:
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
} }
} else if (IsTileType(tile, MP_STREET)) { } else if (IsTileType(tile, MP_ROAD)) {
if (!IsTileOwner(tile, _current_player)) return; if (!IsTileOwner(tile, _current_player)) return;
if (IsLevelCrossing(tile)) goto is_rail_crossing; if (IsLevelCrossing(tile)) goto is_rail_crossing;

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@ -199,7 +199,7 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo,
// Build the tile // Build the tile
res = AI_DoCommand(route[part], dir, 0, flag | DC_NO_WATER, CMD_BUILD_ROAD); res = AI_DoCommand(route[part], dir, 0, flag | DC_NO_WATER, CMD_BUILD_ROAD);
// Currently, we ignore CMD_ERRORs! // Currently, we ignore CMD_ERRORs!
if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) { if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_ROAD) && !EnsureNoVehicle(route[part])) {
// Problem.. let's just abort it all! // Problem.. let's just abort it all!
DEBUG(ai, 0, "[BuidPath] route building failed at tile 0x%X, aborting", route[part]); DEBUG(ai, 0, "[BuidPath] route building failed at tile 0x%X, aborting", route[part]);
p->ainew.state = AI_STATE_NOTHING; p->ainew.state = AI_STATE_NOTHING;

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@ -41,8 +41,8 @@ static bool TestCanBuildStationHere(TileIndex tile, byte dir)
static bool IsRoad(TileIndex tile) static bool IsRoad(TileIndex tile)
{ {
return return
// MP_STREET, but not a road depot? // MP_ROAD, but not a road depot?
(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) || (IsTileType(tile, MP_ROAD) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
(IsTileType(tile, MP_TUNNELBRIDGE) && ( (IsTileType(tile, MP_TUNNELBRIDGE) && (
(IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) || (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) ||
(IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD) (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD)
@ -319,7 +319,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
// Bridges can only be build on land that is not flat // Bridges can only be build on land that is not flat
// And if there is a road or rail blocking // And if there is a road or rail blocking
if (tileh != SLOPE_FLAT || if (tileh != SLOPE_FLAT ||
(PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_STREET)) || (PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_ROAD)) ||
(!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_RAILWAY))) { (!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_RAILWAY))) {
for (;;) { for (;;) {
new_tile += TileOffsByDiagDir(dir); new_tile += TileOffsByDiagDir(dir);

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@ -800,7 +800,7 @@ static void AiNew_State_FindDepot(Player *p)
for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) { for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
TileIndex t = tile + TileOffsByDiagDir(j); TileIndex t = tile + TileOffsByDiagDir(j);
if (IsTileType(t, MP_STREET) && if (IsTileType(t, MP_ROAD) &&
GetRoadTileType(t) == ROAD_TILE_DEPOT && GetRoadTileType(t) == ROAD_TILE_DEPOT &&
IsTileOwner(t, _current_player) && IsTileOwner(t, _current_player) &&
GetRoadDepotDirection(t) == ReverseDiagDir(j)) { GetRoadDepotDirection(t) == ReverseDiagDir(j)) {
@ -1101,7 +1101,7 @@ static void AiNew_State_BuildDepot(Player *p)
CommandCost res; CommandCost res;
assert(p->ainew.state == AI_STATE_BUILD_DEPOT); assert(p->ainew.state == AI_STATE_BUILD_DEPOT);
if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) { if (IsTileType(p->ainew.depot_tile, MP_ROAD) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) {
if (IsTileOwner(p->ainew.depot_tile, _current_player)) { if (IsTileOwner(p->ainew.depot_tile, _current_player)) {
// The depot is already built // The depot is already built
p->ainew.state = AI_STATE_BUILD_VEHICLE; p->ainew.state = AI_STATE_BUILD_VEHICLE;

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@ -46,7 +46,7 @@ static inline bool MayHaveBridgeAbove(TileIndex t)
return return
IsTileType(t, MP_CLEAR) || IsTileType(t, MP_CLEAR) ||
IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_RAILWAY) ||
IsTileType(t, MP_STREET) || IsTileType(t, MP_ROAD) ||
IsTileType(t, MP_WATER) || IsTileType(t, MP_WATER) ||
IsTileType(t, MP_TUNNELBRIDGE) || IsTileType(t, MP_TUNNELBRIDGE) ||
IsTileType(t, MP_UNMOVABLE); IsTileType(t, MP_UNMOVABLE);

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@ -74,7 +74,7 @@ static inline bool IsTileDepotType(TileIndex tile, TransportType type)
return IsTileType(tile, MP_RAILWAY) && GetRailTileType(tile) == RAIL_TILE_DEPOT; return IsTileType(tile, MP_RAILWAY) && GetRailTileType(tile) == RAIL_TILE_DEPOT;
case TRANSPORT_ROAD: case TRANSPORT_ROAD:
return IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_DEPOT; return IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_DEPOT;
case TRANSPORT_WATER: case TRANSPORT_WATER:
return IsTileType(tile, MP_WATER) && GetWaterTileType(tile) == WATER_TILE_DEPOT; return IsTileType(tile, MP_WATER) && GetWaterTileType(tile) == WATER_TILE_DEPOT;

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@ -102,7 +102,7 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t))); return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
} }
case MP_STREET: case MP_ROAD:
if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return TRACK_BIT_NONE; if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return TRACK_BIT_NONE;
if (GetRailType(t) != RAILTYPE_ELECTRIC) return TRACK_BIT_NONE; if (GetRailType(t) != RAILTYPE_ELECTRIC) return TRACK_BIT_NONE;
return GetCrossingRailBits(t); return GetCrossingRailBits(t);
@ -393,7 +393,7 @@ void DrawCatenary(const TileInfo *ti)
break; break;
case MP_TUNNELBRIDGE: case MP_TUNNELBRIDGE:
case MP_STREET: case MP_ROAD:
case MP_STATION: case MP_STATION:
break; break;

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@ -232,7 +232,7 @@ static void NPFMarkTile(TileIndex tile)
} }
break; break;
case MP_STREET: case MP_ROAD:
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) { if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
SetRoadside(tile, ROADSIDE_BARREN); SetRoadside(tile, ROADSIDE_BARREN);
MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile);
@ -276,7 +276,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current); cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current);
break; break;
case MP_STREET: case MP_ROAD:
cost = NPF_TILE_LENGTH; cost = NPF_TILE_LENGTH;
/* Increase the cost for level crossings */ /* Increase the cost for level crossings */
if (IsLevelCrossing(tile)) cost += _patches.npf_crossing_penalty; if (IsLevelCrossing(tile)) cost += _patches.npf_crossing_penalty;
@ -327,7 +327,7 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */ cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */
break; break;
case MP_STREET: /* Railway crossing */ case MP_ROAD: /* Railway crossing */
cost = NPF_TILE_LENGTH; cost = NPF_TILE_LENGTH;
break; break;
@ -468,7 +468,7 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
} }
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_STREET: case MP_ROAD:
/* rail-road crossing : are we looking at the railway part? */ /* rail-road crossing : are we looking at the railway part? */
if (IsLevelCrossing(tile) && if (IsLevelCrossing(tile) &&
DiagDirToAxis(enterdir) != GetCrossingRoadAxis(tile)) { DiagDirToAxis(enterdir) != GetCrossingRoadAxis(tile)) {

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@ -1153,7 +1153,7 @@ static void ConvertTownOwner()
for (tile = 0; tile != MapSize(); tile++) { for (tile = 0; tile != MapSize(); tile++) {
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_STREET: case MP_ROAD:
if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HASBIT(_m[tile].m4, 7)) { if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HASBIT(_m[tile].m4, 7)) {
_m[tile].m4 = OWNER_TOWN; _m[tile].m4 = OWNER_TOWN;
} }
@ -1473,7 +1473,7 @@ bool AfterLoadGame()
SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index); SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
break; break;
case MP_STREET: case MP_ROAD:
_m[t].m4 |= (_m[t].m2 << 4); _m[t].m4 |= (_m[t].m2 << 4);
if (IsTileOwner(t, OWNER_TOWN)) { if (IsTileOwner(t, OWNER_TOWN)) {
SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index); SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
@ -1535,7 +1535,7 @@ bool AfterLoadGame()
} }
break; break;
case MP_STREET: case MP_ROAD:
/* Swap m3 and m4, so the track type for rail crossings is the /* Swap m3 and m4, so the track type for rail crossings is the
* same as for normal rail. */ * same as for normal rail. */
Swap(_m[t].m3, _m[t].m4); Swap(_m[t].m3, _m[t].m4);
@ -1551,7 +1551,7 @@ bool AfterLoadGame()
bool old_bridge = CheckSavegameVersion(42); bool old_bridge = CheckSavegameVersion(42);
for (TileIndex t = 0; t < map_size; t++) { for (TileIndex t = 0; t < map_size; t++) {
switch(GetTileType(t)) { switch(GetTileType(t)) {
case MP_STREET: case MP_ROAD:
SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2)); SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
switch (GetRoadTileType(t)) { switch (GetRoadTileType(t)) {
default: NOT_REACHED(); default: NOT_REACHED();
@ -1679,7 +1679,7 @@ bool AfterLoadGame()
SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
break; break;
case MP_STREET: case MP_ROAD:
if (IsLevelCrossing(t)) { if (IsLevelCrossing(t)) {
SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
} }
@ -1781,7 +1781,7 @@ bool AfterLoadGame()
} }
break; break;
case MP_STREET: /* Clear PBS reservation on crossing */ case MP_ROAD: /* Clear PBS reservation on crossing */
if (IsLevelCrossing(t)) CLRBIT(_m[t].m5, 0); if (IsLevelCrossing(t)) CLRBIT(_m[t].m5, 0);
break; break;

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@ -278,7 +278,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
} }
break; break;
case MP_STREET: case MP_ROAD:
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) { if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) {
order.type = OT_GOTO_DEPOT; order.type = OT_GOTO_DEPOT;
order.flags = OF_PART_OF_ORDERS; order.flags = OF_PART_OF_ORDERS;

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@ -110,7 +110,7 @@ RailType GetTileRailType(TileIndex tile)
case MP_RAILWAY: case MP_RAILWAY:
return GetRailType(tile); return GetRailType(tile);
case MP_STREET: case MP_ROAD:
/* rail/road crossing */ /* rail/road crossing */
if (IsLevelCrossing(tile)) return GetRailType(tile); if (IsLevelCrossing(tile)) return GetRailType(tile);
break; break;

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@ -265,7 +265,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p
} }
break; break;
case MP_STREET: case MP_ROAD:
#define M(x) (1 << (x)) #define M(x) (1 << (x))
/* Level crossings may only be built on these slopes */ /* Level crossings may only be built on these slopes */
if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) { if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
@ -354,7 +354,7 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_STREET: { case MP_ROAD: {
if (!IsLevelCrossing(tile) || if (!IsLevelCrossing(tile) ||
GetCrossingRailBits(tile) != trackbit || GetCrossingRailBits(tile) != trackbit ||
(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) || (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
@ -757,7 +757,7 @@ static bool CheckSignalAutoFill(TileIndex &tile, Trackdir &trackdir, int &signal
} }
return true; return true;
case MP_STREET: case MP_ROAD:
if (!IsLevelCrossing(tile)) return false; if (!IsLevelCrossing(tile)) return false;
signal_ctr += 2; signal_ctr += 2;
return true; return true;
@ -1076,7 +1076,7 @@ CommandCost CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_RAILWAY: proc = DoConvertRail; break; case MP_RAILWAY: proc = DoConvertRail; break;
case MP_STATION: proc = DoConvertStationRail; break; case MP_STATION: proc = DoConvertStationRail; break;
case MP_STREET: proc = DoConvertStreetRail; break; case MP_ROAD: proc = DoConvertStreetRail; break;
case MP_TUNNELBRIDGE: proc = DoConvertTunnelBridgeRail; break; case MP_TUNNELBRIDGE: proc = DoConvertTunnelBridgeRail; break;
default: continue; default: continue;
} }

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@ -124,7 +124,7 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Town *t = NULL; Town *t = NULL;
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_STREET: case MP_ROAD:
if (_game_mode != GM_EDITOR && GetRoadOwner(tile, rt) == OWNER_TOWN) t = GetTownByTile(tile); if (_game_mode != GM_EDITOR && GetRoadOwner(tile, rt) == OWNER_TOWN) t = GetTownByTile(tile);
break; break;
@ -154,7 +154,7 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* removal allowance depends on difficulty setting */ * removal allowance depends on difficulty setting */
if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
if (!IsTileType(tile, MP_STREET)) { if (!IsTileType(tile, MP_ROAD)) {
/* If it's the last roadtype, just clear the whole tile */ /* If it's the last roadtype, just clear the whole tile */
if (rts == RoadTypeToRoadTypes(rt)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (rts == RoadTypeToRoadTypes(rt)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@ -364,7 +364,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
tileh = GetTileSlope(tile, NULL); tileh = GetTileSlope(tile, NULL);
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_STREET: case MP_ROAD:
switch (GetRoadTileType(tile)) { switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: { case ROAD_TILE_NORMAL: {
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
@ -481,7 +481,7 @@ do_clear:;
cost.AddCost(ret); cost.AddCost(ret);
} }
if (IsTileType(tile, MP_STREET)) { if (IsTileType(tile, MP_ROAD)) {
/* Don't put the pieces that already exist */ /* Don't put the pieces that already exist */
pieces &= ComplementRoadBits(existing); pieces &= ComplementRoadBits(existing);
} }
@ -494,7 +494,7 @@ do_clear:;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_STREET: { case MP_ROAD: {
RoadTileType rtt = GetRoadTileType(tile); RoadTileType rtt = GetRoadTileType(tile);
if (existing == ROAD_NONE || rtt == ROAD_TILE_CROSSING) { if (existing == ROAD_NONE || rtt == ROAD_TILE_CROSSING) {
SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt)); SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
@ -529,7 +529,7 @@ do_clear:;
break; break;
} }
if (rt != ROADTYPE_TRAM && IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) { if (rt != ROADTYPE_TRAM && IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
existing |= pieces; existing |= pieces;
SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ? SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ?
GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE); GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);

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@ -122,7 +122,7 @@ static void BuildRoadOutsideStation(TileIndex tile, DiagDirection direction)
{ {
tile += TileOffsByDiagDir(direction); tile += TileOffsByDiagDir(direction);
// if there is a roadpiece just outside of the station entrance, build a connecting route // if there is a roadpiece just outside of the station entrance, build a connecting route
if (IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) { if (IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
if (GetRoadBits(tile, _cur_roadtype) != ROAD_NONE) { if (GetRoadBits(tile, _cur_roadtype) != ROAD_NONE) {
DoCommandP(tile, _cur_roadtype << 4 | DiagDirToRoadBits(ReverseDiagDir(direction)), 0, NULL, CMD_BUILD_ROAD); DoCommandP(tile, _cur_roadtype << 4 | DiagDirToRoadBits(ReverseDiagDir(direction)), 0, NULL, CMD_BUILD_ROAD);
} }

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@ -19,7 +19,7 @@ RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt)
if (!HASBIT(GetRoadTypes(tile), rt)) return ROAD_NONE; if (!HASBIT(GetRoadTypes(tile), rt)) return ROAD_NONE;
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_STREET: case MP_ROAD:
switch (GetRoadTileType(tile)) { switch (GetRoadTileType(tile)) {
default: default:
case ROAD_TILE_NORMAL: return GetRoadBits(tile, rt); case ROAD_TILE_NORMAL: return GetRoadBits(tile, rt);
@ -51,7 +51,7 @@ TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt)
uint32 r; uint32 r;
/* Don't allow local authorities to build roads through road depots or road stops. */ /* Don't allow local authorities to build roads through road depots or road stops. */
if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile)) || !HASBIT(GetRoadTypes(tile), rt)) { if ((IsTileType(tile, MP_ROAD) && IsTileDepotType(tile, TRANSPORT_ROAD)) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile)) || !HASBIT(GetRoadTypes(tile), rt)) {
return TRACK_BIT_NONE; return TRACK_BIT_NONE;
} }

View File

@ -19,7 +19,7 @@ enum RoadTileType {
static inline RoadTileType GetRoadTileType(TileIndex t) static inline RoadTileType GetRoadTileType(TileIndex t)
{ {
assert(IsTileType(t, MP_STREET)); assert(IsTileType(t, MP_ROAD));
return (RoadTileType)GB(_m[t].m5, 6, 2); return (RoadTileType)GB(_m[t].m5, 6, 2);
} }
@ -30,7 +30,7 @@ static inline bool IsLevelCrossing(TileIndex t)
static inline bool IsLevelCrossingTile(TileIndex t) static inline bool IsLevelCrossingTile(TileIndex t)
{ {
return IsTileType(t, MP_STREET) && IsLevelCrossing(t); return IsTileType(t, MP_ROAD) && IsLevelCrossing(t);
} }
static inline RoadBits GetRoadBits(TileIndex t, RoadType rt) static inline RoadBits GetRoadBits(TileIndex t, RoadType rt)
@ -62,7 +62,7 @@ static inline void SetRoadBits(TileIndex t, RoadBits r, RoadType rt)
static inline RoadTypes GetRoadTypes(TileIndex t) static inline RoadTypes GetRoadTypes(TileIndex t)
{ {
if (IsTileType(t, MP_STREET)) { if (IsTileType(t, MP_ROAD)) {
return (RoadTypes)GB(_me[t].m7, 5, 3); return (RoadTypes)GB(_me[t].m7, 5, 3);
} else { } else {
return (RoadTypes)GB(_m[t].m3, 0, 3); return (RoadTypes)GB(_m[t].m3, 0, 3);
@ -71,7 +71,7 @@ static inline RoadTypes GetRoadTypes(TileIndex t)
static inline void SetRoadTypes(TileIndex t, RoadTypes rt) static inline void SetRoadTypes(TileIndex t, RoadTypes rt)
{ {
if (IsTileType(t, MP_STREET)) { if (IsTileType(t, MP_ROAD)) {
SB(_me[t].m7, 5, 3, rt); SB(_me[t].m7, 5, 3, rt);
} else { } else {
assert(IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE)); assert(IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
@ -81,7 +81,7 @@ static inline void SetRoadTypes(TileIndex t, RoadTypes rt)
static inline Owner GetRoadOwner(TileIndex t, RoadType rt) static inline Owner GetRoadOwner(TileIndex t, RoadType rt)
{ {
if (!IsTileType(t, MP_STREET)) return GetTileOwner(t); if (!IsTileType(t, MP_ROAD)) return GetTileOwner(t);
switch (GetRoadTileType(t)) { switch (GetRoadTileType(t)) {
default: NOT_REACHED(); default: NOT_REACHED();
@ -115,7 +115,7 @@ static inline Owner GetRoadOwner(TileIndex t, RoadType rt)
static inline void SetRoadOwner(TileIndex t, RoadType rt, Owner o) static inline void SetRoadOwner(TileIndex t, RoadType rt, Owner o)
{ {
if (!IsTileType(t, MP_STREET)) return SetTileOwner(t, o); if (!IsTileType(t, MP_ROAD)) return SetTileOwner(t, o);
switch (GetRoadTileType(t)) { switch (GetRoadTileType(t)) {
default: NOT_REACHED(); default: NOT_REACHED();
@ -307,7 +307,7 @@ TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt);
static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadTypes rot, TownID town, Owner road, Owner tram, Owner hway) static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadTypes rot, TownID town, Owner road, Owner tram, Owner hway)
{ {
SetTileType(t, MP_STREET); SetTileType(t, MP_ROAD);
SetTileOwner(t, road); SetTileOwner(t, road);
_m[t].m2 = town; _m[t].m2 = town;
_m[t].m3 = 0; _m[t].m3 = 0;
@ -321,7 +321,7 @@ static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadTypes rot, Tow
static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner hway, Owner rail, Axis roaddir, RailType rat, RoadTypes rot, uint town) static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner hway, Owner rail, Axis roaddir, RailType rat, RoadTypes rot, uint town)
{ {
SetTileType(t, MP_STREET); SetTileType(t, MP_ROAD);
SetTileOwner(t, rail); SetTileOwner(t, rail);
_m[t].m2 = town; _m[t].m2 = town;
_m[t].m3 = rat; _m[t].m3 = rat;
@ -335,7 +335,7 @@ static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner h
static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir, RoadType rt) static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir, RoadType rt)
{ {
SetTileType(t, MP_STREET); SetTileType(t, MP_ROAD);
SetTileOwner(t, owner); SetTileOwner(t, owner);
_m[t].m2 = 0; _m[t].m2 = 0;
_m[t].m3 = 0; _m[t].m3 = 0;

View File

@ -395,7 +395,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, Trackdir trackdi
tile += TileOffsByDiagDir(_road_pf_directions[trackdir]); tile += TileOffsByDiagDir(_road_pf_directions[trackdir]);
if (IsTileType(tile, MP_STREET) && if (IsTileType(tile, MP_ROAD) &&
GetRoadTileType(tile) == ROAD_TILE_DEPOT && GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
IsTileOwner(tile, rfdd->owner) && IsTileOwner(tile, rfdd->owner) &&
length < rfdd->best_length) { length < rfdd->best_length) {
@ -543,7 +543,7 @@ CommandCost CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR; return CMD_ERROR;
} }
if (IsTileType(v->tile, MP_STREET) && GetRoadTileType(v->tile) == ROAD_TILE_NORMAL && GetDisallowedRoadDirections(v->tile) != DRD_NONE) return CMD_ERROR; if (IsTileType(v->tile, MP_ROAD) && GetRoadTileType(v->tile) == ROAD_TILE_NORMAL && GetDisallowedRoadDirections(v->tile) != DRD_NONE) return CMD_ERROR;
if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR; if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR;
if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR; if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR;
@ -1145,7 +1145,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent
TrackdirBits signal = (TrackdirBits)GB(r, 16, 16); TrackdirBits signal = (TrackdirBits)GB(r, 16, 16);
TrackdirBits trackdirs = (TrackdirBits)GB(r, 0, 16); TrackdirBits trackdirs = (TrackdirBits)GB(r, 0, 16);
if (IsTileType(tile, MP_STREET)) { if (IsTileType(tile, MP_ROAD)) {
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->u.road.compatible_roadtypes) == 0)) { if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->u.road.compatible_roadtypes) == 0)) {
/* Road depot owned by another player or with the wrong orientation */ /* Road depot owned by another player or with the wrong orientation */
trackdirs = TRACKDIR_BIT_NONE; trackdirs = TRACKDIR_BIT_NONE;
@ -1232,7 +1232,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent
} else { } else {
DiagDirection dir; DiagDirection dir;
if (IsTileType(desttile, MP_STREET)) { if (IsTileType(desttile, MP_ROAD)) {
if (GetRoadTileType(desttile) == ROAD_TILE_DEPOT) { if (GetRoadTileType(desttile) == ROAD_TILE_DEPOT) {
dir = GetRoadDepotDirection(desttile); dir = GetRoadDepotDirection(desttile);
goto do_it; goto do_it;
@ -1394,7 +1394,7 @@ static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev,
diag_dir = GetTunnelDirection(tile); diag_dir = GetTunnelDirection(tile);
} else if (IsBridgeTile(tile)) { } else if (IsBridgeTile(tile)) {
diag_dir = GetBridgeRampDirection(tile); diag_dir = GetBridgeRampDirection(tile);
} else if (IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_DEPOT) { } else if (IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile)); diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile));
} }
@ -1512,12 +1512,12 @@ again:
case TRACKDIR_RVREV_SW: needed = ROAD_NE; break; case TRACKDIR_RVREV_SW: needed = ROAD_NE; break;
case TRACKDIR_RVREV_NW: needed = ROAD_SE; break; case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
} }
if (!IsTileType(tile, MP_STREET) || GetRoadTileType(tile) != ROAD_TILE_NORMAL || HasRoadWorks(tile) || (needed & GetRoadBits(tile, ROADTYPE_TRAM)) == ROAD_NONE) { if (!IsTileType(tile, MP_ROAD) || GetRoadTileType(tile) != ROAD_TILE_NORMAL || HasRoadWorks(tile) || (needed & GetRoadBits(tile, ROADTYPE_TRAM)) == ROAD_NONE) {
/* The tram cannot turn here */ /* The tram cannot turn here */
v->cur_speed = 0; v->cur_speed = 0;
return false; return false;
} }
} else if (IsTileType(v->tile, MP_STREET) && GetRoadTileType(v->tile) == ROAD_TILE_NORMAL && GetDisallowedRoadDirections(v->tile) != DRD_NONE) { } else if (IsTileType(v->tile, MP_ROAD) && GetRoadTileType(v->tile) == ROAD_TILE_NORMAL && GetDisallowedRoadDirections(v->tile) != DRD_NONE) {
v->cur_speed = 0; v->cur_speed = 0;
return false; return false;
} else { } else {
@ -1625,7 +1625,7 @@ again:
* it's on a depot tile, check if it's time to activate the next vehicle in * it's on a depot tile, check if it's time to activate the next vehicle in
* the chain yet. */ * the chain yet. */
if (v->next != NULL && if (v->next != NULL &&
IsTileType(v->tile, MP_STREET) && GetRoadTileType(v->tile) == ROAD_TILE_DEPOT) { IsTileType(v->tile, MP_ROAD) && GetRoadTileType(v->tile) == ROAD_TILE_DEPOT) {
if (v->u.road.frame == v->u.road.cached_veh_length + RVC_DEPOT_START_FRAME) { if (v->u.road.frame == v->u.road.cached_veh_length + RVC_DEPOT_START_FRAME) {
RoadVehLeaveDepot(v->next, false); RoadVehLeaveDepot(v->next, false);

View File

@ -318,7 +318,7 @@ static inline TileType GetEffectiveTileType(TileIndex tile)
} }
switch (tt) { switch (tt) {
case TRANSPORT_RAIL: t = MP_RAILWAY; break; case TRANSPORT_RAIL: t = MP_RAILWAY; break;
case TRANSPORT_ROAD: t = MP_STREET; break; case TRANSPORT_ROAD: t = MP_ROAD; break;
default: t = MP_WATER; break; default: t = MP_WATER; break;
} }
} }

View File

@ -1312,7 +1312,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{ {
bool type = HASBIT(p2, 0); bool type = HASBIT(p2, 0);
bool is_drive_through = HASBIT(p2, 1); bool is_drive_through = HASBIT(p2, 1);
bool build_over_road = is_drive_through && IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL; bool build_over_road = is_drive_through && IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL;
bool town_owned_road = build_over_road && IsTileOwner(tile, OWNER_TOWN); bool town_owned_road = build_over_road && IsTileOwner(tile, OWNER_TOWN);
RoadTypes rts = (RoadTypes)GB(p2, 2, 3); RoadTypes rts = (RoadTypes)GB(p2, 2, 3);

View File

@ -26,7 +26,7 @@
enum TileType { enum TileType {
MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc. MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
MP_RAILWAY, ///< A railway MP_RAILWAY, ///< A railway
MP_STREET, ///< A street MP_ROAD, ///< A tile with road (or tram tracks)
MP_HOUSE, ///< A house by a town MP_HOUSE, ///< A house by a town
MP_TREES, ///< Tile got trees MP_TREES, ///< Tile got trees
MP_STATION, ///< A tile of a station MP_STATION, ///< A tile of a station
@ -46,7 +46,7 @@ enum TileType {
enum TropicZone { enum TropicZone {
TROPICZONE_INVALID = 0, ///< Invalid tropiczone-type TROPICZONE_INVALID = 0, ///< Invalid tropiczone-type
TROPICZONE_DESERT = 1, ///< Tile is desert TROPICZONE_DESERT = 1, ///< Tile is desert
TROPICZONE_RAINFOREST = 2, ///< Normal grass tile TROPICZONE_RAINFOREST = 2, ///< Rainforest tile
}; };
Slope GetTileSlope(TileIndex tile, uint *h); Slope GetTileSlope(TileIndex tile, uint *h);

View File

@ -82,7 +82,7 @@ void DestroyTown(Town *t)
if (GetTownByTile(tile) == t) DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); if (GetTownByTile(tile) == t) DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
break; break;
case MP_STREET: case MP_ROAD:
case MP_TUNNELBRIDGE: case MP_TUNNELBRIDGE:
if (IsTileOwner(tile, OWNER_TOWN) && if (IsTileOwner(tile, OWNER_TOWN) &&
ClosestTownFromTile(tile, (uint)-1) == t) ClosestTownFromTile(tile, (uint)-1) == t)
@ -1151,7 +1151,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
do block = Random() & 3; while (!HASBIT(mask, block)); do block = Random() & 3; while (!HASBIT(mask, block));
tile += ToTileIndexDiff(_roadblock_tileadd[block]); tile += ToTileIndexDiff(_roadblock_tileadd[block]);
if (IsTileType(tile, MP_STREET)) { if (IsTileType(tile, MP_ROAD)) {
/* Don't allow building over roads of other cities */ /* Don't allow building over roads of other cities */
if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) { if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) {
_grow_town_result = -1; _grow_town_result = -1;
@ -2233,7 +2233,7 @@ Town* CalcClosestTownFromTile(TileIndex tile, uint threshold)
Town *ClosestTownFromTile(TileIndex tile, uint threshold) Town *ClosestTownFromTile(TileIndex tile, uint threshold)
{ {
if (IsTileType(tile, MP_HOUSE) || ( if (IsTileType(tile, MP_HOUSE) || (
IsTileType(tile, MP_STREET) && IsTileType(tile, MP_ROAD) &&
GetRoadOwner(tile, ROADTYPE_ROAD) == OWNER_TOWN GetRoadOwner(tile, ROADTYPE_ROAD) == OWNER_TOWN
)) { )) {
return GetTownByTile(tile); return GetTownByTile(tile);

View File

@ -11,25 +11,25 @@
/** /**
* Get the index of which town this house/street is attached to. * Get the index of which town this house/street is attached to.
* @param t the tile * @param t the tile
* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_STREET) * @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD)
* @return TownID * @return TownID
*/ */
static inline TownID GetTownIndex(TileIndex t) static inline TownID GetTownIndex(TileIndex t)
{ {
assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_ROAD)); // XXX incomplete
return _m[t].m2; return _m[t].m2;
} }
/** /**
* Set the town index for a road or house tile. * Set the town index for a road or house tile.
* @param t the tile * @param t the tile
* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_STREET) * @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD)
* @param index the index of the town * @param index the index of the town
* @pre IsTileType(t, MP_STREET) || IsTileType(t, MP_HOUSE) * @pre IsTileType(t, MP_ROAD) || IsTileType(t, MP_HOUSE)
*/ */
static inline void SetTownIndex(TileIndex t, TownID index) static inline void SetTownIndex(TileIndex t, TownID index)
{ {
assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_ROAD));
_m[t].m2 = index; _m[t].m2 = index;
} }

View File

@ -389,7 +389,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p
if (!IsPlainRailTile(tile)) goto not_valid_below; if (!IsPlainRailTile(tile)) goto not_valid_below;
break; break;
case MP_STREET: case MP_ROAD:
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below; if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below;
break; break;

View File

@ -112,7 +112,7 @@ public:
if (IsDiagonalTrackdir(trackdir)) { if (IsDiagonalTrackdir(trackdir)) {
cost += YAPF_TILE_LENGTH; cost += YAPF_TILE_LENGTH;
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_STREET: case MP_ROAD:
/* Increase the cost for level crossings */ /* Increase the cost for level crossings */
if (IsLevelCrossing(tile)) if (IsLevelCrossing(tile))
cost += Yapf().PfGetSettings().rail_crossing_penalty; cost += Yapf().PfGetSettings().rail_crossing_penalty;

View File

@ -48,7 +48,7 @@ protected:
if (IsDiagonalTrackdir(trackdir)) { if (IsDiagonalTrackdir(trackdir)) {
cost += YAPF_TILE_LENGTH; cost += YAPF_TILE_LENGTH;
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_STREET: case MP_ROAD:
/* Increase the cost for level crossings */ /* Increase the cost for level crossings */
if (IsLevelCrossing(tile)) if (IsLevelCrossing(tile))
cost += Yapf().PfGetSettings().road_crossing_penalty; cost += Yapf().PfGetSettings().road_crossing_penalty;
@ -442,7 +442,7 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v)
return NULL; return NULL;
// handle the case when our vehicle is already in the depot tile // handle the case when our vehicle is already in the depot tile
if (IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) { if (IsTileType(tile, MP_ROAD) && IsTileDepotType(tile, TRANSPORT_ROAD)) {
// only what we need to return is the Depot* // only what we need to return is the Depot*
return GetDepotByTile(tile); return GetDepotByTile(tile);
} }