mirror of https://github.com/OpenTTD/OpenTTD
(svn r14042) -Codechange: Rename some structure members to more obvious names. And add a few comments on the _extra_palette_values array.
parent
16aac30c66
commit
7f5173bf94
11
src/gfx.cpp
11
src/gfx.cpp
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@ -1022,7 +1022,7 @@ void DoPaletteAnimations()
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memcpy(old_val, d, c * sizeof(*old_val));
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memcpy(old_val, d, c * sizeof(*old_val));
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/* Dark blue water */
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/* Dark blue water */
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
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j = EXTR(320, 5);
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j = EXTR(320, 5);
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for (i = 0; i != 5; i++) {
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for (i = 0; i != 5; i++) {
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*d++ = s[j];
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*d++ = s[j];
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@ -1031,7 +1031,7 @@ void DoPaletteAnimations()
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}
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}
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/* Glittery water */
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/* Glittery water */
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
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j = EXTR(128, 15);
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j = EXTR(128, 15);
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for (i = 0; i != 5; i++) {
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for (i = 0; i != 5; i++) {
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*d++ = s[j];
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*d++ = s[j];
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@ -1039,7 +1039,8 @@ void DoPaletteAnimations()
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if (j >= 15) j -= 15;
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if (j >= 15) j -= 15;
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}
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}
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s = ev->e;
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/* Fizzy Drink bubbles animation */
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s = ev->fizzy_drink;
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j = EXTR2(512, 5);
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j = EXTR2(512, 5);
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for (i = 0; i != 5; i++) {
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for (i = 0; i != 5; i++) {
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*d++ = s[j];
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*d++ = s[j];
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@ -1091,7 +1092,7 @@ void DoPaletteAnimations()
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/* Animate water for old DOS graphics */
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/* Animate water for old DOS graphics */
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if (_use_dos_palette) {
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if (_use_dos_palette) {
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/* Dark blue water DOS */
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/* Dark blue water DOS */
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
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j = EXTR(320, 5);
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j = EXTR(320, 5);
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for (i = 0; i != 5; i++) {
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for (i = 0; i != 5; i++) {
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*d++ = s[j];
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*d++ = s[j];
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@ -1100,7 +1101,7 @@ void DoPaletteAnimations()
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}
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}
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/* Glittery water DOS */
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/* Glittery water DOS */
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
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j = EXTR(128, 15);
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j = EXTR(128, 15);
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for (i = 0; i != 5; i++) {
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for (i = 0; i != 5; i++) {
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*d++ = s[j];
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*d++ = s[j];
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@ -151,33 +151,46 @@ static const Colour _palettes[][256] = {
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#define GET_PALETTE(x) _palettes[x]
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#define GET_PALETTE(x) _palettes[x]
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struct ExtraPaletteValues {
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struct ExtraPaletteValues {
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Colour a[15]; // dark blue water
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Colour dark_water[15]; ///< dark blue water
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Colour ac[15]; // dark blue water Toyland
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Colour dark_water_TOY[15]; ///< dark blue water Toyland
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Colour lighthouse[12]; // lighthouse & stadium
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Colour lighthouse[12]; ///< lighthouse & stadium
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Colour oil_ref[21]; // oil refinery
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Colour oil_ref[21]; ///< oil refinery
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Colour e[15]; // ???
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Colour fizzy_drink[15]; ///< fizzy drinks
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Colour b[45]; // glittery water
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Colour glitter_water[45]; ///< glittery water
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Colour bc[45]; // glittery water Toyland
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Colour glitter_water_TOY[45]; ///< glittery water Toyland
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};
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};
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static const ExtraPaletteValues _extra_palette_values = {
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static const ExtraPaletteValues _extra_palette_values = {
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/* dark blue water */
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{ M( 32, 68, 112), M( 36, 72, 116), M( 40, 76, 120), M( 44, 80, 124),
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{ M( 32, 68, 112), M( 36, 72, 116), M( 40, 76, 120), M( 44, 80, 124),
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M( 48, 84, 128) },
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M( 48, 84, 128) },
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/* dark blue water Toyland */
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{ M( 28, 108, 124), M( 32, 112, 128), M( 36, 116, 132), M( 40, 120, 136),
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{ M( 28, 108, 124), M( 32, 112, 128), M( 36, 116, 132), M( 40, 120, 136),
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M( 44, 124, 140) },
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M( 44, 124, 140) },
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/* lighthouse & stadium */
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{ M(240, 208, 0), M( 0, 0, 0), M( 0, 0, 0), M( 0, 0, 0) },
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{ M(240, 208, 0), M( 0, 0, 0), M( 0, 0, 0), M( 0, 0, 0) },
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/* oil refinery */
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{ M(252, 60, 0), M(252, 84, 0), M(252, 108, 0), M(252, 124, 0),
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{ M(252, 60, 0), M(252, 84, 0), M(252, 108, 0), M(252, 124, 0),
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M(252, 148, 0), M(252, 172, 0), M(252, 196, 0) },
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M(252, 148, 0), M(252, 172, 0), M(252, 196, 0) },
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/* fizzy drinks */
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{ M( 76, 24, 8), M(108, 44, 24), M(144, 72, 52), M(176, 108, 84),
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{ M( 76, 24, 8), M(108, 44, 24), M(144, 72, 52), M(176, 108, 84),
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M(212, 148, 128) },
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M(212, 148, 128) },
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/* glittery water */
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{ M(216, 244, 252), M(172, 208, 224), M(132, 172, 196), M(100, 132, 168),
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{ M(216, 244, 252), M(172, 208, 224), M(132, 172, 196), M(100, 132, 168),
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M( 72, 100, 144), M( 72, 100, 144), M( 72, 100, 144), M( 72, 100, 144),
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M( 72, 100, 144), M( 72, 100, 144), M( 72, 100, 144), M( 72, 100, 144),
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M( 72, 100, 144), M( 72, 100, 144), M( 72, 100, 144), M( 72, 100, 144),
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M( 72, 100, 144), M( 72, 100, 144), M( 72, 100, 144), M( 72, 100, 144),
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M(100, 132, 168), M(132, 172, 196), M(172, 208, 224) },
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M(100, 132, 168), M(132, 172, 196), M(172, 208, 224) },
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/* glittery water Toyland */
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{ M(216, 244, 252), M(180, 220, 232), M(148, 200, 216), M(116, 180, 196),
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{ M(216, 244, 252), M(180, 220, 232), M(148, 200, 216), M(116, 180, 196),
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M( 92, 164, 184), M( 92, 164, 184), M( 92, 164, 184), M( 92, 164, 184),
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M( 92, 164, 184), M( 92, 164, 184), M( 92, 164, 184), M( 92, 164, 184),
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M( 92, 164, 184), M( 92, 164, 184), M( 92, 164, 184), M( 92, 164, 184),
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M( 92, 164, 184), M( 92, 164, 184), M( 92, 164, 184), M( 92, 164, 184),
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M(116, 180, 196), M(148, 200, 216), M(180, 220, 232) }
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M(116, 180, 196), M(148, 200, 216), M(180, 220, 232) }
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};
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};
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#undef M
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#undef M
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