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Fix: Aircraft crash counter was too low to reach ground. (#12425)

Aircraft can float above the ground when crashed as the counter limit to reach the ground is too low.

Instead reset the counter until the aircraft reaches the ground, then continue the timer.
pull/12466/head
Peter Nelson 2024-04-05 19:16:22 +01:00 committed by glx22
parent 0f6fc23738
commit 7efdf31474
1 changed files with 4 additions and 2 deletions

View File

@ -1182,9 +1182,11 @@ static bool HandleCrashedAircraft(Aircraft *v)
if (v->crashed_counter < 500 && st == nullptr && ((v->crashed_counter % 3) == 0) ) { if (v->crashed_counter < 500 && st == nullptr && ((v->crashed_counter % 3) == 0) ) {
int z = GetSlopePixelZ(Clamp(v->x_pos, 0, Map::MaxX() * TILE_SIZE), Clamp(v->y_pos, 0, Map::MaxY() * TILE_SIZE)); int z = GetSlopePixelZ(Clamp(v->x_pos, 0, Map::MaxX() * TILE_SIZE), Clamp(v->y_pos, 0, Map::MaxY() * TILE_SIZE));
v->z_pos -= 1; v->z_pos -= 1;
if (v->z_pos == z) { if (v->z_pos <= z) {
v->crashed_counter = 500; v->crashed_counter = 500;
v->z_pos++; v->z_pos = z + 1;
} else {
v->crashed_counter = 0;
} }
SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos); SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
} }