mirror of https://github.com/OpenTTD/OpenTTD
(svn r15828) [0.7] -Prepare: for 0.7.0-RC2.
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0.7.0-RC2 (2009-03-23)
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------------------------------------------------------------------------
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- Change: [NewGRF] Expose GRF ID of engines in var action property 0x25 (r15739)
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- Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
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- Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
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- Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774)
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- Fix: Number of active clients was not always properly updated [FS#2475] (r15773)
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- Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values (r15771)
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- Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767)
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- Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766)
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- Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere (r15763)
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- Fix: [Windows] Inlined UTF-8 characters (in the source code) are not handled properly on Eastern versions of Windows so escape them (r15762)
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- Fix: [Windows] On some system searching a font using its English name fails. So now we search the font using the localised name and use the English name for the final 'validation' only (r15757)
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- Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards (r15755)
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- Fix: Crash when clicking the small area between the savegame list and the save button in the save game window [FS#2742] (r15753)
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- Fix: Do not try to (un)draw the cursor when the screen is not ready (r15752)
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- Fix: The big UFO sometimes landed just outside the map. Instead of landing, just disappear (fly away) in those cases (r15750)
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- Fix: Crash because submarines would sometimes start far outside of the map [FS#2739] (r15748)
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- Fix: Road ownership getting lost when removing a road stop [FS#2736] (r15747)
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- Fix: Update threading code for OS/2, add mutex support, fix compilation (r15746, r15745)
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- Fix: When town generator failed to create requested number of towns, there were too many cities (r15744)
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0.7.0-RC1 (2009-03-16)
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------------------------------------------------------------------------
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- Feature: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash [FS#2728] (r15708)
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@ -11,10 +11,11 @@ by the number below on http://bugs.openttd.org.
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If the bug report is closed, it has been fixed, which then can be verified
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in the latest SVN version of /trunk.
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Bugs for 0.7.0-RC1
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Bugs for 0.7.0-RC2
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------------------------------------------------------------------------
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URL: http://bugs.openttd.org
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- 2737 Self-crossing trains ignore "forbid 90 degree turn" setting
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- 2616 Cloning creates vehicles with invalid subcargos
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- 2585 [OSX] OS' mouse pointer showing
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- 2427 Vehicle owner gets paid for whole cargo feeder share
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@ -1,3 +1,9 @@
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openttd (0.7.0-RC2) unstable; urgency=low
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* New upstream release.
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-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 23 Mar 2008 00:42:00 +0200
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openttd (0.7.0-RC1) unstable; urgency=low
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* New upstream release.
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@ -1,6 +1,6 @@
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!define APPNAME "OpenTTD" ; Define application name
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!define APPVERSION "0.7.0" ; Define application version
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!define INSTALLERVERSION 56 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
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!define INSTALLERVERSION 57 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
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!include ${VERSION_INCLUDE}
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!define APPURLLINK "http://www.openttd.org"
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@ -1,6 +1,6 @@
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OpenTTD README
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Last updated: 2009-03-16
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Release version: 0.7.0-RC1
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Last updated: 2009-03-23
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Release version: 0.7.0-RC2
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------------------------------------------------------------------------
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