mirror of https://github.com/OpenTTD/OpenTTD
(svn r20868) -Codechange: Make AyStarMain_Main() a method.
parent
49ba3539b5
commit
7bb7d6c35a
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@ -231,15 +231,15 @@ void AyStar::Clear()
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* AYSTAR_NO_PATH : indicates that there was no path found.
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* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
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* When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
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* aystar->clear() is called. Note that when you stop the algorithm halfway,
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* you should still call clear() yourself!
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* this->Clear() is called. Note that when you stop the algorithm halfway,
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* you should still call Clear() yourself!
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*/
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int AyStarMain_Main(AyStar *aystar)
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int AyStar::Main()
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{
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int r, i = 0;
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/* Loop through the OpenList
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* Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */
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while ((r = aystar->Loop()) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
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while ((r = this->Loop()) == AYSTAR_STILL_BUSY && (this->loops_per_tick == 0 || ++i < this->loops_per_tick)) { }
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#ifdef AYSTAR_DEBUG
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switch (r) {
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case AYSTAR_FOUND_END_NODE: printf("[AyStar] Found path!\n"); break;
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@ -250,7 +250,7 @@ int AyStarMain_Main(AyStar *aystar)
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#endif
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if (r != AYSTAR_STILL_BUSY) {
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/* We're done, clean up */
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aystar->Clear();
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this->Clear();
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}
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switch (r) {
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@ -288,6 +288,4 @@ void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
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* When that one gets full it reserves another one, till this number
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* That is why it can stay this high */
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aystar->OpenListQueue.Init(102400);
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aystar->main = AyStarMain_Main;
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}
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@ -103,9 +103,6 @@ typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
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*/
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typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
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/* For internal use, see aystar.cpp */
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typedef int AyStar_Main(AyStar *aystar);
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struct AyStar {
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/* These fields should be filled before initting the AyStar, but not changed
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* afterwards (except for user_data and user_path)! (free and init again to change them) */
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@ -128,7 +125,7 @@ struct AyStar {
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void *user_target;
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uint user_data[10];
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/* How many loops are there called before AyStarMain_Main gives
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/* How many loops are there called before Main() gives
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* control back to the caller. 0 = until done */
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byte loops_per_tick;
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/* If the g-value goes over this number, it stops searching
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@ -143,9 +140,9 @@ struct AyStar {
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byte num_neighbours;
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/* These will contain the methods for manipulating the AyStar. Only
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* main() should be called externally */
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* Main() should be called externally */
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void AddStartNode(AyStarNode *start_node, uint g);
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AyStar_Main *main;
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int Main();
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int Loop();
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void Free();
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void Clear();
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@ -163,8 +160,6 @@ struct AyStar {
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};
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int AyStarMain_Main(AyStar *aystar);
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/* Initialize an AyStar. You should fill all appropriate fields before
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* callling init_AyStar (see the declaration of AyStar for which fields are
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* internal */
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@ -1007,7 +1007,7 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start
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_npf_aystar.user_data[NPF_RAILTYPES] = railtypes;
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/* GO! */
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r = AyStarMain_Main(&_npf_aystar);
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r = _npf_aystar.Main();
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assert(r != AYSTAR_STILL_BUSY);
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if (result.best_bird_dist != 0) {
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