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(svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame

release/0.7
smatz 2009-01-23 15:53:24 +00:00
parent 93b1202576
commit 789fa42f52
1 changed files with 3 additions and 2 deletions

View File

@ -170,8 +170,8 @@ void UpdateOldAircraft()
Vehicle *v_oldstyle;
FOR_ALL_VEHICLES(v_oldstyle) {
/* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
* skip those */
/* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
* skip those */
if (v_oldstyle->type == VEH_AIRCRAFT && IsNormalAircraft(v_oldstyle)) {
/* airplane in terminal stopped doesn't hurt anyone, so goto next */
if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
@ -181,6 +181,7 @@ void UpdateOldAircraft()
AircraftLeaveHangar(v_oldstyle); // make airplane visible if it was in a depot for example
v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
v_oldstyle->cur_speed = v_oldstyle->max_speed; // so aircraft don't have zero speed while in air
if (!v_oldstyle->current_order.IsType(OT_GOTO_STATION) && !v_oldstyle->current_order.IsType(OT_GOTO_DEPOT)) {
/* reset current order so aircraft doesn't have invalid "station-only" order */
v_oldstyle->current_order.MakeDummy();