mirror of https://github.com/OpenTTD/OpenTTD
(svn r1429) Change: bumped savegame to revision 5.
- Now orders are bigger - Now _map2 is official 16 bitsrelease/0.4.5
parent
3be9515d84
commit
788f543bc3
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@ -7,8 +7,8 @@
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#include "saveload.h"
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#include "saveload.h"
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enum {
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enum {
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SAVEGAME_MAJOR_VERSION = 4,
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SAVEGAME_MAJOR_VERSION = 5,
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SAVEGAME_MINOR_VERSION = 4,
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SAVEGAME_MINOR_VERSION = 0,
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SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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};
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};
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42
vehicle.c
42
vehicle.c
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@ -598,7 +598,7 @@ static bool CanFillVehicle_FullLoadAny(Vehicle *v)
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uint32 full = 0, not_full = 0;
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uint32 full = 0, not_full = 0;
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//special handling of aircraft
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//special handling of aircraft
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//if the aircraft carries passengers and is NOT full, then
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//if the aircraft carries passengers and is NOT full, then
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//continue loading, no matter how much mail is in
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//continue loading, no matter how much mail is in
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if ((v->type == VEH_Aircraft) && (v->cargo_type == CT_PASSENGERS) && (v->cargo_cap != v->cargo_count)) {
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if ((v->type == VEH_Aircraft) && (v->cargo_type == CT_PASSENGERS) && (v->cargo_cap != v->cargo_count)) {
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@ -1507,7 +1507,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if it is a multiheaded engine (rear engine)
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if it is a multiheaded engine (rear engine)
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(rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) is true if the engine is heading the other way, otherwise 0*/
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(rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) is true if the engine is heading the other way, otherwise 0*/
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v->spritenum = rvi->image_index + (( rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) ? 1 : 0);
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v->spritenum = rvi->image_index + (( rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) ? 1 : 0);
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// turn the last engine in a multiheaded train if needed
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// turn the last engine in a multiheaded train if needed
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if ( v->next == NULL && rvi->flags & RVI_MULTIHEAD && v->spritenum == rvi->image_index )
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if ( v->next == NULL && rvi->flags & RVI_MULTIHEAD && v->spritenum == rvi->image_index )
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v->spritenum++;
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v->spritenum++;
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@ -2023,10 +2023,6 @@ static void Save_VEHS()
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// Write the vehicles
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// Write the vehicles
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FOR_ALL_VEHICLES(v) {
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FOR_ALL_VEHICLES(v) {
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if (v->type != 0) {
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if (v->type != 0) {
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/* XXX - Here for now, because we did not bump the savegame to version 5 yet */
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if (_sl.version < 5 && v->last_station_visited == 0xFFFF)
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v->last_station_visited = 0xFF;
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SlSetArrayIndex(v->index);
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SlSetArrayIndex(v->index);
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SlObject(v, _veh_descs[v->type - 0x10]);
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SlObject(v, _veh_descs[v->type - 0x10]);
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}
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}
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@ -2128,7 +2124,7 @@ static void Load_CHKP()
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static void Save_ORDR()
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static void Save_ORDR()
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{
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{
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uint16 orders[lengthof(_order_array)];
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uint32 orders[lengthof(_order_array)];
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uint len = _ptr_to_next_order - _order_array;
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uint len = _ptr_to_next_order - _order_array;
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uint i;
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uint i;
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@ -2137,22 +2133,38 @@ static void Save_ORDR()
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for (i = 0; i < len; ++i)
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for (i = 0; i < len; ++i)
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orders[i] = PackOrder(&_order_array[i]);
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orders[i] = PackOrder(&_order_array[i]);
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SlArray(orders, len, SLE_UINT16);
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SlArray(orders, len, SLE_UINT32);
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}
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}
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static void Load_ORDR()
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static void Load_ORDR()
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{
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{
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uint16 orders[lengthof(_order_array)];
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uint len = SlGetFieldLength();
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uint len = SlGetFieldLength() >> 1;
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uint i;
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uint i;
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assert (len <= lengthof(orders));
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if (_sl.version < 5) {
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/* Older version had an other layout for orders.. convert them correctly */
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uint16 orders[lengthof(_order_array)];
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len /= sizeof(uint16);
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assert (len <= lengthof(orders));
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SlArray(orders, len, SLE_UINT16);
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for (i = 0; i < len; ++i)
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_order_array[i] = UnpackVersion4Order(orders[i]);
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} else {
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uint32 orders[lengthof(_order_array)];
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len /= sizeof(uint32);
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assert (len <= lengthof(orders));
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SlArray(orders, len, SLE_UINT32);
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for (i = 0; i < len; ++i)
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_order_array[i] = UnpackOrder(orders[i]);
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}
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_ptr_to_next_order = _order_array + len;
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_ptr_to_next_order = _order_array + len;
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SlArray(orders, len, SLE_UINT16);
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for (i = 0; i < len; ++i)
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_order_array[i] = UnpackOrder(orders[i]);
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}
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}
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const ChunkHandler _veh_chunk_handlers[] = {
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const ChunkHandler _veh_chunk_handlers[] = {
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30
vehicle.h
30
vehicle.h
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@ -4,27 +4,31 @@
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#include "vehicle_gui.h"
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#include "vehicle_gui.h"
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typedef struct Order {
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typedef struct Order {
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#ifdef TTD_LITTLE_ENDIAN /* XXX hack to avoid savegame revision bump */
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uint8 type;
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uint8 type:4;
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uint8 flags;
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uint8 flags:4;
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#else
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uint8 flags:4;
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uint8 type:4;
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#endif
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uint16 station;
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uint16 station;
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} Order;
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} Order;
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static inline uint16 PackOrder(const Order *order)
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static inline uint32 PackOrder(const Order *order)
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{
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{
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return order->station << 8 | order->flags << 4 | order->type;
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return order->station << 16 | order->flags << 8 | order->type;
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}
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}
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static inline Order UnpackOrder(uint16 packed)
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static inline Order UnpackOrder(uint32 packed)
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{
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{
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Order order;
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Order order;
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order.type = (packed & 0x000f);
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order.type = (packed & 0x000000FF);
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order.flags = (packed & 0x00f0) >> 4,
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order.flags = (packed & 0x0000FF00) >> 8;
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order.station = (packed & 0xff00) >> 8;
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order.station = (packed & 0xFFFF0000) >> 16;
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return order;
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}
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static inline Order UnpackVersion4Order(uint16 packed)
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{
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Order order;
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order.type = (packed & 0x000F);
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order.flags = (packed & 0x00F0) >> 4;
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order.station = (packed & 0xFF00) >> 8;
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return order;
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return order;
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}
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}
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