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(svn r4868) - Codechange: in the train detail window, don't call DrawTrainImage() for each row, as we already loop to find the vehicles to
draw. Fixes a potential issue of extraneous wagons being drawn, if they are very short.
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@@ -1208,7 +1208,8 @@ static void DrawTrainDetailsWindow(Window *w)
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int dx = 0;
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u = v;
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do {
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DrawTrainImage(u, x + WagonLengthToPixels(dx), y, 1, 0, INVALID_VEHICLE);
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PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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DrawSprite(GetTrainImage(u, DIR_W) | pal, x + 14 + WagonLengthToPixels(dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
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dx += u->u.rail.cached_veh_length;
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u = u->next;
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} while (u != NULL && IsArticulatedPart(u));
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