mirror of https://github.com/OpenTTD/OpenTTD
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
parent
36850ba3e8
commit
7795303227
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@ -99,20 +99,25 @@ void DecreaseBuildingCount(Town *t, HouseID house_id)
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static uint32 HouseGetRandomBits(const ResolverObject *object)
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{
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const TileIndex tile = object->u.house.tile;
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return (tile == INVALID_TILE || !IsTileType(tile, MP_HOUSE)) ? 0 : GetHouseRandomBits(tile);
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/* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
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TileIndex tile = object->u.house.tile;
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assert(IsValidTile(tile) && (object->u.house.not_yet_constructed || IsTileType(tile, MP_HOUSE)));
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return object->u.house.not_yet_constructed ? 0 : GetHouseRandomBits(tile);
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}
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static uint32 HouseGetTriggers(const ResolverObject *object)
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{
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const TileIndex tile = object->u.house.tile;
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return (tile == INVALID_TILE || !IsTileType(tile, MP_HOUSE)) ? 0 : GetHouseTriggers(tile);
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/* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
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TileIndex tile = object->u.house.tile;
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assert(IsValidTile(tile) && (object->u.house.not_yet_constructed || IsTileType(tile, MP_HOUSE)));
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return object->u.house.not_yet_constructed ? 0 : GetHouseTriggers(tile);
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}
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static void HouseSetTriggers(const ResolverObject *object, int triggers)
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{
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const TileIndex tile = object->u.house.tile;
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if (IsTileType(tile, MP_HOUSE)) SetHouseTriggers(tile, triggers);
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TileIndex tile = object->u.house.tile;
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assert(!object->u.house.not_yet_constructed && IsValidTile(tile) && IsTileType(tile, MP_HOUSE));
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SetHouseTriggers(tile, triggers);
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}
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static uint32 GetNumHouses(HouseID house_id, const Town *town)
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@ -370,6 +375,7 @@ static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex ti
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res->u.house.tile = tile;
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res->u.house.town = town;
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res->u.house.house_id = house_id;
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res->u.house.not_yet_constructed = false;
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res->callback = CBID_NO_CALLBACK;
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res->callback_param1 = 0;
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@ -383,15 +389,18 @@ static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex ti
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res->grffile = (hs != NULL ? hs->grffile : NULL);
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}
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile)
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed)
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{
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ResolverObject object;
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const SpriteGroup *group;
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assert(IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE)));
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NewHouseResolver(&object, house_id, tile, town);
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object.callback = callback;
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object.callback_param1 = param1;
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object.callback_param2 = param2;
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object.u.house.not_yet_constructed = not_yet_constructed;
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group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->spritegroup, &object);
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if (group == NULL) return CALLBACK_FAILED;
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@ -44,7 +44,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
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void AnimateNewHouseTile(TileIndex tile);
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void ChangeHouseAnimationFrame(const struct GRFFile *file, TileIndex tile, uint16 callback_result);
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile);
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed = false);
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bool CanDeleteHouse(TileIndex tile);
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@ -345,18 +345,23 @@ static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, cons
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static uint32 IndustryGetRandomBits(const ResolverObject *object)
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{
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return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random;
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const Industry *ind = object->u.industry.ind;
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assert(ind != NULL);
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return ind->random;
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}
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static uint32 IndustryGetTriggers(const ResolverObject *object)
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{
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return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random_triggers;
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const Industry *ind = object->u.industry.ind;
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assert(ind != NULL);
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return ind->random_triggers;
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}
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static void IndustrySetTriggers(const ResolverObject *object, int triggers)
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{
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if (object->u.industry.ind == NULL) return;
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object->u.industry.ind->random_triggers = triggers;
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Industry *ind = object->u.industry.ind;
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assert(ind != NULL && ind->index != INVALID_INDUSTRY);
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ind->random_triggers = triggers;
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}
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static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
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@ -118,26 +118,35 @@ static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object,
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static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
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{
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const TileIndex tile = object->u.industry.tile;
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if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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return (object->scope == VSG_SCOPE_SELF) ? GetIndustryRandomBits(tile) : Industry::GetByTile(tile)->random;
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const Industry *ind = object->u.industry.ind;
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assert(ind != NULL && IsValidTile(tile));
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assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
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return (object->scope == VSG_SCOPE_SELF) ?
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(ind->index != INVALID_INDUSTRY ? GetIndustryRandomBits(tile) : 0) :
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ind->random;
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}
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static uint32 IndustryTileGetTriggers(const ResolverObject *object)
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{
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const TileIndex tile = object->u.industry.tile;
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if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : Industry::GetByTile(tile)->random_triggers;
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const Industry *ind = object->u.industry.ind;
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assert(ind != NULL && IsValidTile(tile));
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assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
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if (ind->index == INVALID_INDUSTRY) return 0;
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return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : ind->random_triggers;
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}
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static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
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{
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const TileIndex tile = object->u.industry.tile;
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if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return;
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Industry *ind = object->u.industry.ind;
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assert(ind != NULL && ind->index != INVALID_INDUSTRY && IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
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if (object->scope == VSG_SCOPE_SELF) {
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SetIndustryTriggers(tile, triggers);
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} else {
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Industry::GetByTile(tile)->random_triggers = triggers;
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ind->random_triggers = triggers;
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}
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}
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@ -194,6 +203,9 @@ uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2
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ResolverObject object;
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const SpriteGroup *group;
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assert(industry != NULL && IsValidTile(tile));
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assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
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NewIndustryTileResolver(&object, gfx_id, tile, industry);
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object.callback = callback;
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object.callback_param1 = param1;
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@ -396,6 +408,8 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I
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{
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ResolverObject object;
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assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
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IndustryGfx gfx = GetIndustryGfx(tile);
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const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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@ -319,6 +319,7 @@ struct ResolverObject {
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TileIndex tile;
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Town *town;
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HouseID house_id;
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bool not_yet_constructed; ///< True for construction check
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} house;
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struct {
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TileIndex tile;
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@ -2165,7 +2165,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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}
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if (HasBit(hs->callback_mask, CBM_HOUSE_ALLOW_CONSTRUCTION)) {
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uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, 0, house, t, tile);
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uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, 0, house, t, tile, true);
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if (callback_res != CALLBACK_FAILED && GB(callback_res, 0, 8) == 0) continue;
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}
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