mirror of https://github.com/OpenTTD/OpenTTD
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
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6c60ff92ff
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771bd349cb
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@ -214,7 +214,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 1U) != (i & 1)) continue;
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// This problem only is valid for tunnels:
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// When the last tile was not yet a tunnel, check if we enter from the right side..
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if (!IsTileType(current->path.node.tile, MP_TUNNELBRIDGE) && (_map5[current->path.node.tile + TileOffsByDir(i)] & 0x80) == 0) {
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if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 0x80) == 0) {
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if (i != (_map5[current->path.node.tile + TileOffsByDir(i)] & 3U)) continue;
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}
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}
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