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(svn r15903) [0.7] -Backport from trunk:

- Fix: YAPF did not apply the platform length (too long/too short) penalties (r15900)
- Fix: Fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow (r15895)
- Fix: YAPF used different penalties for aqueducts than for other water tiles (r15891)
- Fix: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level [FS#2772] (r15888)
- Fix: Libtimidity cannot handle frees of NULL (in contrast of most other frees) [FS#2770] (r15886)
- Fix: Make sure house class/ID counters do not overflow (r15831)
release/0.7
rubidium 2009-03-30 23:15:05 +00:00
parent 7e1385b6eb
commit 76b2e1c5ab
7 changed files with 36 additions and 25 deletions

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@ -2211,8 +2211,9 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
/* Recalculate production_rate
* For non-smooth economy these should always be synchronized with prod_level */
if (recalculate_multipliers) {
i->production_rate[0] = min(indspec->production_rate[0] * i->prod_level / PRODLEVEL_DEFAULT, 0xFF);
i->production_rate[1] = min(indspec->production_rate[1] * i->prod_level / PRODLEVEL_DEFAULT, 0xFF);
/* Rates are rounded up, so e.g. oilrig always produces some passengers */
i->production_rate[0] = min((indspec->production_rate[0] * i->prod_level + PRODLEVEL_DEFAULT - 1) / PRODLEVEL_DEFAULT, 0xFF);
i->production_rate[1] = min((indspec->production_rate[1] * i->prod_level + PRODLEVEL_DEFAULT - 1) / PRODLEVEL_DEFAULT, 0xFF);
}
/* Close if needed and allowed */

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@ -815,8 +815,6 @@ static void GenerateTerrain(int type, uint flag)
} while (--w != 0);
break;
}
FixSlopes();
}
@ -930,6 +928,7 @@ void GenerateLandscape(byte mode)
}
}
FixSlopes();
ConvertGroundTilesIntoWaterTiles();
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();

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@ -50,6 +50,7 @@ static FMusicDriver_LibTimidity iFMusicDriver_LibTimidity;
const char *MusicDriver_LibTimidity::Start(const char * const *param)
{
_midi.status = MIDI_STOPPED;
_midi.song = NULL;
if (mid_init(param == NULL ? NULL : (char *)param[0]) < 0) {
/* If init fails, it can be because no configuration was found.
@ -81,15 +82,14 @@ const char *MusicDriver_LibTimidity::Start(const char * const *param)
void MusicDriver_LibTimidity::Stop()
{
if (_midi.status == MIDI_PLAYING) {
_midi.status = MIDI_STOPPED;
mid_song_free(_midi.song);
}
if (_midi.status == MIDI_PLAYING) this->StopSong();
mid_exit();
}
void MusicDriver_LibTimidity::PlaySong(const char *filename)
{
this->StopSong();
_midi.stream = mid_istream_open_file(filename);
if (_midi.stream == NULL) {
DEBUG(driver, 0, "Could not open music file");
@ -112,7 +112,9 @@ void MusicDriver_LibTimidity::PlaySong(const char *filename)
void MusicDriver_LibTimidity::StopSong()
{
_midi.status = MIDI_STOPPED;
mid_song_free(_midi.song);
/* mid_song_free cannot handle NULL! */
if (_midi.song != NULL) mid_song_free(_midi.song);
_midi.song = NULL;
}
bool MusicDriver_LibTimidity::IsSongPlaying()
@ -130,6 +132,5 @@ bool MusicDriver_LibTimidity::IsSongPlaying()
void MusicDriver_LibTimidity::SetVolume(byte vol)
{
if (_midi.song != NULL)
mid_song_set_volume(_midi.song, vol);
if (_midi.song != NULL) mid_song_set_volume(_midi.song, vol);
}

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@ -1948,14 +1948,24 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
/* Generate a list of all possible houses that can be built. */
for (uint i = 0; i < HOUSE_MAX; i++) {
const HouseSpec *hs = GetHouseSpecs(i);
/* Verify that the candidate house spec matches the current tile status */
if ((~hs->building_availability & bitmask) == 0 && hs->enabled) {
/* Without NewHouses, all houses have probability '1' */
uint cur_prob = (_loaded_newgrf_features.has_newhouses ? hs->probability : 1);
probability_max += cur_prob;
probs[num] = cur_prob;
houses[num++] = (HouseID)i;
if ((~hs->building_availability & bitmask) != 0 || !hs->enabled) continue;
/* Don't let these counters overflow. Global counters are 32bit, there will never be that many houses. */
if (hs->class_id != HOUSE_NO_CLASS) {
/* id_count is always <= class_count, so it doesn't need to be checked */
if (t->building_counts.class_count[hs->class_id] == UINT16_MAX) continue;
} else {
/* If the house has no class, check id_count instead */
if (t->building_counts.id_count[i] == UINT16_MAX) continue;
}
/* Without NewHouses, all houses have probability '1' */
uint cur_prob = (_loaded_newgrf_features.has_newhouses ? hs->probability : 1);
probability_max += cur_prob;
probs[num] = cur_prob;
houses[num++] = (HouseID)i;
}
uint maxz = GetTileMaxZ(tile);

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@ -160,7 +160,7 @@ public:
int dy = abs(y1 - y2);
int dmin = min(dx, dy);
int dxy = abs(dx - dy);
int d = dmin * 7 + (dxy - 1) * (10 / 2);
int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
n.m_estimate = n.m_cost + d;
assert(n.m_estimate >= n.m_parent->m_estimate);
return true;

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@ -244,13 +244,13 @@ public:
assert(v != NULL);
assert(v->type == VEH_TRAIN);
assert(v->u.rail.cached_total_length != 0);
int needed_platform_length = (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE;
if (platform_length > needed_platform_length) {
int missing_platform_length = (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE - platform_length;
if (missing_platform_length < 0) {
/* apply penalty for longer platform than needed */
cost += Yapf().PfGetSettings().rail_longer_platform_penalty;
} else if (needed_platform_length > platform_length) {
cost += Yapf().PfGetSettings().rail_longer_platform_penalty + Yapf().PfGetSettings().rail_longer_platform_per_tile_penalty * -missing_platform_length;
} else if (missing_platform_length > 0) {
/* apply penalty for shorter platform than needed */
cost += Yapf().PfGetSettings().rail_shorter_platform_penalty;
cost += Yapf().PfGetSettings().rail_shorter_platform_penalty + Yapf().PfGetSettings().rail_shorter_platform_per_tile_penalty * missing_platform_length;
}
return cost;
}

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@ -113,11 +113,11 @@ public:
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
{
/* base tile cost depending on distance */
int c = IsDiagonalTrackdir(n.GetTrackdir()) ? 10 : 7;
int c = IsDiagonalTrackdir(n.GetTrackdir()) ? YAPF_TILE_LENGTH : YAPF_TILE_CORNER_LENGTH;
/* additional penalty for curves */
if (n.m_parent != NULL && n.GetTrackdir() != NextTrackdir(n.m_parent->GetTrackdir())) {
/* new trackdir does not match the next one when going straight */
c += 10;
c += YAPF_TILE_LENGTH;
}
c += YAPF_TILE_LENGTH * tf->m_tiles_skipped;