mirror of https://github.com/OpenTTD/OpenTTD
(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame.
parent
c57f5ed668
commit
757b11325b
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@ -29,8 +29,14 @@ static void SaveReal_AIPL(int *index_ptr)
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CompanyID index = (CompanyID)*index_ptr;
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CompanyID index = (CompanyID)*index_ptr;
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AIConfig *config = AIConfig::GetConfig(index);
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AIConfig *config = AIConfig::GetConfig(index);
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ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name));
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if (config->HasAI()) {
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_ai_saveload_version = config->GetVersion();
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ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name));
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_ai_saveload_version = config->GetVersion();
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} else {
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/* No AI is configured for this so store an empty string as name. */
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_ai_saveload_name[0] = '\0';
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_ai_saveload_version = -1;
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}
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_ai_saveload_settings[0] = '\0';
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_ai_saveload_settings[0] = '\0';
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config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
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config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
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@ -54,18 +60,23 @@ static void Load_AIPL()
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_ai_saveload_version = -1;
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_ai_saveload_version = -1;
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SlObject(NULL, _ai_company);
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SlObject(NULL, _ai_company);
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config->ChangeAI(_ai_saveload_name, _ai_saveload_version);
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if (StrEmpty(_ai_saveload_name)) {
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if (!config->HasAI()) {
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/* A random AI. */
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if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
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config->ChangeAI(NULL);
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DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
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} else {
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DEBUG(ai, 0, "A random other AI will be loaded in its place.");
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config->ChangeAI(_ai_saveload_name, _ai_saveload_version);
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} else {
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if (!config->HasAI()) {
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DEBUG(ai, 0, "The savegame had no AIs available at the time of saving.");
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if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
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DEBUG(ai, 0, "A random available AI will be loaded now.");
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DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
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DEBUG(ai, 0, "A random other AI will be loaded in its place.");
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} else {
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DEBUG(ai, 0, "The savegame had no AIs available at the time of saving.");
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DEBUG(ai, 0, "A random available AI will be loaded now.");
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}
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/* Make sure the AI doesn't get the saveload data, as he was not the
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* writer of the saveload data in the first place */
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_ai_saveload_version = -1;
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}
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}
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/* Make sure the AI doesn't get the saveload data, as he was not the
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* writer of the saveload data in the first place */
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_ai_saveload_version = -1;
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}
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}
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config->StringToSettings(_ai_saveload_settings);
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config->StringToSettings(_ai_saveload_settings);
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@ -81,8 +92,6 @@ static void Load_AIPL()
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static void Save_AIPL()
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static void Save_AIPL()
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{
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{
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for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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if (!AIConfig::GetConfig((CompanyID)i)->HasAI()) continue;
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SlSetArrayIndex(i);
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SlSetArrayIndex(i);
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SlAutolength((AutolengthProc *)SaveReal_AIPL, &i);
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SlAutolength((AutolengthProc *)SaveReal_AIPL, &i);
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}
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}
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@ -1716,8 +1716,10 @@ static void AILoadConfig(IniFile *ini, const char *grpname)
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config->ChangeAI(item->name);
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config->ChangeAI(item->name);
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if (!config->HasAI()) {
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if (!config->HasAI()) {
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if (strcmp(item->name, "none") != 0) DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
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if (strcmp(item->name, "none") != 0) {
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continue;
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DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
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continue;
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}
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}
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}
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config->StringToSettings(item->value);
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config->StringToSettings(item->value);
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}
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}
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@ -1801,12 +1803,11 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
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AIConfig *config = AIConfig::GetConfig(c, true);
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AIConfig *config = AIConfig::GetConfig(c, true);
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const char *name;
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const char *name;
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char value[1024];
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char value[1024];
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config->SettingsToString(value, lengthof(value));
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if (config->HasAI()) {
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if (config->HasAI()) {
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config->SettingsToString(value, lengthof(value));
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name = config->GetName();
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name = config->GetName();
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} else {
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} else {
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value[0] = '\0';
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name = "none";
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name = "none";
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}
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}
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