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(svn r2473) - Add: VehicleMayEnterTile(), which checks if the tile owner of a tile is correct for a vehicle to enter it. Based upon glx's code.

- Fix: [ 1203769 ] [NPF] NPF tries to plan over bridges, through tunnels, over level crossings of other players. (glx)
- Codechange: Renamed TRANSPORT_MAX to TRANSPORT_END and added INVALID_TRANSPORT.
- Codechange: Moved IsLevelCrossing() from tile.h to rail.h
- Add: GetCrossingTransportType(), which returns the transport type (road, rail) of both tracks on a level crossing.
- Removed old TODO that was fulfilled already.
release/0.4.5
matthijs 2005-06-22 22:38:18 +00:00
parent 3192b4becd
commit 7549cb5271
4 changed files with 88 additions and 17 deletions

67
npf.c
View File

@ -399,6 +399,60 @@ void NPFSaveTargetData(AyStar* as, OpenListNode* current) {
ftd->node = current->path.node;
}
/**
* Finds out if a given player's vehicles are allowed to enter a given tile.
* @param owner The owner of the vehicle.
* @param tile The tile that is about to be entered.
* @param enterdir The direction from which the vehicle wants to enter the tile.
* @return true if the vehicle can enter the tile.
* @todo This function should be used in other places than just NPF,
* maybe moved to another file too.
*/
bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir)
{
if (
IsTileType(tile, MP_RAILWAY) /* Rail tile (also rail depot) */
|| IsTrainStationTile(tile) /* Rail station tile */
|| IsTileDepotType(tile, TRANSPORT_ROAD) /* Road depot tile */
|| IsRoadStationTile(tile) /* Road station tile */
|| IsTileDepotType(tile, TRANSPORT_WATER) /* Water depot tile */
)
return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */
switch (GetTileType(tile)) {
case MP_STREET:
/* rail-road crossing : are we looking at the railway part? */
if (IsLevelCrossing(tile) && GetCrossingTransportType(tile, TrackdirToTrack(DiagdirToDiagTrackdir(enterdir))) == TRANSPORT_RAIL)
return IsTileOwner(tile, owner); /* Railway needs owner check, while the street is public */
break;
case MP_TUNNELBRIDGE:
#if 0
/* OPTIMISATION: If we are on the middle of a bridge, we will not do the cpu
* intensive owner check, instead we will just assume that if the vehicle
* managed to get on the bridge, it is probably allowed to :-)
*/
if ((_map5[tile] & 0xC6) == 0xC0 && (unsigned)(_map5[tile] & 0x1) == (enterdir & 0x1)) {
/* on the middle part of a railway bridge: find bridge ending */
while (IsTileType(tile, MP_TUNNELBRIDGE) && !((_map5[tile] & 0xC6) == 0x80)) {
tile += TileOffsByDir(_map5[tile] & 0x1);
}
}
/* if we were on a railway middle part, we are now at a railway bridge ending */
#endif
if (
(_map5[tile] & 0xFC) == 0 /* railway tunnel */
|| (_map5[tile] & 0xC6) == 0x80 /* railway bridge ending */
|| ((_map5[tile] & 0xF8) == 0xE0 && ((unsigned)_map5[tile] & 0x1) != (enterdir & 0x1)) /* railway under bridge */
)
return IsTileOwner(tile, owner);
break;
default:
break;
}
return true; /* no need to check */
}
/* Will just follow the results of GetTileTrackStatus concerning where we can
* go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and
* an argument to GetTileTrackStatus. Will skip tunnels, meaning that the
@ -480,16 +534,9 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
}
/* Check the owner of the tile */
if (
IsTileType(dst_tile, MP_RAILWAY) /* Rail tile (also rail depot) */
|| IsTrainStationTile(dst_tile) /* Rail station tile */
|| IsTileDepotType(dst_tile, TRANSPORT_ROAD) /* Road depot tile */
|| IsRoadStationTile(dst_tile) /* Road station tile */
|| IsTileDepotType(dst_tile, TRANSPORT_WATER) /* Water depot tile */
) /* TODO: Crossings, tunnels and bridges are "public" now */
/* The above cases are "private" tiles, we need to check the owner */
if (!IsTileOwner(dst_tile, aystar->user_data[NPF_OWNER]))
return;
if (!VehicleMayEnterTile(aystar->user_data[NPF_OWNER], dst_tile, TrackdirToExitdir(src_trackdir))) {
return;
}
/* Determine available tracks */
if (type != TRANSPORT_WATER && (IsRoadStationTile(dst_tile) || IsTileDepotType(dst_tile, type))){

View File

@ -106,7 +106,8 @@ typedef enum TransportTypes {
TRANSPORT_RAIL = 0,
TRANSPORT_ROAD = 1,
TRANSPORT_WATER, // = 2
TRANSPORT_MAX // = 3
TRANSPORT_END,
INVALID_TRANSPORT = 0xff,
} TransportType;
typedef struct TileInfo {

29
rail.h
View File

@ -443,4 +443,33 @@ static inline bool HasSemaphores(TileIndex tile, Track track)
*/
RailType GetTileRailType(TileIndex tile, byte trackdir);
/**
* Returns whether the given tile is a level crossing.
*/
static inline bool IsLevelCrossing(TileIndex tile)
{
return (_map5[tile] & 0xF0) == 0x10;
}
/**
* Gets the transport type of the given track on the given crossing tile.
* @return The transport type of the given track, either TRANSPORT_ROAD,
* TRANSPORT_RAIL.
*/
static inline TransportType GetCrossingTransportType(TileIndex tile, Track track)
{
/* XXX: Nicer way to write this? */
switch(track)
{
/* When map5 bit 3 is set, the road runs in the y direction (DIAG2) */
case TRACK_DIAG1:
return (HASBIT(_map5[tile], 3) ? TRANSPORT_RAIL : TRANSPORT_ROAD);
case TRACK_DIAG2:
return (HASBIT(_map5[tile], 3) ? TRANSPORT_ROAD : TRANSPORT_RAIL);
default:
assert(0);
}
return INVALID_TRANSPORT;
}
#endif // RAIL_H

6
tile.h
View File

@ -18,7 +18,6 @@ typedef enum TileTypes {
MP_UNMOVABLE
} TileType;
/* TODO: Find out values */
/* Direction as commonly used in v->direction, 8 way. */
typedef enum Directions {
DIR_N = 0,
@ -116,9 +115,4 @@ static inline bool IsTileOwner(TileIndex tile, Owner owner)
return GetTileOwner(tile) == owner;
}
static inline bool IsLevelCrossing(TileIndex tile)
{
return (_map5[tile] & 0xF0) == 0x10;
}
#endif