mirror of https://github.com/OpenTTD/OpenTTD
(svn r12790) -Codechange: code style fixes. Patch by Alberth.
parent
24b5c91039
commit
752c8d8f2e
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@ -625,11 +625,11 @@ static Window *ForceFindDeletableWindow()
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{
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{
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Window* const *wz;
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Window* const *wz;
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for (wz = _z_windows;; wz++) {
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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Window *w = *wz;
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assert(wz < _last_z_window);
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if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
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if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
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}
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}
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NOT_REACHED();
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}
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}
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bool IsWindowOfPrototype(const Window *w, const Widget *widget)
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bool IsWindowOfPrototype(const Window *w, const Widget *widget)
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@ -1021,9 +1021,7 @@ Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void
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* @return a pointer to the found window if any, NULL otherwise */
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* @return a pointer to the found window if any, NULL otherwise */
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Window *FindWindowFromPt(int x, int y)
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Window *FindWindowFromPt(int x, int y)
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{
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{
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Window* const *wz;
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for (Window * const *wz = _last_z_window; wz != _z_windows;) {
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for (wz = _last_z_window; wz != _z_windows;) {
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Window *w = *--wz;
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Window *w = *--wz;
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if (IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
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if (IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
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return w;
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return w;
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@ -1041,6 +1039,7 @@ void InitWindowSystem()
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IConsoleClose();
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IConsoleClose();
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_last_z_window = _z_windows;
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_last_z_window = _z_windows;
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_mouseover_last_w = NULL;
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_no_scroll = 0;
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_no_scroll = 0;
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}
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}
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@ -1608,7 +1607,6 @@ static bool MaybeBringWindowToFront(const Window *w)
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{
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{
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bool bring_to_front = false;
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bool bring_to_front = false;
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Window * const *wz;
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Window * const *wz;
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Window* const *uz;
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if (w->window_class == WC_MAIN_WINDOW ||
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if (w->window_class == WC_MAIN_WINDOW ||
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IsVitalWindow(w) ||
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IsVitalWindow(w) ||
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@ -1618,7 +1616,7 @@ static bool MaybeBringWindowToFront(const Window *w)
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}
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}
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wz = FindWindowZPosition(w);
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wz = FindWindowZPosition(w);
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for (uz = wz; ++uz != _last_z_window;) {
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for (Window * const *uz = wz; ++uz != _last_z_window;) {
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Window *u = *uz;
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Window *u = *uz;
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/* A modal child will prevent the activation of the parent window */
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/* A modal child will prevent the activation of the parent window */
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@ -1792,9 +1790,6 @@ void HandleCtrlChanged()
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}
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}
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}
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}
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extern void UpdateTileSelection();
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extern bool VpHandlePlaceSizingDrag();
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/**
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/**
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* Local counter that is incremented each time an mouse input event is detected.
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* Local counter that is incremented each time an mouse input event is detected.
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* The counter is used to stop auto-scrolling.
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* The counter is used to stop auto-scrolling.
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@ -1855,6 +1850,9 @@ enum MouseClick {
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TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
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TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
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};
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};
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extern void UpdateTileSelection();
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extern bool VpHandlePlaceSizingDrag();
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void MouseLoop(MouseClick click, int mousewheel)
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void MouseLoop(MouseClick click, int mousewheel)
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{
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{
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int x,y;
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int x,y;
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@ -2155,13 +2153,17 @@ void InvalidateWindowClassesData(WindowClass cls)
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*/
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*/
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void CallWindowTickEvent()
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void CallWindowTickEvent()
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{
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{
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Window* const *wz;
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for (Window * const *wz = _last_z_window; wz != _z_windows;) {
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for (wz = _last_z_window; wz != _z_windows;) {
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CallWindowEventNP(*--wz, WE_TICK);
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CallWindowEventNP(*--wz, WE_TICK);
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}
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}
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}
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}
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/**
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* Try to delete a non-vital window.
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* Non-vital windows are windows other than the game selection, main toolbar,
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* status bar, toolbar menu, and tooltip windows. Stickied windows are also
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* considered vital.
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*/
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void DeleteNonVitalWindows()
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void DeleteNonVitalWindows()
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{
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{
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Window* const *wz;
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Window* const *wz;
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@ -32,7 +32,6 @@ void DeleteNonVitalWindows();
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void DeleteAllNonVitalWindows();
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void DeleteAllNonVitalWindows();
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void HideVitalWindows();
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void HideVitalWindows();
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void ShowVitalWindows();
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void ShowVitalWindows();
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Window **FindWindowZPosition(const Window *w);
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void InvalidateWindow(WindowClass cls, WindowNumber number);
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void InvalidateWindow(WindowClass cls, WindowNumber number);
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void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
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void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
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@ -549,14 +549,8 @@ Window *FindWindowFromPt(int x, int y);
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bool IsWindowOfPrototype(const Window *w, const Widget *widget);
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bool IsWindowOfPrototype(const Window *w, const Widget *widget);
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void AssignWidgetToWindow(Window *w, const Widget *widget);
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void AssignWidgetToWindow(Window *w, const Widget *widget);
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Window *AllocateWindow(
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Window *AllocateWindow(int x, int y, int width, int height,
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int x,
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WindowProc *proc, WindowClass cls, const Widget *widget,
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int y,
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int width,
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int height,
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WindowProc *proc,
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WindowClass cls,
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const Widget *widget,
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void *data = NULL);
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void *data = NULL);
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Window *AllocateWindowDesc(const WindowDesc *desc, void *data = NULL);
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Window *AllocateWindowDesc(const WindowDesc *desc, void *data = NULL);
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@ -594,12 +588,6 @@ enum SortButtonState {
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void DrawSortButtonState(const Window *w, int widget, SortButtonState state);
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void DrawSortButtonState(const Window *w, int widget, SortButtonState state);
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Window *GetCallbackWnd();
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void DeleteNonVitalWindows();
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void DeleteAllNonVitalWindows();
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void HideVitalWindows();
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void ShowVitalWindows();
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Window **FindWindowZPosition(const Window *w);
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/* window.cpp */
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/* window.cpp */
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extern Window *_z_windows[];
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extern Window *_z_windows[];
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@ -624,6 +612,13 @@ enum SpecialMouseMode {
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WSM_PRESIZE = 3,
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WSM_PRESIZE = 3,
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};
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};
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Window *GetCallbackWnd();
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void DeleteNonVitalWindows();
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void DeleteAllNonVitalWindows();
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void HideVitalWindows();
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void ShowVitalWindows();
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Window **FindWindowZPosition(const Window *w);
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void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
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void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
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void ResizeButtons(Window *w, byte left, byte right);
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void ResizeButtons(Window *w, byte left, byte right);
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