mirror of https://github.com/OpenTTD/OpenTTD
(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
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dce1b33196
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739cb53fff
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@ -968,6 +968,54 @@ void StateGameLoop()
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CallWindowTickEvent();
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CallWindowTickEvent();
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NewsLoop();
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NewsLoop();
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} else {
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} else {
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#ifdef DEBUG_DUMP_COMMANDS
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v != v->First()) continue;
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switch (v->type) {
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case VEH_ROAD: {
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extern byte GetRoadVehLength(const Vehicle *v);
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if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
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printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
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}
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} break;
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case VEH_TRAIN: {
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uint length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
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VehicleRail *wagons = MallocT<VehicleRail>(length);
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length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
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TrainConsistChanged(v);
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length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
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printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
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}
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length++;
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}
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free(wagons);
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} break;
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case VEH_AIRCRAFT: {
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uint speed = v->u.air.cached_max_speed;
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UpdateAircraftCache(v);
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if (speed != v->u.air.cached_max_speed) {
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printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
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}
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} break;
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default:
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break;
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}
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}
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#endif
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/* All these actions has to be done from OWNER_NONE
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/* All these actions has to be done from OWNER_NONE
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* for multiplayer compatibility */
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* for multiplayer compatibility */
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PlayerID p = _current_player;
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PlayerID p = _current_player;
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