mirror of https://github.com/OpenTTD/OpenTTD
(svn r26206) -Fix [FS#5829]: Run everything from ini, obg, obs, obs, ... files through str_validate.
parent
3c94485ba0
commit
7247ecf172
|
@ -26,6 +26,8 @@ IniItem::IniItem(IniGroup *parent, const char *name, size_t len) : next(NULL), v
|
|||
if (len == 0) len = strlen(name);
|
||||
|
||||
this->name = strndup(name, len);
|
||||
if (this->name != NULL) str_validate(this->name, this->name + len);
|
||||
|
||||
*parent->last_item = this;
|
||||
parent->last_item = &this->next;
|
||||
}
|
||||
|
@ -61,6 +63,8 @@ IniGroup::IniGroup(IniLoadFile *parent, const char *name, size_t len) : next(NUL
|
|||
if (len == 0) len = strlen(name);
|
||||
|
||||
this->name = strndup(name, len);
|
||||
if (this->name != NULL) str_validate(this->name, this->name + len);
|
||||
|
||||
this->last_item = &this->item;
|
||||
*parent->last_group = this;
|
||||
parent->last_group = &this->next;
|
||||
|
@ -305,6 +309,7 @@ void IniLoadFile::LoadFromDisk(const char *filename, Subdirectory subdir)
|
|||
|
||||
/* If the value was not quoted and empty, it must be NULL */
|
||||
item->value = (!quoted && e == t) ? NULL : strndup(t, e - t);
|
||||
if (item->value != NULL) str_validate(item->value, item->value + strlen(item->value));
|
||||
} else {
|
||||
/* it's an orphan item */
|
||||
this->ReportFileError("ini: '", buffer, "' outside of group");
|
||||
|
|
|
@ -29,15 +29,15 @@ static const char *_settings_profiles = "easy|medium|hard";
|
|||
static const char *_news_display = "off|summarized|full";
|
||||
|
||||
static const SettingDesc _gameopt_settings[] = {
|
||||
/* In version 4 a new difficulty setting has been added to the difficulty settings,
|
||||
* town attitude towards demolishing. Needs special handling because some dimwit thought
|
||||
* it funny to have the GameDifficulty struct be an array while it is a struct of
|
||||
* same-sized members
|
||||
* XXX - To save file-space and since values are never bigger than about 10? only
|
||||
* save the first 16 bits in the savegame. Question is why the values are still int32
|
||||
* and why not byte for example?
|
||||
* 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
|
||||
* for savegames version 0 - though it is an array, it has to go through the byteswap process */
|
||||
/* In version 4 a new difficulty setting has been added to the difficulty settings,
|
||||
* town attitude towards demolishing. Needs special handling because some dimwit thought
|
||||
* it funny to have the GameDifficulty struct be an array while it is a struct of
|
||||
* same-sized members
|
||||
* XXX - To save file-space and since values are never bigger than about 10? only
|
||||
* save the first 16 bits in the savegame. Question is why the values are still int32
|
||||
* and why not byte for example?
|
||||
* 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
|
||||
* for savegames version 0 - though it is an array, it has to go through the byteswap process */
|
||||
[post-amble]
|
||||
};
|
||||
[templates]
|
||||
|
|
Loading…
Reference in New Issue