mirror of https://github.com/OpenTTD/OpenTTD
(svn r19229) -Feature: Allow to build multiple road stops using drag and drop (Based on Wolf01 work)
parent
f7f08c586f
commit
70b1bc5048
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@ -530,7 +530,7 @@ static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, Dia
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p2 |= ::RoadTypeToRoadTypes(AIObject::GetRoadType()) << 2;
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p2 |= entrance_dir << 6;
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p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16;
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return AIObject::DoCommand(tile, 0, p2, CMD_BUILD_ROAD_STOP);
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return AIObject::DoCommand(tile, 1 | 1 << 8, p2, CMD_BUILD_ROAD_STOP);
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}
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/* static */ bool AIRoad::BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id)
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@ -205,8 +205,9 @@ static void PlaceRoad_Depot(TileIndex tile)
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/** Command callback for building road stops.
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* @param result Result of the build road stop command.
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* @param tile Tile to build the stop at.
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* @param p1 Unused.
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* @param tile Start tile.
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* @param p1 bit 0..7: Width of the road stop.
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* bit 8..15: Length of the road stop.
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* @param p2 bit 0: 0 For bus stops, 1 for truck stops.
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* bit 1: 0 For normal stops, 1 for drive-through.
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* bit 2..3: The roadtypes.
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@ -222,12 +223,25 @@ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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DiagDirection dir = (DiagDirection)GB(p2, 6, 2);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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BuildRoadOutsideStation(tile, dir);
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TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
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TILE_AREA_LOOP(cur_tile, roadstop_area) {
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BuildRoadOutsideStation(cur_tile, dir);
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/* For a drive-through road stop build connecting road for other entrance. */
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if (HasBit(p2, 1)) BuildRoadOutsideStation(tile, ReverseDiagDir(dir));
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if (HasBit(p2, 1)) BuildRoadOutsideStation(cur_tile, ReverseDiagDir(dir));
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}
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}
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static void PlaceRoadStop(TileIndex tile, uint32 p2, uint32 cmd)
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/**
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* Place a new road stop.
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* @param start_tile First tile of the area.
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* @param end_tile Last tile of the area.
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* @param p2 bit 0: 0 For bus stops, 1 for truck stops.
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* bit 2..3: The roadtypes.
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* bit 5: Allow stations directly adjacent to other stations.
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* @param cmd Command to use.
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* @see CcRoadStop()
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*/
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static void PlaceRoadStop(TileIndex start_tile, TileIndex end_tile, uint32 p2, uint32 cmd)
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{
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uint8 ddir = _road_station_picker_orientation;
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SB(p2, 16, 16, INVALID_STATION); // no station to join
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@ -238,8 +252,9 @@ static void PlaceRoadStop(TileIndex tile, uint32 p2, uint32 cmd)
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}
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p2 |= ddir << 6; // Set the DiagDirecion into p2 bits 6 and 7.
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CommandContainer cmdcont = { tile, 0, p2, cmd, CcRoadStop, "" };
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ShowSelectStationIfNeeded(cmdcont, TileArea(tile, 1, 1));
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TileArea ta(start_tile, end_tile);
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CommandContainer cmdcont = { ta.tile, ta.w | ta.h << 8, p2, cmd, CcRoadStop, "" };
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ShowSelectStationIfNeeded(cmdcont, ta);
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}
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static void PlaceRoad_BusStation(TileIndex tile)
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@ -247,7 +262,12 @@ static void PlaceRoad_BusStation(TileIndex tile)
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if (_remove_button_clicked) {
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DoCommandP(tile, 0, ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound1D);
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} else {
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PlaceRoadStop(tile, (_ctrl_pressed << 5) | RoadTypeToRoadTypes(_cur_roadtype) << 2 | ROADSTOP_BUS, CMD_BUILD_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_station[ROADSTOP_BUS]));
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if (_road_station_picker_orientation < DIAGDIR_END) { // Not a drive-through stop.
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VpStartPlaceSizing(tile, (DiagDirToAxis(_road_station_picker_orientation) == AXIS_X) ? VPM_X_LIMITED : VPM_Y_LIMITED, DDSP_BUILD_BUSSTOP);
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} else {
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VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_BUILD_BUSSTOP);
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}
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VpSetPlaceSizingLimit(_settings_game.station.station_spread);
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}
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}
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@ -256,7 +276,12 @@ static void PlaceRoad_TruckStation(TileIndex tile)
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if (_remove_button_clicked) {
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DoCommandP(tile, 0, ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound1D);
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} else {
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PlaceRoadStop(tile, (_ctrl_pressed << 5) | RoadTypeToRoadTypes(_cur_roadtype) << 2 | ROADSTOP_TRUCK, CMD_BUILD_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_station[ROADSTOP_TRUCK]));
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if (_road_station_picker_orientation < DIAGDIR_END) { // Not a drive-through stop.
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VpStartPlaceSizing(tile, (DiagDirToAxis(_road_station_picker_orientation) == AXIS_X) ? VPM_X_LIMITED : VPM_Y_LIMITED, DDSP_BUILD_TRUCKSTOP);
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} else {
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VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_BUILD_TRUCKSTOP);
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}
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VpSetPlaceSizingLimit(_settings_game.station.station_spread);
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}
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}
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@ -631,6 +656,14 @@ struct BuildRoadToolbarWindow : Window {
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CMD_REMOVE_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_road) :
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CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound1D);
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break;
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case DDSP_BUILD_BUSSTOP:
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PlaceRoadStop(start_tile, end_tile, (_ctrl_pressed << 5) | RoadTypeToRoadTypes(_cur_roadtype) << 2 | ROADSTOP_BUS, CMD_BUILD_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_station[ROADSTOP_BUS]));
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break;
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case DDSP_BUILD_TRUCKSTOP:
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PlaceRoadStop(start_tile, end_tile, (_ctrl_pressed << 5) | RoadTypeToRoadTypes(_cur_roadtype) << 2 | ROADSTOP_TRUCK, CMD_BUILD_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_station[ROADSTOP_TRUCK]));
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break;
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}
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}
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}
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@ -800,57 +800,62 @@ static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag fl
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}
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/** Checks if a road stop can be built at the given tile.
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* @param tile Location of the stop.
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* @param tile_area Area to check.
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* @param flags Operation to perform.
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* @param invalid_dirs Prohibited directions (set of DiagDirections).
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* @param build_over_road True if trying to build a drive through station over a normal road tile.
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* @param is_drive_through True if trying to build a drive-through station.
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* @param axis Axis of a drive-through road stop.
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* @param rts Road types to build. Bits already built at the tile will be removed.
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* @return The cost in case of success, or an error code if it failed.
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*/
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static CommandCost CheckFlatLandRoadStop(TileIndex tile, DoCommandFlag flags, uint invalid_dirs, bool build_over_road, Axis axis, RoadTypes &rts)
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static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, Axis axis, RoadTypes &rts)
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{
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CommandCost cost(EXPENSES_CONSTRUCTION);
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int allowed_z = -1;
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CommandCost cost = CheckBuildableTile(tile, invalid_dirs, allowed_z);
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if (cost.Failed()) return cost;
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TILE_AREA_LOOP(cur_tile, tile_area) {
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CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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bool build_over_road = is_drive_through && IsNormalRoadTile(cur_tile);
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/* Road bits in the wrong direction. */
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if (build_over_road && (GetAllRoadBits(tile) & (axis == AXIS_X ? ROAD_Y : ROAD_X)) != 0) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
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if (build_over_road && (GetAllRoadBits(cur_tile) & (axis == AXIS_X ? ROAD_Y : ROAD_X)) != 0) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
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RoadTypes cur_rts = IsNormalRoadTile(tile) ? GetRoadTypes(tile) : ROADTYPES_NONE;
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RoadTypes cur_rts = IsNormalRoadTile(cur_tile) ? GetRoadTypes(cur_tile) : ROADTYPES_NONE;
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uint num_roadbits = 0;
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if (build_over_road) {
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/* There is a road, check if we can build road+tram stop over it. */
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if (HasBit(cur_rts, ROADTYPE_ROAD)) {
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Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
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Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD);
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if (road_owner == OWNER_TOWN) {
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if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD);
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} else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE && !CheckOwnership(road_owner)) {
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return CMD_ERROR;
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}
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num_roadbits += CountBits(GetRoadBits(tile, ROADTYPE_ROAD));
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num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_ROAD));
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}
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/* There is a tram, check if we can build road+tram stop over it. */
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if (HasBit(cur_rts, ROADTYPE_TRAM)) {
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Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
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Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM);
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if (!_settings_game.construction.road_stop_on_competitor_road && tram_owner != OWNER_NONE && !CheckOwnership(tram_owner)) {
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return CMD_ERROR;
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}
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num_roadbits += CountBits(GetRoadBits(tile, ROADTYPE_TRAM));
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num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_TRAM));
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}
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/* Do not remove roadtypes! */
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rts |= cur_rts;
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} else {
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CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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}
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uint roadbits_to_build = CountBits(rts) * 2 - num_roadbits;
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cost.AddCost(_price[PR_BUILD_ROAD] * roadbits_to_build);
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}
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return cost;
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}
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@ -1591,9 +1596,10 @@ static RoadStop **FindRoadStopSpot(bool truck_station, Station *st)
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}
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/** Build a bus or truck stop.
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* @param tile Tile to build the stop at.
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* @param tile Northernmost tile of the stop.
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* @param flags Operation to perform.
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* @param p1 Unused.
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* @param p1 bit 0..7: Width of the road stop.
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* bit 8..15: Lenght of the road stop.
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* @param p2 bit 0: 0 For bus stops, 1 for truck stops.
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* bit 1: 0 For normal stops, 1 for drive-through.
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* bit 2..3: The roadtypes.
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@ -1607,7 +1613,6 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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{
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bool type = HasBit(p2, 0);
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bool is_drive_through = HasBit(p2, 1);
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bool build_over_road = is_drive_through && IsNormalRoadTile(tile);
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RoadTypes rts = (RoadTypes)GB(p2, 2, 2);
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StationID station_to_join = GB(p2, 16, 16);
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bool reuse = (station_to_join != NEW_STATION);
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@ -1616,6 +1621,18 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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Owner tram_owner = _current_company;
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Owner road_owner = _current_company;
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uint8 width = (uint8)GB(p1, 0, 8);
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uint8 lenght = (uint8)GB(p1, 8, 8);
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/* Check if the requested road stop is too big */
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if (width > _settings_game.station.station_spread || lenght > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
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/* Check for incorrect width / lenght. */
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if (width == 0 || lenght == 0) return CMD_ERROR;
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/* Check if the first tile and the last tile are valid */
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if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, lenght - 1) == INVALID_TILE) return CMD_ERROR;
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TileArea roadstop_area(tile, width, lenght);
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if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
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if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
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@ -1632,25 +1649,28 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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if (!CheckIfAuthorityAllowsNewStation(tile, flags)) return CMD_ERROR;
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CommandCost cost = CheckFlatLandRoadStop(tile, flags, is_drive_through ? 5 << ddir : 1 << ddir, build_over_road, DiagDirToAxis(ddir), rts);
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if (cost.Failed()) return cost;
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/* Total road stop cost. */
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CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * _price[type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS]);
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CommandCost ret = CheckFlatLandRoadStop(roadstop_area, flags, is_drive_through ? 5 << ddir : 1 << ddir, is_drive_through, DiagDirToAxis(ddir), rts);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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Station *st = NULL;
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CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 5), TileArea(tile, 1, 1), &st);
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ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 5), roadstop_area, &st);
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if (ret.Failed()) return ret;
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/* Find a deleted station close to us */
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if (st == NULL && reuse) st = GetClosestDeletedStation(tile);
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/* give us a road stop in the list, and check if something went wrong */
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if (!RoadStop::CanAllocateItem()) return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
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/* Check if this number of road stops can be allocated. */
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if (!RoadStop::CanAllocateItem(roadstop_area.w * roadstop_area.h)) return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
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if (st != NULL) {
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if (st->owner != _current_company) {
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return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION);
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}
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if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR;
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if (!st->rect.BeforeAddRect(roadstop_area.tile, roadstop_area.w, roadstop_area.h, StationRect::ADD_TEST)) return CMD_ERROR;
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} else {
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/* allocate and initialize new station */
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if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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@ -1667,33 +1687,36 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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}
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}
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cost.AddCost(_price[type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS]);
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if (flags & DC_EXEC) {
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RoadStop *road_stop = new RoadStop(tile);
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/* Insert into linked list of RoadStops */
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/* Check every tile in the area. */
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TILE_AREA_LOOP(cur_tile, roadstop_area) {
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RoadStop *road_stop = new RoadStop(cur_tile);
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/* Insert into linked list of RoadStops. */
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RoadStop **currstop = FindRoadStopSpot(type, st);
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*currstop = road_stop;
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if (type) {
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st->truck_station.Add(tile);
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st->truck_station.Add(cur_tile);
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} else {
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st->bus_station.Add(tile);
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st->bus_station.Add(cur_tile);
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}
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/* initialize an empty station */
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st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, tile);
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/* Initialize an empty station. */
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st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, cur_tile);
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st->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
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st->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY);
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RoadStopType rs_type = type ? ROADSTOP_TRUCK : ROADSTOP_BUS;
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if (is_drive_through) {
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MakeDriveThroughRoadStop(tile, st->owner, road_owner, tram_owner, st->index, rs_type, rts, DiagDirToAxis(ddir));
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MakeDriveThroughRoadStop(cur_tile, st->owner, road_owner, tram_owner, st->index, rs_type, rts, DiagDirToAxis(ddir));
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road_stop->MakeDriveThrough();
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} else {
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MakeRoadStop(tile, st->owner, st->index, rs_type, rts, ddir);
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MakeRoadStop(cur_tile, st->owner, st->index, rs_type, rts, ddir);
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}
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}
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}
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if (st != NULL) {
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st->UpdateVirtCoord();
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UpdateStationAcceptance(st, false);
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st->RecomputeIndustriesNear();
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@ -109,6 +109,8 @@ enum ViewportDragDropSelectionProcess {
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DDSP_PLACE_ROAD_X_DIR, ///< Road placement (X axis)
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DDSP_PLACE_ROAD_Y_DIR, ///< Road placement (Y axis)
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DDSP_PLACE_AUTOROAD, ///< Road placement (auto)
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DDSP_BUILD_BUSSTOP, ///< Road stop placement (buses)
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DDSP_BUILD_TRUCKSTOP, ///< Road stop placement (trucks)
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};
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#endif /* VIEWPORT_TYPE_H */
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