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Codechange: fix vehicle intro date logic

pull/14015/head^2
Tabytac 2025-04-17 08:55:47 +01:00
parent 5d061bf1f6
commit 703e9ac8ea
1 changed files with 3 additions and 2 deletions

View File

@ -737,8 +737,9 @@ void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ym
/* Don't randomise the start-date in the first two years after gamestart to ensure availability
* of engines in early starting games.
* Note: TTDP uses fixed 1922 */
if (_settings_game.vehicle.vehicle_intro_randomisation) {
e->intro_date = ei->base_intro <= TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro;
TimerGameCalendar::Date begin_random_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1);
if (_settings_game.vehicle.vehicle_intro_randomisation && ei->base_intro > begin_random_date) {
e->intro_date = static_cast<TimerGameCalendar::Date>(GB(r, 0, 9)) + ei->base_intro;
} else {
e->intro_date = ei->base_intro;
}