mirror of https://github.com/OpenTTD/OpenTTD
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
parent
597380e099
commit
6f201ce4a8
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@ -363,9 +363,8 @@ DEF_CONSOLE_CMD(ConLoad)
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if (GetAbstractFileType(item->type) == FT_SAVEGAME) {
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if (GetAbstractFileType(item->type) == FT_SAVEGAME) {
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_switch_mode = SM_LOAD_GAME;
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_switch_mode = SM_LOAD_GAME;
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_file_to_saveload.SetMode(item->type);
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_file_to_saveload.SetMode(item->type);
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_file_to_saveload.SetName(FiosBrowseTo(item));
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strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
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_file_to_saveload.SetTitle(item->title);
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strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
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} else {
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} else {
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IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
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IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
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}
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}
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@ -537,9 +537,8 @@ public:
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if (this->selected != NULL && !_load_check_data.HasErrors()) {
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if (this->selected != NULL && !_load_check_data.HasErrors()) {
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const char *name = FiosBrowseTo(this->selected);
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const char *name = FiosBrowseTo(this->selected);
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_file_to_saveload.SetMode(this->selected->type);
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_file_to_saveload.SetMode(this->selected->type);
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_file_to_saveload.SetName(name);
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strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
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_file_to_saveload.SetTitle(this->selected->title);
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strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
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if (this->abstract_filetype == FT_HEIGHTMAP) {
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if (this->abstract_filetype == FT_HEIGHTMAP) {
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delete this;
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delete this;
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@ -602,8 +601,8 @@ public:
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} else {
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} else {
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assert(this->abstract_filetype == FT_HEIGHTMAP);
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assert(this->abstract_filetype == FT_HEIGHTMAP);
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_file_to_saveload.SetMode(file->type);
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_file_to_saveload.SetMode(file->type);
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strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
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_file_to_saveload.SetName(name);
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strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
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_file_to_saveload.SetTitle(file->title);
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delete this;
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delete this;
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ShowHeightmapLoad();
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ShowHeightmapLoad();
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@ -618,7 +618,7 @@ int openttd_main(int argc, char *argv[])
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case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
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case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
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case 'g':
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case 'g':
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if (mgo.opt != NULL) {
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if (mgo.opt != NULL) {
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strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
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_file_to_saveload.SetName(mgo.opt);
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bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
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bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
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_switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
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_switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
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_file_to_saveload.SetMode(FOP_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE);
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_file_to_saveload.SetMode(FOP_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE);
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@ -2932,6 +2932,24 @@ void FileToSaveLoad::SetMode(FileOperation fop, AbstractFileType aft, DetailedFi
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this->abstract_ftype = aft;
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this->abstract_ftype = aft;
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}
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}
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/**
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* Set the name of the file.
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* @param name Name of the file.
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*/
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void FileToSaveLoad::SetName(const char *name)
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{
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strecpy(this->name, name, lastof(this->name));
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}
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/**
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* Set the title of the file.
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* @param title Title of the file.
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*/
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void FileToSaveLoad::SetTitle(const char *title)
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{
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strecpy(this->title, title, lastof(this->title));
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}
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#if 0
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#if 0
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/**
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/**
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* Function to get the type of the savegame by looking at the file header.
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* Function to get the type of the savegame by looking at the file header.
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@ -32,6 +32,8 @@ struct FileToSaveLoad {
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void SetMode(FiosType ft);
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void SetMode(FiosType ft);
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void SetMode(FileOperation fop, AbstractFileType aft, DetailedFileType dft);
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void SetMode(FileOperation fop, AbstractFileType aft, DetailedFileType dft);
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void SetName(const char *name);
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void SetTitle(const char *title);
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};
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};
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/** Types of save games. */
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/** Types of save games. */
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