mirror of https://github.com/OpenTTD/OpenTTD
(svn r952) -A tiny insignificant fix for a toyland industry gfx
-Added table\sprites.h to VS.NET project filerelease/0.4.5
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14a025a6bf
commit
6e49b85703
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@ -229,7 +229,7 @@ static void IndustryDrawTileProc3(TileInfo *ti)
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AddChildSpriteScreen(0x128B, 5,
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AddChildSpriteScreen(0x128B, 5,
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_industry_anim_offs_2[_map3_lo[ti->tile]]);
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_industry_anim_offs_2[_map3_lo[ti->tile]]);
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}
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}
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AddChildSpriteScreen(0x30B928A, 3, 67);
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AddChildSpriteScreen(4746, 3, 67);
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}
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}
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static void IndustryDrawTileProc4(TileInfo *ti)
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static void IndustryDrawTileProc4(TileInfo *ti)
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@ -2654,6 +2654,9 @@
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<File
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<File
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RelativePath="table\roadveh.h">
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RelativePath="table\roadveh.h">
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</File>
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</File>
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<File
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RelativePath=".\table\sprites.h">
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</File>
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<File
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<File
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RelativePath="table\station_land.h">
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RelativePath="table\station_land.h">
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</File>
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</File>
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