mirror of https://github.com/OpenTTD/OpenTTD
(svn r15970) -Codechange: make it possible to resolve a single address into multiple sockets.
parent
82f8badc07
commit
6db7f15b3a
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@ -87,7 +87,7 @@ const sockaddr_storage *NetworkAddress::GetAddress()
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* bothered to implement the specifications and allow '0' as value
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* that means "don't care whether it is SOCK_STREAM or SOCK_DGRAM".
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*/
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this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, ResolveLoopProc);
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this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, NULL, ResolveLoopProc);
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}
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return &this->address;
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}
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@ -146,7 +146,7 @@ bool NetworkAddress::IsInNetmask(char *netmask)
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return true;
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}
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SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, LoopProc func)
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SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func)
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{
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struct addrinfo *ai;
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struct addrinfo hints;
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@ -159,6 +159,9 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, LoopProc fun
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char port_name[6];
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seprintf(port_name, lastof(port_name), "%u", this->GetPort());
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/* Setting both hostname to NULL and port to 0 is not allowed.
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* As port 0 means bind to any port, the other must mean that
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* we want to bind to 'all' IPs. */
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if (this->address_length == 0 && StrEmpty(this->hostname)) {
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strecpy(this->hostname, this->address.ss_family == AF_INET ? "0.0.0.0" : "::", lastof(this->hostname));
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}
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@ -174,10 +177,16 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, LoopProc fun
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sock = func(runp);
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if (sock == INVALID_SOCKET) continue;
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this->address_length = runp->ai_addrlen;
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assert(sizeof(this->address) >= runp->ai_addrlen);
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memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
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break;
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if (sockets == NULL) {
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this->address_length = runp->ai_addrlen;
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assert(sizeof(this->address) >= runp->ai_addrlen);
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memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
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break;
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}
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NetworkAddress addr(runp->ai_addr, runp->ai_addrlen);
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(*sockets)[addr] = sock;
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sock = INVALID_SOCKET;
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}
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freeaddrinfo (ai);
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@ -215,7 +224,7 @@ SOCKET NetworkAddress::Connect()
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{
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DEBUG(net, 1, "Connecting to %s", this->GetAddressAsString());
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return this->Resolve(0, SOCK_STREAM, AI_ADDRCONFIG, ConnectLoopProc);
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return this->Resolve(0, SOCK_STREAM, AI_ADDRCONFIG, NULL, ConnectLoopProc);
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}
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/**
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@ -231,7 +240,9 @@ static SOCKET ListenLoopProc(addrinfo *runp)
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return INVALID_SOCKET;
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}
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if (!SetNoDelay(sock)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
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if (runp->ai_socktype == SOCK_STREAM && !SetNoDelay(sock)) {
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DEBUG(net, 1, "Setting TCP_NODELAY failed");
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}
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int on = 1;
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/* The (const char*) cast is needed for windows!! */
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@ -262,9 +273,9 @@ static SOCKET ListenLoopProc(addrinfo *runp)
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return sock;
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}
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SOCKET NetworkAddress::Listen(int family, int socktype)
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SOCKET NetworkAddress::Listen(int family, int socktype, SocketList *sockets)
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{
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return this->Resolve(family, socktype, AI_ADDRCONFIG | AI_PASSIVE, ListenLoopProc);
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return this->Resolve(family, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
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}
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#endif /* ENABLE_NETWORK */
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@ -10,10 +10,11 @@
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#include "os_abstraction.h"
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#include "config.h"
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#include "../../string_func.h"
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#include "../../core/smallvec_type.hpp"
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#include "../../core/smallmap_type.hpp"
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class NetworkAddress;
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typedef SmallVector<NetworkAddress, 4> NetworkAddressList;
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typedef SmallMap<NetworkAddress, SOCKET, 4> SocketList;
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/**
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* Wrapper for (un)resolved network addresses; there's no reason to transform
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@ -38,10 +39,11 @@ private:
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* @param family the type of 'protocol' (IPv4, IPv6)
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* @param socktype the type of socket (TCP, UDP, etc)
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* @param flags the flags to send to getaddrinfo
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* @param sockets the list of sockets to add the sockets to
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* @param func the inner working while looping over the address info
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* @return the resolved socket or INVALID_SOCKET.
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*/
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SOCKET Resolve(int family, int socktype, int flags, LoopProc func);
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SOCKET Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func);
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public:
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/**
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* Create a network address based on a resolved IP and port
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@ -217,9 +219,10 @@ public:
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* Make the given socket listen.
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* @param family the type of 'protocol' (IPv4, IPv6)
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* @param socktype the type of socket (TCP, UDP, etc)
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* @return the listening socket or INVALID_SOCKET.
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* @param sockets the list of sockets to add the sockets to
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* @return the socket (if sockets != NULL)
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*/
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SOCKET Listen(int family, int socktype);
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SOCKET Listen(int family, int socktype, SocketList *sockets = NULL);
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};
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#endif /* ENABLE_NETWORK */
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