mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Remove Game::GetGameInstance() (duplicate of Game::GetInstance()) (#13901)
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ff08a22aa4
commit
6bf405eb18
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@ -64,11 +64,6 @@ public:
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*/
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*/
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static void NewEvent(class ScriptEvent *event);
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static void NewEvent(class ScriptEvent *event);
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/**
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* Get the current GameScript instance.
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*/
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static class GameInstance *GetGameInstance() { return Game::instance.get(); }
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/**
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/**
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* Get the current GameInfo.
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* Get the current GameInfo.
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*/
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*/
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@ -94,8 +94,8 @@ void GameInstance::Died()
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*/
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*/
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void CcGame(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
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void CcGame(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
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{
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{
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if (Game::GetGameInstance()->DoCommandCallback(result, data, std::move(result_data), cmd)) {
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if (Game::GetInstance()->DoCommandCallback(result, data, std::move(result_data), cmd)) {
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Game::GetGameInstance()->Continue();
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Game::GetInstance()->Continue();
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}
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}
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}
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}
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@ -1311,7 +1311,7 @@ void ShowScriptDebugWindowIfScriptError()
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}
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}
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}
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}
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GameInstance *g = Game::GetGameInstance();
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GameInstance *g = Game::GetInstance();
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if (g != nullptr && g->IsDead()) {
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if (g != nullptr && g->IsDead()) {
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ShowScriptDebugWindow(OWNER_DEITY);
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ShowScriptDebugWindow(OWNER_DEITY);
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}
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}
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