mirror of https://github.com/OpenTTD/OpenTTD
(svn r25018) -Codechange: Move SmallMapWindow declaration to header (fonsinchen)
parent
dcf3df65d3
commit
6b68956969
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@ -14,20 +14,17 @@
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#include "industry.h"
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#include "station_map.h"
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#include "landscape.h"
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#include "window_gui.h"
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#include "tree_map.h"
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#include "viewport_func.h"
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#include "town.h"
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#include "blitter/factory.hpp"
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#include "tunnelbridge_map.h"
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#include "strings_func.h"
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#include "core/endian_func.hpp"
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#include "vehicle_base.h"
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#include "sound_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "widgets/smallmap_widget.h"
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#include "smallmap_gui.h"
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#include "table/strings.h"
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@ -64,18 +61,6 @@ static const uint8 PC_WATER = 0xCA; ///< Dark blue palette colour for
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*/
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#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
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/** Structure for holding relevant data for legends in small map */
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struct LegendAndColour {
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uint8 colour; ///< Colour of the item on the map.
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StringID legend; ///< String corresponding to the coloured item.
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IndustryType type; ///< Type of industry. Only valid for industry entries.
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uint8 height; ///< Height in tiles. Only valid for height legend entries.
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CompanyID company; ///< Company to display. Only valid for company entries of the owner legend.
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bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour.
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bool end; ///< This is the end of the list.
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bool col_break; ///< Perform a column break and go further at the next column.
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};
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/** Legend text giving the colours to look for on the minimap */
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static LegendAndColour _legend_land_contours[] = {
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/* The colours for the following values are set at BuildLandLegend() based on each colour scheme. */
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@ -569,43 +554,7 @@ static const byte _vehicle_type_colours[6] = {
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};
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/** Class managing the smallmap window. */
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class SmallMapWindow : public Window {
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/** Types of legends in the #WID_SM_LEGEND widget. */
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enum SmallMapType {
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SMT_CONTOUR,
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SMT_VEHICLES,
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SMT_INDUSTRY,
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SMT_ROUTES,
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SMT_VEGETATION,
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SMT_OWNER,
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};
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/** Available kinds of zoomlevel changes. */
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enum ZoomLevelChange {
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ZLC_INITIALIZE, ///< Initialize zoom level.
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ZLC_ZOOM_OUT, ///< Zoom out.
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ZLC_ZOOM_IN, ///< Zoom in.
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};
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static SmallMapType map_type; ///< Currently displayed legends.
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static bool show_towns; ///< Display town names in the smallmap.
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static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
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static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
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uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
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uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget.
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int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
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int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
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int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
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int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
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static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
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static const uint BLINK_PERIOD = 0x0F; ///< highlight blinking interval
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uint8 refresh; ///< refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks
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inline Point SmallmapRemapCoords(int x, int y) const
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inline Point SmallMapWindow::SmallmapRemapCoords(int x, int y) const
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{
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Point pt;
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pt.x = (y - x) * 2;
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@ -619,7 +568,7 @@ class SmallMapWindow : public Window {
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* @param tile_y Y coordinate of the tile.
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* @return Position to draw on.
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*/
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inline Point RemapTile(int tile_x, int tile_y) const
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inline Point SmallMapWindow::RemapTile(int tile_x, int tile_y) const
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{
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int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
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int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
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@ -643,7 +592,7 @@ class SmallMapWindow : public Window {
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* @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
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* @note The #subscroll offset is already accounted for.
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*/
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inline Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
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inline Point SmallMapWindow::PixelToTile(int px, int py, int *sub, bool add_sub) const
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{
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if (add_sub) px += this->subscroll; // Total horizontal offset.
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@ -675,7 +624,7 @@ class SmallMapWindow : public Window {
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* @param sub [out] Value of #subscroll needed.
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* @return #scroll_x, #scroll_y values.
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*/
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Point ComputeScroll(int tx, int ty, int x, int y, int *sub)
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Point SmallMapWindow::ComputeScroll(int tx, int ty, int x, int y, int *sub)
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{
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assert(x >= 0 && y >= 0);
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@ -703,7 +652,7 @@ class SmallMapWindow : public Window {
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* @param zoom_pt Position to keep fixed while zooming.
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* @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
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*/
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void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
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void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
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{
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static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
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static const int MIN_ZOOM_INDEX = 0;
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@ -749,7 +698,7 @@ class SmallMapWindow : public Window {
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* @param ta Tile area to investigate.
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* @return Colours to display.
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*/
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inline uint32 GetTileColours(const TileArea &ta) const
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inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
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{
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int importance = 0;
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TileIndex tile = INVALID_TILE; // Position of the most important tile.
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@ -800,7 +749,7 @@ class SmallMapWindow : public Window {
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* @param blitter current blitter
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* @note If pixel position is below \c 0, skip drawing.
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*/
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void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
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void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
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{
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void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
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uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
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@ -840,7 +789,7 @@ class SmallMapWindow : public Window {
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* @param dpi the part of the smallmap to be drawn into
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* @param blitter current blitter
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*/
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void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
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void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
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{
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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@ -879,7 +828,7 @@ class SmallMapWindow : public Window {
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* Adds town names to the smallmap.
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* @param dpi the part of the smallmap to be drawn into
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*/
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void DrawTowns(const DrawPixelInfo *dpi) const
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void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
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{
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const Town *t;
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FOR_ALL_TOWNS(t) {
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@ -900,34 +849,10 @@ class SmallMapWindow : public Window {
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}
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}
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/**
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* Draws vertical part of map indicator
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* @param x X coord of left/right border of main viewport
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* @param y Y coord of top border of main viewport
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* @param y2 Y coord of bottom border of main viewport
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*/
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static inline void DrawVertMapIndicator(int x, int y, int y2)
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{
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GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
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GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
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}
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/**
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* Draws horizontal part of map indicator
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* @param x X coord of left border of main viewport
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* @param x2 X coord of right border of main viewport
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* @param y Y coord of top/bottom border of main viewport
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*/
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static inline void DrawHorizMapIndicator(int x, int x2, int y)
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{
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GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
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GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
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}
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/**
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* Adds map indicators to the smallmap.
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*/
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void DrawMapIndicators() const
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void SmallMapWindow::DrawMapIndicators() const
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{
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/* Find main viewport. */
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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@ -958,7 +883,7 @@ class SmallMapWindow : public Window {
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*
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* @param dpi pointer to pixel to write onto
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*/
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void DrawSmallMap(DrawPixelInfo *dpi) const
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void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi) const
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *old_dpi;
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@ -1019,7 +944,7 @@ class SmallMapWindow : public Window {
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/**
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* Function to set up widgets depending on the information being shown on the smallmap.
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*/
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void SetupWidgetData()
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void SmallMapWindow::SetupWidgetData()
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{
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StringID legend_tooltip;
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StringID enable_all_tooltip;
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@ -1054,10 +979,7 @@ class SmallMapWindow : public Window {
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this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
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}
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public:
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uint min_number_of_columns; ///< Minimal number of columns in legends.
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SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
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SmallMapWindow::SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
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{
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_smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
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this->InitNested(desc, window_number);
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@ -1074,36 +996,18 @@ public:
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this->SmallMapCenterOnCurrentPos();
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}
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/**
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* Compute minimal required width of the legends.
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* @return Minimally needed width for displaying the smallmap legends in pixels.
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*/
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inline uint GetMinLegendWidth() const
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{
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return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
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}
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/**
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* Return number of columns that can be displayed in \a width pixels.
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* @return Number of columns to display.
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*/
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inline uint GetNumberColumnsLegend(uint width) const
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{
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return width / this->column_width;
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}
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/**
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* Compute height given a number of columns.
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* @param num_columns Number of columns.
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* @return Needed height for displaying the smallmap legends in pixels.
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*/
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uint GetLegendHeight(uint num_columns) const
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uint SmallMapWindow::GetLegendHeight(uint num_columns) const
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{
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uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), num_columns));
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return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
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}
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virtual void SetStringParameters(int widget) const
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/* virtual */ void SmallMapWindow::SetStringParameters(int widget) const
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{
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switch (widget) {
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case WID_SM_CAPTION:
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@ -1112,7 +1016,7 @@ public:
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}
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}
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virtual void OnInit()
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/* virtual */ void SmallMapWindow::SmallMapWindow::OnInit()
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{
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uint min_width = 0;
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this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
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this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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}
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virtual void OnPaint()
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/* virtual */ void SmallMapWindow::OnPaint()
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{
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if (this->map_type == SMT_OWNER) {
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for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
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@ -1175,7 +1079,7 @@ public:
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this->DrawWidgets();
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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/* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case WID_SM_MAP: {
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* Select a new map type.
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* @param map_type New map type.
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*/
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void SwitchMapType(SmallMapType map_type)
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void SmallMapWindow::SwitchMapType(SmallMapType map_type)
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{
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this->RaiseWidget(this->map_type + WID_SM_CONTOUR);
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this->map_type = map_type;
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@ -1272,7 +1176,7 @@ public:
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* @param pt Mouse position.
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* @return Legend item under the mouse.
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*/
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int GetPositionOnLegend(Point pt)
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int SmallMapWindow::GetPositionOnLegend(Point pt)
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{
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const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
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uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
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return (column * number_of_rows) + line;
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}
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virtual void OnMouseOver(Point pt, int widget)
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/* virtual */ void SmallMapWindow::OnMouseOver(Point pt, int widget)
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{
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IndustryType new_highlight = INVALID_INDUSTRYTYPE;
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if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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/* virtual */ void SmallMapWindow::OnClick(Point pt, int widget, int click_count)
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{
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/* User clicked something, notify the industry chain window to stop sending newly selected industries. */
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InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
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* - data = 1: Companies have changed.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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/* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope)
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{
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if (!gui_scope) return;
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switch (data) {
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this->SetDirty();
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}
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virtual bool OnRightClick(Point pt, int widget)
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/* virtual */ bool SmallMapWindow::OnRightClick(Point pt, int widget)
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{
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if (widget != WID_SM_MAP || _scrolling_viewport) return false;
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return true;
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}
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virtual void OnMouseWheel(int wheel)
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/* virtual */ void SmallMapWindow::OnMouseWheel(int wheel)
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{
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if (_settings_client.gui.scrollwheel_scrolling == 0) {
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const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
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}
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}
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virtual void OnTick()
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/* virtual */ void SmallMapWindow::OnTick()
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{
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/* Update the window every now and then */
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if (--this->refresh != 0) return;
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@ -1531,7 +1435,7 @@ public:
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* @param sy Proposed new #scroll_y
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* @param sub Proposed new #subscroll
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*/
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void SetNewScroll(int sx, int sy, int sub)
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void SmallMapWindow::SetNewScroll(int sx, int sy, int sub)
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{
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const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP);
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Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2);
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this->subscroll = sub;
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}
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virtual void OnScroll(Point delta)
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/* virtual */ void SmallMapWindow::OnScroll(Point delta)
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{
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_cursor.fix_at = true;
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this->SetDirty();
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}
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void SmallMapCenterOnCurrentPos()
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void SmallMapWindow::SmallMapCenterOnCurrentPos()
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{
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
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this->SetNewScroll(sxy.x, sxy.y, sub);
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this->SetDirty();
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}
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};
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SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
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bool SmallMapWindow::show_towns = true;
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@ -12,9 +12,150 @@
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#ifndef SMALLMAP_GUI_H
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#define SMALLMAP_GUI_H
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#include "industry_type.h"
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#include "window_gui.h"
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#include "strings_func.h"
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#include "blitter/factory.hpp"
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#include "widgets/smallmap_widget.h"
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void BuildIndustriesLegend();
|
||||
void ShowSmallMap();
|
||||
void BuildLandLegend();
|
||||
void BuildOwnerLegend();
|
||||
|
||||
/** Structure for holding relevant data for legends in small map */
|
||||
struct LegendAndColour {
|
||||
uint8 colour; ///< Colour of the item on the map.
|
||||
StringID legend; ///< String corresponding to the coloured item.
|
||||
IndustryType type; ///< Type of industry. Only valid for industry entries.
|
||||
uint8 height; ///< Height in tiles. Only valid for height legend entries.
|
||||
CompanyID company; ///< Company to display. Only valid for company entries of the owner legend.
|
||||
bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour.
|
||||
bool end; ///< This is the end of the list.
|
||||
bool col_break; ///< Perform a column break and go further at the next column.
|
||||
};
|
||||
|
||||
/** Class managing the smallmap window. */
|
||||
class SmallMapWindow : public Window {
|
||||
protected:
|
||||
/** Types of legends in the #WID_SM_LEGEND widget. */
|
||||
enum SmallMapType {
|
||||
SMT_CONTOUR,
|
||||
SMT_VEHICLES,
|
||||
SMT_INDUSTRY,
|
||||
SMT_ROUTES,
|
||||
SMT_VEGETATION,
|
||||
SMT_OWNER,
|
||||
};
|
||||
|
||||
/** Available kinds of zoomlevel changes. */
|
||||
enum ZoomLevelChange {
|
||||
ZLC_INITIALIZE, ///< Initialize zoom level.
|
||||
ZLC_ZOOM_OUT, ///< Zoom out.
|
||||
ZLC_ZOOM_IN, ///< Zoom in.
|
||||
};
|
||||
|
||||
static SmallMapType map_type; ///< Currently displayed legends.
|
||||
static bool show_towns; ///< Display town names in the smallmap.
|
||||
|
||||
static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
|
||||
static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
|
||||
static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
|
||||
static const uint BLINK_PERIOD = 0x0F; ///< highlight blinking interval
|
||||
|
||||
uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
|
||||
uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget.
|
||||
|
||||
int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
|
||||
int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
|
||||
int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
|
||||
int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
|
||||
|
||||
uint8 refresh; ///< Refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks.
|
||||
|
||||
Point SmallmapRemapCoords(int x, int y) const;
|
||||
|
||||
/**
|
||||
* Draws vertical part of map indicator
|
||||
* @param x X coord of left/right border of main viewport
|
||||
* @param y Y coord of top border of main viewport
|
||||
* @param y2 Y coord of bottom border of main viewport
|
||||
*/
|
||||
static inline void DrawVertMapIndicator(int x, int y, int y2)
|
||||
{
|
||||
GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
|
||||
GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws horizontal part of map indicator
|
||||
* @param x X coord of left border of main viewport
|
||||
* @param x2 X coord of right border of main viewport
|
||||
* @param y Y coord of top/bottom border of main viewport
|
||||
*/
|
||||
static inline void DrawHorizMapIndicator(int x, int x2, int y)
|
||||
{
|
||||
GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
|
||||
GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
|
||||
}
|
||||
|
||||
void DrawMapIndicators() const;
|
||||
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const;
|
||||
void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const;
|
||||
void DrawTowns(const DrawPixelInfo *dpi) const;
|
||||
void DrawSmallMap(DrawPixelInfo *dpi) const;
|
||||
|
||||
Point RemapTile(int tile_x, int tile_y) const;
|
||||
Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const;
|
||||
Point ComputeScroll(int tx, int ty, int x, int y, int *sub);
|
||||
void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt);
|
||||
void SetupWidgetData();
|
||||
uint32 GetTileColours(const TileArea &ta) const;
|
||||
|
||||
int GetPositionOnLegend(Point pt);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
uint min_number_of_columns; ///< Minimal number of columns in legends.
|
||||
|
||||
SmallMapWindow(const WindowDesc *desc, int window_number);
|
||||
|
||||
/**
|
||||
* Compute minimal required width of the legends.
|
||||
* @return Minimally needed width for displaying the smallmap legends in pixels.
|
||||
*/
|
||||
inline uint GetMinLegendWidth() const
|
||||
{
|
||||
return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return number of columns that can be displayed in \a width pixels.
|
||||
* @return Number of columns to display.
|
||||
*/
|
||||
inline uint GetNumberColumnsLegend(uint width) const
|
||||
{
|
||||
return width / this->column_width;
|
||||
}
|
||||
|
||||
uint GetLegendHeight(uint num_columns) const;
|
||||
|
||||
void SwitchMapType(SmallMapType map_type);
|
||||
void SetNewScroll(int sx, int sy, int sub);
|
||||
void SmallMapCenterOnCurrentPos();
|
||||
|
||||
virtual void SetStringParameters(int widget) const;
|
||||
virtual void OnInit();
|
||||
virtual void OnPaint();
|
||||
virtual void DrawWidget(const Rect &r, int widget) const;
|
||||
virtual void OnClick(Point pt, int widget, int click_count);
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true);
|
||||
virtual bool OnRightClick(Point pt, int widget);
|
||||
virtual void OnMouseWheel(int wheel);
|
||||
virtual void OnTick();
|
||||
virtual void OnScroll(Point delta);
|
||||
virtual void OnMouseOver(Point pt, int widget);
|
||||
};
|
||||
|
||||
#endif /* SMALLMAP_GUI_H */
|
||||
|
|
Loading…
Reference in New Issue