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Codechange: simplify the validation logic when adding tiles

pull/12259/head
Rubidium 2024-03-10 14:25:22 +01:00
parent 4dc99fc8d9
commit 6b613957d8
1 changed files with 4 additions and 17 deletions

View File

@ -17,11 +17,6 @@
#include "safeguards.h"
#if defined(_MSC_VER)
/* Why the hell is that not in all MSVC headers?? */
extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
#endif
/* static */ uint Map::log_x; ///< 2^_map_log_x == _map_size_x
/* static */ uint Map::log_y; ///< 2^_map_log_y == _map_size_y
/* static */ uint Map::size_x; ///< Size of the map along the X
@ -75,19 +70,11 @@ TileIndex TILE_ADD(TileIndex tile, TileIndexDiff offset, std::source_location lo
if (dx >= (int)Map::SizeX() / 2) dx -= Map::SizeX();
int dy = (offset - dx) / (int)Map::SizeX();
uint x = TileX(tile) + dx;
uint y = TileY(tile) + dy;
if (x >= Map::SizeX() || y >= Map::SizeY()) {
std::string message = fmt::format("TILE_ADD when adding 0x{:04X} and 0x{:04X} failed",
tile, offset);
#if !defined(_MSC_VER)
fmt::print(stderr, "{}:{}:{} {}\n", location.file_name(), location.line(), location.column(), message);
#else
_assert(message.data(), (char*)location.file_name(), location.line());
#endif
}
uint32_t x = TileX(tile) + dx;
uint32_t y = TileY(tile) + dy;
assert(x < Map::SizeX());
assert(y < Map::SizeY());
assert(TileXY(x, y) == Map::WrapToMap(tile + offset));
return TileXY(x, y);