mirror of https://github.com/OpenTTD/OpenTTD
(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitterrelease/0.6
parent
68c369ea98
commit
6b101cc177
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@ -958,6 +958,44 @@
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RelativePath=".\..\src\ai\trolly\trolly.cpp">
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</File>
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</Filter>
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<Filter
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Name="Blitters"
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Filter="">
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<File
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RelativePath=".\..\src\blitter\8bpp_debug.cpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_debug.hpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_optimized.cpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_optimized.hpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_slow.cpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_slow.hpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\blitter.hpp">
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</File>
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</Filter>
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<Filter
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Name="Sprite loaders"
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Filter="">
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<File
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RelativePath=".\..\src\spriteloader\grf.cpp">
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</File>
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<File
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RelativePath=".\..\src\spriteloader\grf.hpp">
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</File>
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<File
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RelativePath=".\..\src\spriteloader\spriteloader.hpp">
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</File>
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</Filter>
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<Filter
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Name="NewGRF"
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Filter="">
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@ -952,7 +952,7 @@
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>
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</File>
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<File
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RelativePath="..\src\newgrf_industries.h"
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RelativePath=".\..\src\newgrf_industries.h"
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>
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</File>
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<File
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@ -1500,6 +1500,54 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Blitters"
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>
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<File
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RelativePath=".\..\src\blitter\8bpp_debug.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_debug.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_optimized.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_optimized.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_slow.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_slow.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\blitter.hpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Sprite loaders"
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>
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<File
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RelativePath=".\..\src\spriteloader\grf.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\spriteloader\grf.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\spriteloader\spriteloader.hpp"
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>
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</File>
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</Filter>
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<Filter
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Name="NewGRF"
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>
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@ -1532,7 +1580,7 @@
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>
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</File>
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<File
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RelativePath="..\src\newgrf_industries.cpp"
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RelativePath=".\..\src\newgrf_industries.cpp"
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>
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</File>
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<File
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14
source.list
14
source.list
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@ -290,6 +290,20 @@ ai/trolly/pathfinder.cpp
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ai/trolly/shared.cpp
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ai/trolly/trolly.cpp
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# Blitters
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blitter/8bpp_debug.cpp
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blitter/8bpp_debug.hpp
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blitter/8bpp_optimized.cpp
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blitter/8bpp_optimized.hpp
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blitter/8bpp_slow.cpp
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blitter/8bpp_slow.hpp
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blitter/blitter.hpp
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# Sprite loaders
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spriteloader/grf.cpp
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spriteloader/grf.hpp
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spriteloader/spriteloader.hpp
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# NewGRF
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newgrf.cpp
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newgrf_canal.cpp
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@ -0,0 +1,53 @@
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#include "../stdafx.h"
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#include "../zoom.hpp"
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#include "../gfx.h"
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#include "../functions.h"
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#include "8bpp_debug.hpp"
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static FBlitter_8bppDebug iFBlitter_8bppDebug;
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extern void* AllocSprite(size_t);
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void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const byte *src, *src_line;
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Pixel8 *dst, *dst_line;
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/* Find where to start reading in the source sprite */
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src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
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dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
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for (int y = 0; y < bp->height; y++) {
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dst = dst_line;
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dst_line += bp->pitch;
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src = src_line;
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src_line += bp->sprite_width * ScaleByZoom(1, zoom);
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for (int x = 0; x < bp->width; x++) {
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if (*src != 0) *dst = *src;
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dst++;
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src += ScaleByZoom(1, zoom);
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}
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assert(src <= src_line);
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}
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}
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Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite)
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{
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Sprite *dest_sprite;
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dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
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dest_sprite->height = sprite->height;
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dest_sprite->width = sprite->width;
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dest_sprite->x_offs = sprite->x_offs;
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dest_sprite->y_offs = sprite->y_offs;
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/* Write a random color as sprite; this makes debugging really easy */
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uint color = InteractiveRandom() % 150 + 2;
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for (int i = 0; i < sprite->height * sprite->width; i++) {
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dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : color;
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}
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return dest_sprite;
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}
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@ -0,0 +1,30 @@
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/* $Id$ */
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/** @file debug.hpp */
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#ifndef BLITTER_8BPP_DEBUG_HPP
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#define BLITTER_8BPP_DEBUG_HPP
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#include "blitter.hpp"
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typedef Pixel Pixel8;
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class Blitter_8bppDebug : public Blitter {
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public:
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uint8 GetScreenDepth() { return 8; }
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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Sprite *Encode(SpriteLoader::Sprite *sprite);
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};
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class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
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public:
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/* virtual */ const char *GetName() { return "8bpp-debug"; }
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/* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
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};
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#endif /* BLITTER_8BPP_DEBUG_HPP */
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@ -0,0 +1,199 @@
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#include "../stdafx.h"
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#include "../zoom.hpp"
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#include "../gfx.h"
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#include "../debug.h"
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#include "8bpp_optimized.hpp"
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static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
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extern void* AllocSprite(size_t);
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void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const byte *src, *src_next;
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Pixel8 *dst, *dst_line;
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uint offset = 0;
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/* Find the offset of this zoom-level */
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offset = ((const byte *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8;
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/* Find where to start reading in the source sprite */
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src = (const byte *)bp->sprite + offset;
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dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
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/* Skip over the top lines in the source image */
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for (int y = 0; y < bp->skip_top; y++) {
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uint trans, pixels;
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for (;;) {
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trans = *src++;
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pixels = *src++;
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if (trans == 0 && pixels == 0) break;
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src += pixels;
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}
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}
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src_next = src;
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for (int y = 0; y < bp->height; y++) {
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dst = dst_line;
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dst_line += bp->pitch;
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uint skip_left = bp->skip_left;
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int width = bp->width;
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for (;;) {
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src = src_next;
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uint8 trans = *src++;
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uint8 pixels = *src++;
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src_next = src + pixels;
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if (trans == 0 && pixels == 0) break;
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if (width <= 0) continue;
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if (skip_left != 0) {
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if (skip_left < trans) {
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trans -= skip_left;
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skip_left = 0;
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} else {
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skip_left -= trans;
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trans = 0;
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}
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if (skip_left < pixels) {
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src += skip_left;
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pixels -= skip_left;
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skip_left = 0;
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} else {
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src += pixels;
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skip_left -= pixels;
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pixels = 0;
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}
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}
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if (skip_left != 0) continue;
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/* Skip transparent pixels */
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dst += trans;
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width -= trans;
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if (width <= 0) continue;
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if (pixels > width) pixels = width;
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width -= pixels;
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switch (mode) {
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case BM_COLOUR_REMAP:
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for (uint x = 0; x < pixels; x++) {
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if (bp->remap[*src] != 0) *dst = bp->remap[*src];
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dst++; src++;
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}
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break;
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case BM_TRANSPARENT:
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for (uint x = 0; x < pixels; x++) {
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*dst = bp->remap[*dst];
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dst++; src++;
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}
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break;
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default:
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memcpy(dst, src, pixels);
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dst += pixels; src += pixels;
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break;
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}
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}
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}
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}
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Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
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{
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Sprite *dest_sprite;
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byte *temp_dst;
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uint memory = 0;
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uint index = 0;
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/* Make memory for all zoom-levels */
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memory += (int)ZOOM_LVL_END * sizeof(uint16);
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for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
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memory += UnScaleByZoom(sprite->height, (ZoomLevel)i) * UnScaleByZoom(sprite->width, (ZoomLevel)i);
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index += 2;
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}
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/* We have no idea how much memory we really need, so just guess something */
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memory *= 5;
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temp_dst = MallocT<byte>(memory);
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/* Make the sprites per zoom-level */
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for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
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/* Store the scaled image */
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const SpriteLoader::CommonPixel *src;
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/* Store the index table */
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temp_dst[i * 2] = index & 0xFF;
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temp_dst[i * 2 + 1] = (index >> 8) & 0xFF;
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byte *dst = &temp_dst[index];
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for (int y = 0; y < UnScaleByZoom(sprite->height, (ZoomLevel)i); y++) {
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uint trans = 0;
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uint pixels = 0;
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uint last_color = 0;
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uint count_index = 0;
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src = &sprite->data[ScaleByZoom(y, (ZoomLevel)i) * sprite->width];
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for (int x = 0; x < UnScaleByZoom(sprite->width, (ZoomLevel)i); x++) {
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uint color = 0;
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int count = 0;
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/* Get the color keeping in mind the zoom-level */
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for (int j = 0; j < ScaleByZoom(1, (ZoomLevel)i); j++) {
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if (src->m != 0) { color = src->m; count++; }
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src++;
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}
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/* If more than 12.5% of the pixels are non-transparent, make thisone non-transparent too */
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if (count < ScaleByZoom(1, (ZoomLevel)i) / 8) color = 0;
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if (last_color == 0 || color == 0) {
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if (count_index != 0) {
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/* Write how many non-transparent bytes we get */
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temp_dst[count_index] = pixels;
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pixels = 0;
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count_index = 0;
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}
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/* As long as we find transparency bytes, keep counting */
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if (color == 0) {
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last_color = 0;
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trans++;
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continue;
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}
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/* No longer transparency, so write the amount of transparent bytes */
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*dst = trans;
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dst++; index++;
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trans = 0;
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/* Reserve a byte for the pixel counter */
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count_index = index;
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dst++; index++;
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}
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last_color = color;
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pixels++;
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*dst = color;
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dst++; index++;
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}
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if (count_index != 0) temp_dst[count_index] = pixels;
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/* Write line-ending */
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*dst = 0; dst++; index++;
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*dst = 0; dst++; index++;
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}
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}
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/* Safety check, to make sure we guessed the size correctly */
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assert(index < memory);
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/* Allocate the exact amount of memory we need */
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dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + index);
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dest_sprite->height = sprite->height;
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dest_sprite->width = sprite->width;
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dest_sprite->x_offs = sprite->x_offs;
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dest_sprite->y_offs = sprite->y_offs;
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memcpy(dest_sprite->data, temp_dst, index);
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return dest_sprite;
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}
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@ -0,0 +1,30 @@
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/* $Id$ */
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/** @file 8bpp_nice.hpp */
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#ifndef BLITTER_8BPP_OPTIMIZED_HPP
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#define BLITTER_8BPP_OPTIMIZED_HPP
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#include "blitter.hpp"
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typedef Pixel Pixel8;
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class Blitter_8bppOptimized : public Blitter {
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public:
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uint8 GetScreenDepth() { return 8; }
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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Sprite *Encode(SpriteLoader::Sprite *sprite);
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};
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class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
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public:
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/* virtual */ const char *GetName() { return "8bpp-optimzed"; }
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/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
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};
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#endif /* BLITTER_8BPP_OPTIMIZED_HPP */
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@ -0,0 +1,65 @@
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#include "../stdafx.h"
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#include "../zoom.hpp"
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#include "../gfx.h"
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#include "8bpp_slow.hpp"
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static FBlitter_8bppSimple iFBlitter_8bppSimple;
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extern void* AllocSprite(size_t);
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void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const byte *src, *src_line;
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Pixel8 *dst, *dst_line;
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/* Find where to start reading in the source sprite */
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src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
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dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
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for (int y = 0; y < bp->height; y++) {
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dst = dst_line;
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dst_line += bp->pitch;
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src = src_line;
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src_line += bp->sprite_width * ScaleByZoom(1, zoom);
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for (int x = 0; x < bp->width; x++) {
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uint color = 0;
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switch (mode) {
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case BM_COLOUR_REMAP:
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color = bp->remap[*src];
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break;
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case BM_TRANSPARENT:
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if (*src != 0) color = bp->remap[*dst];
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break;
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default:
|
||||
color = *src;
|
||||
break;
|
||||
}
|
||||
if (color != 0) *dst = color;
|
||||
dst++;
|
||||
src += ScaleByZoom(1, zoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite)
|
||||
{
|
||||
Sprite *dest_sprite;
|
||||
dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
|
||||
|
||||
dest_sprite->height = sprite->height;
|
||||
dest_sprite->width = sprite->width;
|
||||
dest_sprite->x_offs = sprite->x_offs;
|
||||
dest_sprite->y_offs = sprite->y_offs;
|
||||
|
||||
/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
|
||||
for (int i = 0; i < sprite->height * sprite->width; i++) {
|
||||
dest_sprite->data[i] = sprite->data[i].m;
|
||||
}
|
||||
|
||||
return dest_sprite;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
/* $Id$ */
|
||||
|
||||
/** @file 8bpp.hpp */
|
||||
|
||||
#ifndef BLITTER_8BPP_SIMPLE_HPP
|
||||
#define BLITTER_8BPP_SIMPLE_HPP
|
||||
|
||||
#include "blitter.hpp"
|
||||
|
||||
typedef Pixel Pixel8;
|
||||
|
||||
class Blitter_8bppSimple : public Blitter {
|
||||
public:
|
||||
uint8 GetScreenDepth() { return 8; }
|
||||
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
|
||||
Sprite *Encode(SpriteLoader::Sprite *sprite);
|
||||
};
|
||||
|
||||
class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
|
||||
public:
|
||||
/* virtual */ const char *GetName() { return "8bpp-simple"; }
|
||||
|
||||
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
|
||||
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
|
||||
};
|
||||
|
||||
#endif /* BLITTER_8BPP_SIMPLE_HPP */
|
|
@ -0,0 +1,168 @@
|
|||
/* $Id$ */
|
||||
|
||||
/** @file blitter.hpp */
|
||||
|
||||
#ifndef BLITTER_HPP
|
||||
#define BLITTER_HPP
|
||||
|
||||
#include "../spriteloader/spriteloader.hpp"
|
||||
#include "../spritecache.h"
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
enum BlitterMode {
|
||||
BM_NORMAL,
|
||||
BM_COLOUR_REMAP,
|
||||
BM_TRANSPARENT,
|
||||
};
|
||||
|
||||
/**
|
||||
* How all blitters should look like. Extend this class to make your own.
|
||||
*/
|
||||
class Blitter {
|
||||
public:
|
||||
struct BlitterParams {
|
||||
const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
|
||||
const byte *remap; ///< XXX -- Temporary storage for remap array
|
||||
|
||||
int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
|
||||
int width, height; ///< The width and height in pixels that needs to be drawn to dst
|
||||
int sprite_width; ///< Real width of the sprite
|
||||
int sprite_height; ///< Real height of the sprite
|
||||
int left, top; ///< The offset in the 'dst' in pixels to start drawing
|
||||
|
||||
void *dst; ///< Destination buffer
|
||||
int pitch; ///< The pitch of the destination buffer
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the screen depth this blitter works for.
|
||||
* This is either: 8, 16, 24 or 32.
|
||||
*/
|
||||
virtual uint8 GetScreenDepth() = 0;
|
||||
|
||||
/**
|
||||
* Draw an image to the screen, given an amount of params defined above.
|
||||
*/
|
||||
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
|
||||
|
||||
/**
|
||||
* Convert a sprite from the loader to our own format.
|
||||
*/
|
||||
virtual Sprite *Encode(SpriteLoader::Sprite *sprite) = 0;
|
||||
|
||||
virtual ~Blitter() { }
|
||||
};
|
||||
|
||||
/**
|
||||
* The base factory, keeping track of all blitters.
|
||||
*/
|
||||
class BlitterFactoryBase {
|
||||
private:
|
||||
char *name;
|
||||
typedef std::map<std::string, BlitterFactoryBase *> Blitters;
|
||||
|
||||
static Blitters &GetBlitters()
|
||||
{
|
||||
static Blitters &s_blitters = *new Blitters();
|
||||
return s_blitters;
|
||||
}
|
||||
|
||||
static Blitter **GetActiveBlitter()
|
||||
{
|
||||
static Blitter *s_blitter = NULL;
|
||||
return &s_blitter;
|
||||
}
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Register a blitter internally, based on his name.
|
||||
* @param name the name of the blitter.
|
||||
* @note an assert() will be trigger if 2 blitters with the same name try to register.
|
||||
*/
|
||||
void RegisterBlitter(const char *name)
|
||||
{
|
||||
/* Don't register nameless Blitters */
|
||||
if (name == NULL) return;
|
||||
|
||||
this->name = strdup(name);
|
||||
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
|
||||
assert(P.second);
|
||||
}
|
||||
|
||||
public:
|
||||
BlitterFactoryBase() :
|
||||
name(NULL)
|
||||
{}
|
||||
|
||||
virtual ~BlitterFactoryBase() { if (this->name != NULL) GetBlitters().erase(this->name); free(this->name); }
|
||||
|
||||
/**
|
||||
* Find the requested blitter and return his class.
|
||||
* @param name the blitter to select.
|
||||
* @post Sets the blitter so GetCurrentBlitter() returns it too.
|
||||
*/
|
||||
static Blitter *SelectBlitter(const char *name)
|
||||
{
|
||||
if (GetBlitters().size() == 0) return NULL;
|
||||
|
||||
Blitters::iterator it = GetBlitters().begin();
|
||||
for (; it != GetBlitters().end(); it++) {
|
||||
BlitterFactoryBase *b = (*it).second;
|
||||
if (strcasecmp(name, b->name) == 0) {
|
||||
Blitter *newb = b->CreateInstance();
|
||||
*GetActiveBlitter() = newb;
|
||||
return newb;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current active blitter (always set by calling SelectBlitter).
|
||||
*/
|
||||
static Blitter *GetCurrentBlitter()
|
||||
{
|
||||
return *GetActiveBlitter();
|
||||
}
|
||||
|
||||
|
||||
static char *GetBlittersInfo(char *p, const char *last)
|
||||
{
|
||||
p += snprintf(p, last - p, "List of blitters:\n");
|
||||
Blitters::iterator it = GetBlitters().begin();
|
||||
for (; it != GetBlitters().end(); it++) {
|
||||
BlitterFactoryBase *b = (*it).second;
|
||||
p += snprintf(p, last - p, "%18s: %s\n", b->name, b->GetDescription());
|
||||
}
|
||||
p += snprintf(p, last - p, "\n");
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a nice description of the blitter-class.
|
||||
*/
|
||||
virtual const char *GetDescription() = 0;
|
||||
|
||||
/**
|
||||
* Create an instance of this Blitter-class.
|
||||
*/
|
||||
virtual Blitter *CreateInstance() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* A template factory, so ->GetName() works correctly. This because else some compiler will complain.
|
||||
*/
|
||||
template <class T>
|
||||
class BlitterFactory: public BlitterFactoryBase {
|
||||
public:
|
||||
BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
|
||||
|
||||
/**
|
||||
* Get the long, human readable, name for the Blitter-class.
|
||||
*/
|
||||
const char *GetName();
|
||||
};
|
||||
|
||||
#endif /* BLITTER_HPP */
|
|
@ -399,7 +399,6 @@ const Sprite *GetGlyph(FontSize size, WChar key)
|
|||
|
||||
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
|
||||
sprite = (Sprite*)calloc(width * height + 8, 1);
|
||||
sprite->info = 1;
|
||||
sprite->width = width;
|
||||
sprite->height = height;
|
||||
sprite->x_offs = slot->bitmap_left;
|
||||
|
|
286
src/gfx.cpp
286
src/gfx.cpp
|
@ -19,6 +19,7 @@
|
|||
#include "genworld.h"
|
||||
#include "debug.h"
|
||||
#include "zoom.hpp"
|
||||
#include "blitter/blitter.hpp"
|
||||
|
||||
#ifdef _DEBUG
|
||||
bool _dbg_screen_rect;
|
||||
|
@ -45,14 +46,7 @@ int _pal_last_dirty;
|
|||
Colour _cur_palette[256];
|
||||
byte _stringwidth_table[FS_END][224];
|
||||
|
||||
enum BlitterMode {
|
||||
BM_NORMAL,
|
||||
BM_COLOUR_REMAP,
|
||||
BM_TRANSPARENT,
|
||||
};
|
||||
|
||||
template <BlitterMode Tmode>
|
||||
static inline void GfxMainBlitter(const Sprite *sprite, int x, int y);
|
||||
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode);
|
||||
|
||||
FontSize _cur_fontsize;
|
||||
static FontSize _last_fontsize;
|
||||
|
@ -683,7 +677,7 @@ skip_cont:;
|
|||
if (IsPrintable(c)) {
|
||||
if (x >= dpi->left + dpi->width) goto skip_char;
|
||||
if (x + 26 >= dpi->left) {
|
||||
GfxMainBlitter<BM_COLOUR_REMAP>(GetGlyph(size, c), x, y);
|
||||
GfxMainBlitter(GetGlyph(size, c), x, y, BM_COLOUR_REMAP);
|
||||
}
|
||||
x += GetCharacterWidth(size, c);
|
||||
} else if (c == '\n') { // newline = {}
|
||||
|
@ -720,269 +714,81 @@ void DrawSprite(SpriteID img, SpriteID pal, int x, int y)
|
|||
{
|
||||
if (HASBIT(img, PALETTE_MODIFIER_TRANSPARENT)) {
|
||||
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
|
||||
GfxMainBlitter<BM_TRANSPARENT>(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y);
|
||||
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT);
|
||||
} else if (pal != PAL_NONE) {
|
||||
_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
|
||||
GfxMainBlitter<BM_COLOUR_REMAP>(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y);
|
||||
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP);
|
||||
} else {
|
||||
GfxMainBlitter<BM_NORMAL>(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y);
|
||||
GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL);
|
||||
}
|
||||
}
|
||||
|
||||
struct BlitterParams {
|
||||
int start_x, start_y;
|
||||
const byte *sprite;
|
||||
Pixel *dst;
|
||||
int width, height;
|
||||
int width_org;
|
||||
int pitch;
|
||||
};
|
||||
|
||||
template <BlitterMode Tmode, ZoomLevel Tzoom>
|
||||
static inline void GfxBlitZoomUncomp(BlitterParams *bp)
|
||||
{
|
||||
const byte *src = bp->sprite + bp->start_y * bp->width_org + bp->start_x;
|
||||
Pixel *dst = bp->dst;
|
||||
int height = bp->height;
|
||||
int width = bp->width;
|
||||
int i;
|
||||
|
||||
assert(height > 0);
|
||||
assert(width > 0);
|
||||
|
||||
height = UnScaleByZoom(height, Tzoom);
|
||||
|
||||
switch (Tmode) {
|
||||
case BM_COLOUR_REMAP: {
|
||||
const byte *ctab = _color_remap_ptr;
|
||||
|
||||
for (; height != 0; height--) {
|
||||
for (i = 0; i != UnScaleByZoom(width, Tzoom); i++) {
|
||||
byte b = ctab[src[ScaleByZoom(i, Tzoom)]];
|
||||
|
||||
if (b != 0) dst[i] = b;
|
||||
}
|
||||
src += ScaleByZoom(bp->width_org, Tzoom);
|
||||
dst += bp->pitch;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_TRANSPARENT: {
|
||||
const byte *ctab = _color_remap_ptr;
|
||||
|
||||
for (; height != 0; height--) {
|
||||
for (i = 0; i != UnScaleByZoom(width, Tzoom); i++)
|
||||
if (src[ScaleByZoom(i, Tzoom)] != 0) dst[i] = ctab[dst[i]];
|
||||
src += ScaleByZoom(bp->width_org, Tzoom);
|
||||
dst += bp->pitch;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
for (; height != 0; height--) {
|
||||
for (i = 0; i != UnScaleByZoom(width, Tzoom); i++)
|
||||
if (src[ScaleByZoom(i, Tzoom)] != 0) dst[i] = src[ScaleByZoom(i, Tzoom)];
|
||||
src += ScaleByZoom(bp->width_org, Tzoom);
|
||||
dst += bp->pitch;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
template <BlitterMode Tmode, ZoomLevel Tzoom>
|
||||
static inline void GfxBlitTileZoom(BlitterParams *bp)
|
||||
{
|
||||
const byte *src_o = bp->sprite;
|
||||
const byte *src;
|
||||
int num, skip;
|
||||
byte done;
|
||||
Pixel *dst;
|
||||
const byte *ctab;
|
||||
|
||||
src_o += ReadLE16Aligned(src_o + bp->start_y * 2);
|
||||
|
||||
for (;;) {
|
||||
do {
|
||||
done = src_o[0];
|
||||
num = done & 0x7F;
|
||||
skip = src_o[1];
|
||||
src = src_o + 2;
|
||||
src_o += num + 2;
|
||||
|
||||
dst = bp->dst;
|
||||
|
||||
if (Tzoom >= ZOOM_LVL_OUT_2X && (skip & 1)) {
|
||||
skip += 1;
|
||||
src += 1;
|
||||
num -= 1;
|
||||
if (num <= 0) continue;
|
||||
}
|
||||
|
||||
if (Tzoom >= ZOOM_LVL_OUT_4X && (skip & 2)) {
|
||||
skip += 2;
|
||||
src += 2;
|
||||
num -= 2;
|
||||
if (num <= 0) continue;
|
||||
}
|
||||
|
||||
if (Tzoom >= ZOOM_LVL_OUT_8X && (skip & 4)) {
|
||||
skip += 4;
|
||||
src += 4;
|
||||
num -= 4;
|
||||
if (num <= 0) continue;
|
||||
}
|
||||
|
||||
if (Tzoom >= ZOOM_LVL_OUT_16X && (skip & 8)) {
|
||||
skip += 8;
|
||||
src += 8;
|
||||
num -= 8;
|
||||
if (num <= 0) continue;
|
||||
}
|
||||
|
||||
if ( (skip -= bp->start_x) > 0) {
|
||||
dst += UnScaleByZoom(skip, Tzoom);
|
||||
} else {
|
||||
src -= skip;
|
||||
num += skip;
|
||||
if (num <= 0) continue;
|
||||
skip = 0;
|
||||
}
|
||||
|
||||
skip = skip + num - bp->width;
|
||||
if (skip > 0) {
|
||||
num -= skip;
|
||||
if (num <= 0) continue;
|
||||
}
|
||||
|
||||
num = UnScaleByZoom(num, Tzoom);
|
||||
|
||||
switch (Tmode) {
|
||||
case BM_COLOUR_REMAP:
|
||||
ctab = _color_remap_ptr;
|
||||
for (; num != 0; num--) {
|
||||
*dst = ctab[*src];
|
||||
dst++;
|
||||
src += ScaleByZoom(1, Tzoom);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
ctab = _color_remap_ptr;
|
||||
for (; num != 0; num--) {
|
||||
*dst = ctab[*dst];
|
||||
dst++;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
if (Tzoom == ZOOM_LVL_NORMAL) {
|
||||
memcpy(dst, src, num);
|
||||
} else {
|
||||
for (; num != 0; num--) {
|
||||
*dst = *src;
|
||||
dst++;
|
||||
src += ScaleByZoom(1, Tzoom);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
} while (!(done & 0x80));
|
||||
|
||||
bp->dst += bp->pitch;
|
||||
if (--bp->height == 0) return;
|
||||
|
||||
for (int i = 0; i < ScaleByZoom(1, Tzoom) - 1; i++) {
|
||||
do {
|
||||
done = src_o[0];
|
||||
src_o += (done & 0x7F) + 2;
|
||||
} while (!(done & 0x80));
|
||||
if (--bp->height == 0) return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <BlitterMode Tmode>
|
||||
static inline void GfxMainBlitter(const Sprite *sprite, int x, int y)
|
||||
static inline void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
|
||||
{
|
||||
const DrawPixelInfo *dpi = _cur_dpi;
|
||||
int start_x, start_y;
|
||||
BlitterParams bp;
|
||||
int zoom_mask = ~(ScaleByZoom(1, dpi->zoom) - 1);
|
||||
Blitter::BlitterParams bp;
|
||||
|
||||
/* decode sprite header */
|
||||
/* Move to the correct offset */
|
||||
x += sprite->x_offs;
|
||||
y += sprite->y_offs;
|
||||
bp.width_org = bp.width = sprite->width;
|
||||
bp.height = sprite->height;
|
||||
|
||||
/* Copy the main data directly from the sprite */
|
||||
bp.sprite = sprite->data;
|
||||
bp.sprite_width = sprite->width;
|
||||
bp.sprite_height = sprite->height;
|
||||
bp.width = UnScaleByZoom(sprite->width, dpi->zoom);
|
||||
bp.height = UnScaleByZoom(sprite->height, dpi->zoom);
|
||||
bp.top = 0;
|
||||
bp.left = 0;
|
||||
bp.skip_left = 0;
|
||||
bp.skip_top = 0;
|
||||
bp.dst = dpi->dst_ptr;
|
||||
bp.pitch = dpi->pitch;
|
||||
bp.remap = _color_remap_ptr;
|
||||
|
||||
assert(bp.height > 0);
|
||||
assert(bp.width > 0);
|
||||
assert(sprite->width > 0);
|
||||
assert(sprite->height > 0);
|
||||
|
||||
start_y = 0;
|
||||
if (dpi->zoom > ZOOM_LVL_NORMAL) {
|
||||
start_y += bp.height & ~zoom_mask;
|
||||
bp.height &= zoom_mask;
|
||||
if (bp.height == 0) return;
|
||||
y &= zoom_mask;
|
||||
}
|
||||
if (bp.width <= 0) return;
|
||||
if (bp.height <= 0) return;
|
||||
|
||||
if ( (y -= dpi->top) < 0) {
|
||||
bp.height += y;
|
||||
y -= dpi->top;
|
||||
/* Check for top overflow */
|
||||
if (y < 0) {
|
||||
bp.height -= -UnScaleByZoom(y, dpi->zoom);
|
||||
if (bp.height <= 0) return;
|
||||
start_y -= y;
|
||||
bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
|
||||
y = 0;
|
||||
} else {
|
||||
bp.dst += bp.pitch * UnScaleByZoom(y, dpi->zoom);
|
||||
bp.top = UnScaleByZoom(y, dpi->zoom);
|
||||
}
|
||||
bp.start_y = start_y;
|
||||
|
||||
if ( (y = y + bp.height - dpi->height) > 0) {
|
||||
bp.height -= y;
|
||||
/* Check for bottom overflow */
|
||||
y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
|
||||
if (y > 0) {
|
||||
bp.height -= UnScaleByZoom(y, dpi->zoom);
|
||||
if (bp.height <= 0) return;
|
||||
}
|
||||
|
||||
start_x = 0;
|
||||
x &= zoom_mask;
|
||||
if ( (x -= dpi->left) < 0) {
|
||||
bp.width += x;
|
||||
x -= dpi->left;
|
||||
/* Check for left overflow */
|
||||
if (x < 0) {
|
||||
bp.width -= -UnScaleByZoom(x, dpi->zoom);
|
||||
if (bp.width <= 0) return;
|
||||
start_x -= x;
|
||||
bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
|
||||
x = 0;
|
||||
} else {
|
||||
bp.left = UnScaleByZoom(x, dpi->zoom);
|
||||
}
|
||||
bp.start_x = start_x;
|
||||
bp.dst += UnScaleByZoom(x, dpi->zoom);
|
||||
|
||||
if ( (x = x + bp.width - dpi->width) > 0) {
|
||||
bp.width -= x;
|
||||
/* Check for right overflow */
|
||||
x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
|
||||
if (x > 0) {
|
||||
bp.width -= UnScaleByZoom(x, dpi->zoom);
|
||||
if (bp.width <= 0) return;
|
||||
}
|
||||
|
||||
if (sprite->info & 8) {
|
||||
switch (dpi->zoom) {
|
||||
case ZOOM_LVL_NORMAL: GfxBlitTileZoom<Tmode, ZOOM_LVL_NORMAL>(&bp); break;
|
||||
case ZOOM_LVL_OUT_2X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_2X>(&bp); break;
|
||||
case ZOOM_LVL_OUT_4X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_4X>(&bp); break;
|
||||
case ZOOM_LVL_OUT_8X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_8X>(&bp); break;
|
||||
case ZOOM_LVL_OUT_16X: GfxBlitTileZoom<Tmode, ZOOM_LVL_OUT_16X>(&bp); break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
} else {
|
||||
switch (dpi->zoom) {
|
||||
case ZOOM_LVL_NORMAL: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_NORMAL>(&bp); break;
|
||||
case ZOOM_LVL_OUT_2X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_2X>(&bp); break;
|
||||
case ZOOM_LVL_OUT_4X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_4X>(&bp); break;
|
||||
case ZOOM_LVL_OUT_8X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_8X>(&bp); break;
|
||||
case ZOOM_LVL_OUT_16X: GfxBlitZoomUncomp<Tmode, ZOOM_LVL_OUT_16X>(&bp); break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
|
||||
}
|
||||
|
||||
void DoPaletteAnimations();
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
#include "newgrf_commons.h"
|
||||
#include "player_face.h"
|
||||
#include "group.h"
|
||||
#include "blitter/blitter.hpp"
|
||||
|
||||
#include "bridge_map.h"
|
||||
#include "clear_map.h"
|
||||
|
@ -85,6 +86,8 @@ extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
|
|||
extern Player* DoStartupNewPlayer(bool is_ai);
|
||||
extern void ShowOSErrorBox(const char *buf);
|
||||
|
||||
const char *_default_blitter = "8bpp-optimzed";
|
||||
|
||||
/* TODO: usrerror() for errors which are not of an internal nature but
|
||||
* caused by the user, i.e. missing files or fatal configuration errors.
|
||||
* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
|
||||
|
@ -159,6 +162,7 @@ static void showhelp()
|
|||
" -v drv = Set video driver (see below)\n"
|
||||
" -s drv = Set sound driver (see below) (param bufsize,hz)\n"
|
||||
" -m drv = Set music driver (see below)\n"
|
||||
" -b drv = Set the blitter to use (see below)\n"
|
||||
" -r res = Set resolution (for instance 800x600)\n"
|
||||
" -h = Display this help text\n"
|
||||
" -t year = Set starting year\n"
|
||||
|
@ -183,6 +187,9 @@ static void showhelp()
|
|||
|
||||
p = GetDriverList(p, lastof(buf));
|
||||
|
||||
/* List the blitters */
|
||||
p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
|
||||
|
||||
/* ShowInfo put output to stderr, but version information should go
|
||||
* to stdout; this is the only exception */
|
||||
#if !defined(WIN32) && !defined(WIN64)
|
||||
|
@ -350,7 +357,7 @@ int ttd_main(int argc, char *argv[])
|
|||
{
|
||||
int i;
|
||||
const char *optformat;
|
||||
char musicdriver[32], sounddriver[32], videodriver[32];
|
||||
char musicdriver[32], sounddriver[32], videodriver[32], blitter[32];
|
||||
int resolution[2] = {0, 0};
|
||||
Year startyear = INVALID_YEAR;
|
||||
uint generation_seed = GENERATE_NEW_SEED;
|
||||
|
@ -364,7 +371,7 @@ int ttd_main(int argc, char *argv[])
|
|||
uint16 dedicated_port = 0;
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
musicdriver[0] = sounddriver[0] = videodriver[0] = '\0';
|
||||
musicdriver[0] = sounddriver[0] = videodriver[0] = blitter[0] = '\0';
|
||||
|
||||
_game_mode = GM_MENU;
|
||||
_switch_mode = SM_MENU;
|
||||
|
@ -376,7 +383,7 @@ int ttd_main(int argc, char *argv[])
|
|||
* a letter means: it accepts that param (e.g.: -h)
|
||||
* a ':' behind it means: it need a param (e.g.: -m<driver>)
|
||||
* a '::' behind it means: it can optional have a param (e.g.: -d<debug>) */
|
||||
optformat = "m:s:v:hD::n::eit:d::r:g::G:c:xl:"
|
||||
optformat = "m:s:v:b:hD::n::eit:d::r:g::G:c:xl:"
|
||||
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
|
||||
"f"
|
||||
#endif
|
||||
|
@ -389,6 +396,7 @@ int ttd_main(int argc, char *argv[])
|
|||
case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
|
||||
case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
|
||||
case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
|
||||
case 'b': ttd_strlcpy(blitter, mgo.opt, sizeof(blitter)); break;
|
||||
#if defined(ENABLE_NETWORK)
|
||||
case 'D':
|
||||
strcpy(musicdriver, "null");
|
||||
|
@ -461,6 +469,7 @@ int ttd_main(int argc, char *argv[])
|
|||
if (!StrEmpty(musicdriver)) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
|
||||
if (!StrEmpty(sounddriver)) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
|
||||
if (!StrEmpty(videodriver)) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
|
||||
if (StrEmpty(blitter)) ttd_strlcpy(blitter, _default_blitter, sizeof(blitter));
|
||||
if (resolution[0] != 0) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
|
||||
if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear;
|
||||
if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed;
|
||||
|
@ -500,6 +509,9 @@ int ttd_main(int argc, char *argv[])
|
|||
/* Initialize game palette */
|
||||
GfxInitPalettes();
|
||||
|
||||
DEBUG(misc, 1, "Loading blitter '%s'...", blitter);
|
||||
if (BlitterFactoryBase::SelectBlitter(blitter) == NULL)
|
||||
error("Failed to select requested blitter '%s'; does it exist?", blitter);
|
||||
DEBUG(driver, 1, "Loading drivers...");
|
||||
LoadDriver(SOUND_DRIVER, _ini_sounddriver);
|
||||
LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
|
||||
|
|
|
@ -1258,7 +1258,7 @@ static const SettingDescGlobVarList _misc_settings[] = {
|
|||
SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
|
||||
SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL),
|
||||
#endif
|
||||
SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 2, 1, 64, 0, STR_NULL, NULL),
|
||||
SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL),
|
||||
SDTG_END()
|
||||
};
|
||||
|
||||
|
|
|
@ -11,10 +11,11 @@
|
|||
#include "table/sprites.h"
|
||||
#include "fileio.h"
|
||||
#include "helpers.hpp"
|
||||
#include "spriteloader/grf.hpp"
|
||||
#include "blitter/blitter.hpp"
|
||||
|
||||
|
||||
/* Default of 2MB spritecache */
|
||||
uint _sprite_cache_size = 2;
|
||||
/* Default of 4MB spritecache */
|
||||
uint _sprite_cache_size = 4;
|
||||
|
||||
|
||||
struct SpriteCache {
|
||||
|
@ -115,12 +116,10 @@ bool SpriteExists(SpriteID id)
|
|||
return GetSpriteCache(id)->file_pos != 0;
|
||||
}
|
||||
|
||||
static void* AllocSprite(size_t);
|
||||
void* AllocSprite(size_t);
|
||||
|
||||
static void* ReadSprite(SpriteCache *sc, SpriteID id)
|
||||
{
|
||||
uint num;
|
||||
byte type;
|
||||
uint32 file_pos = sc->file_pos;
|
||||
|
||||
DEBUG(sprite, 9, "Load sprite %d", id);
|
||||
|
@ -135,49 +134,28 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id)
|
|||
|
||||
FioSeekToFile(file_pos);
|
||||
|
||||
num = FioReadWord();
|
||||
type = FioReadByte();
|
||||
/* Read the size and type */
|
||||
int num = FioReadWord();
|
||||
byte type = FioReadByte();
|
||||
/* Type 0xFF indicates either a colormap or some other non-sprite info */
|
||||
if (type == 0xFF) {
|
||||
byte* dest = (byte*)AllocSprite(num);
|
||||
byte *dest = (byte *)AllocSprite(num);
|
||||
|
||||
sc->ptr = dest;
|
||||
FioReadBlock(dest, num);
|
||||
|
||||
return dest;
|
||||
} else {
|
||||
uint height = FioReadByte();
|
||||
uint width = FioReadWord();
|
||||
Sprite* sprite;
|
||||
byte* dest;
|
||||
|
||||
num = (type & 0x02) ? width * height : num - 8;
|
||||
sprite = (Sprite*)AllocSprite(sizeof(*sprite) + num);
|
||||
sc->ptr = sprite;
|
||||
sprite->info = type;
|
||||
sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug
|
||||
sprite->width = width;
|
||||
sprite->x_offs = FioReadWord();
|
||||
sprite->y_offs = FioReadWord();
|
||||
|
||||
dest = sprite->data;
|
||||
while (num > 0) {
|
||||
int8 i = FioReadByte();
|
||||
|
||||
if (i >= 0) {
|
||||
num -= i;
|
||||
for (; i > 0; --i) *dest++ = FioReadByte();
|
||||
} else {
|
||||
const byte* rel = dest - (((i & 7) << 8) | FioReadByte());
|
||||
|
||||
i = -(i >> 3);
|
||||
num -= i;
|
||||
|
||||
for (; i > 0; --i) *dest++ = *rel++;
|
||||
}
|
||||
}
|
||||
|
||||
return sprite;
|
||||
}
|
||||
|
||||
SpriteLoaderGrf sprite_loader;
|
||||
SpriteLoader::Sprite sprite;
|
||||
|
||||
if (!sprite_loader.LoadSprite(&sprite, file_pos)) return NULL;
|
||||
if (id == 142) sprite.height = 10; // Compensate for a TTD bug
|
||||
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite);
|
||||
free(sprite.data);
|
||||
|
||||
return sc->ptr;
|
||||
}
|
||||
|
||||
|
||||
|
@ -348,7 +326,7 @@ static void DeleteEntryFromSpriteCache()
|
|||
}
|
||||
}
|
||||
|
||||
static void* AllocSprite(size_t mem_req)
|
||||
void* AllocSprite(size_t mem_req)
|
||||
{
|
||||
mem_req += sizeof(MemBlock);
|
||||
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#define SPRITECACHE_H
|
||||
|
||||
struct Sprite {
|
||||
byte info;
|
||||
byte height;
|
||||
uint16 width;
|
||||
int16 x_offs;
|
||||
|
|
|
@ -0,0 +1,96 @@
|
|||
#include "../stdafx.h"
|
||||
#include "../gfx.h"
|
||||
#include "../fileio.h"
|
||||
#include "../debug.h"
|
||||
#include "grf.hpp"
|
||||
|
||||
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos)
|
||||
{
|
||||
/* Open the right file and go to the correct position */
|
||||
FioSeekToFile(file_pos);
|
||||
|
||||
/* Read the size and type */
|
||||
int num = FioReadWord();
|
||||
byte type = FioReadByte();
|
||||
|
||||
/* Type 0xFF indicates either a colormap or some other non-sprite info; we do not handle them here */
|
||||
if (type == 0xFF) return false;
|
||||
|
||||
sprite->height = FioReadByte();
|
||||
sprite->width = FioReadWord();
|
||||
sprite->x_offs = FioReadWord();
|
||||
sprite->y_offs = FioReadWord();
|
||||
|
||||
/* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
|
||||
* In case it is uncompressed, the size is 'num' - 8 (header-size). */
|
||||
num = (type & 0x02) ? sprite->width * sprite->height : num - 8;
|
||||
|
||||
/* XXX -- We should use a pre-located memory segment for this, malloc/free is pretty expensive */
|
||||
byte *dest_orig = MallocT<byte>(num);
|
||||
byte *dest = dest_orig;
|
||||
|
||||
/* Read the file, which has some kind of compression */
|
||||
while (num > 0) {
|
||||
int8 code = FioReadByte();
|
||||
|
||||
if (code >= 0) {
|
||||
/* Plain bytes to read */
|
||||
int size = (code == 0) ? 0x80 : code;
|
||||
num -= size;
|
||||
for (; size > 0; size--) {
|
||||
*dest = FioReadByte();
|
||||
dest++;
|
||||
}
|
||||
} else {
|
||||
/* Copy bytes from earlier in the sprite */
|
||||
const uint data_offset = ((code & 7) << 8) | FioReadByte();
|
||||
int size = -(code >> 3);
|
||||
num -= size;
|
||||
for (; size > 0; size--) {
|
||||
*dest = *(dest - data_offset);
|
||||
dest++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assert(num == 0);
|
||||
|
||||
sprite->data = CallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
|
||||
|
||||
/* When there are transparency pixels, this format has an other trick.. decode it */
|
||||
if (type & 0x08) {
|
||||
for (int y = 0; y < sprite->height; y++) {
|
||||
bool last_item = false;
|
||||
/* Look up in the header-table where the real data is stored for this row */
|
||||
int offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2];
|
||||
/* Go to that row */
|
||||
dest = &dest_orig[offset];
|
||||
|
||||
do {
|
||||
SpriteLoader::CommonPixel *data;
|
||||
/* Read the header:
|
||||
* 0 .. 14 - length
|
||||
* 15 - last_item
|
||||
* 16 .. 31 - transparency bytes */
|
||||
last_item = ((*dest) & 0x80) != 0;
|
||||
int length = (*dest++) & 0x7F;
|
||||
int skip = *dest++;
|
||||
|
||||
data = &sprite->data[y * sprite->width + skip];
|
||||
|
||||
for (int x = 0; x < length; x++) {
|
||||
data->m = *dest;
|
||||
dest++;
|
||||
data++;
|
||||
}
|
||||
} while (!last_item);
|
||||
}
|
||||
} else {
|
||||
dest = dest_orig;
|
||||
for (int i = 0; i < sprite->width * sprite->height; i++)
|
||||
sprite->data[i].m = dest[i];
|
||||
}
|
||||
|
||||
free(dest_orig);
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
/* $Id$ */
|
||||
|
||||
/** @file grf.hpp */
|
||||
|
||||
#ifndef SPRITELOADER_GRF_HPP
|
||||
#define SPRITELOADER_GRF_HPP
|
||||
|
||||
#include "spriteloader.hpp"
|
||||
|
||||
class SpriteLoaderGrf : public SpriteLoader {
|
||||
public:
|
||||
/**
|
||||
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
|
||||
*/
|
||||
bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos);
|
||||
};
|
||||
|
||||
#endif /* SPRITELOADER_GRF_HPP */
|
|
@ -0,0 +1,34 @@
|
|||
/* $Id$ */
|
||||
|
||||
/** @file spriteloader.hpp */
|
||||
|
||||
#ifndef SPRITELOADER_HPP
|
||||
#define SPRITELOADER_HPP
|
||||
|
||||
class SpriteLoader {
|
||||
public:
|
||||
struct CommonPixel {
|
||||
uint8 r; ///< Red-channel
|
||||
uint8 g; ///< Green-channel
|
||||
uint8 b; ///< Blue-channel
|
||||
uint8 a; ///< Alpha-channel
|
||||
uint8 m; ///< Remap-channel
|
||||
};
|
||||
|
||||
struct Sprite {
|
||||
uint16 height; ///< Height of the sprite
|
||||
uint16 width; ///< Width of the sprite
|
||||
int16 x_offs; ///< The x-offset of where the sprite will be drawn
|
||||
int16 y_offs; ///< The y-offset of where the sprite will be drawn
|
||||
SpriteLoader::CommonPixel *data; ///< The sprite itself
|
||||
};
|
||||
|
||||
/**
|
||||
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
|
||||
*/
|
||||
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos) = 0;
|
||||
|
||||
virtual ~SpriteLoader() { }
|
||||
};
|
||||
|
||||
#endif /* SPRITELOADER_HPP */
|
|
@ -25,7 +25,7 @@ enum ZoomLevel {
|
|||
ZOOM_LVL_ROADVEH = ZOOM_LVL_NORMAL,
|
||||
ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_NORMAL,
|
||||
|
||||
ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_2X, //! All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
|
||||
ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_2X, ///< All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
|
||||
|
||||
ZOOM_LVL_MIN = ZOOM_LVL_NORMAL,
|
||||
ZOOM_LVL_MAX = ZOOM_LVL_OUT_16X,
|
||||
|
|
Loading…
Reference in New Issue