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(svn r20432) [1.0] -Backport from trunk:

- Fix: Make snow on bridges depend on bridgeheight and make snowyness of bridgeheads depend on the tileheight at the entry [FS#3947] (r20424, r20423, r20422, r20421, r20420)
- Fix: During world generation the snow-mapbits are not yet available, so test the snowline variable directly (as they were before) [FS#4017] (r20418)
release/1.0
rubidium 2010-08-09 21:58:52 +00:00
parent 0ac197a0c5
commit 6999dcab18
8 changed files with 56 additions and 26 deletions

View File

@ -165,20 +165,20 @@ static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
/**
* Get the base wire sprite to use.
*/
static inline SpriteID GetWireBase(TileIndex tile, bool upper_halftile = false)
static inline SpriteID GetWireBase(TileIndex tile, TileContext context = TCX_NORMAL)
{
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
SpriteID wires = GetCustomRailSprite(rti, tile, RTSG_WIRES, upper_halftile);
SpriteID wires = GetCustomRailSprite(rti, tile, RTSG_WIRES, context);
return wires == 0 ? SPR_WIRE_BASE : wires;
}
/**
* Get the base pylon sprite to use.
*/
static inline SpriteID GetPylonBase(TileIndex tile, bool upper_halftile = false)
static inline SpriteID GetPylonBase(TileIndex tile, TileContext context = TCX_NORMAL)
{
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
SpriteID pylons = GetCustomRailSprite(rti, tile, RTSG_PYLONS, upper_halftile);
SpriteID pylons = GetCustomRailSprite(rti, tile, RTSG_PYLONS, context);
return pylons == 0 ? SPR_PYLON_BASE : pylons;
}
@ -300,7 +300,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
AdjustTileh(ti->tile, &tileh[TS_HOME]);
SpriteID pylon_normal = GetPylonBase(ti->tile);
SpriteID pylon_halftile = (halftile_corner != CORNER_INVALID) ? GetPylonBase(ti->tile, true) : pylon_normal;
SpriteID pylon_halftile = (halftile_corner != CORNER_INVALID) ? GetPylonBase(ti->tile, TCX_UPPER_HALFTILE) : pylon_normal;
for (DiagDirection i = DIAGDIR_BEGIN; i < DIAGDIR_END; i++) {
static const uint edge_corners[] = {
@ -439,7 +439,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
SpriteID wire_normal = GetWireBase(ti->tile);
SpriteID wire_halftile = (halftile_corner != CORNER_INVALID) ? GetWireBase(ti->tile, true) : wire_normal;
SpriteID wire_halftile = (halftile_corner != CORNER_INVALID) ? GetWireBase(ti->tile, TCX_UPPER_HALFTILE) : wire_normal;
Track halftile_track;
switch (halftile_corner) {
case CORNER_W: halftile_track = TRACK_LEFT; break;
@ -501,14 +501,14 @@ void DrawCatenaryOnBridge(const TileInfo *ti)
height = GetBridgeHeight(end);
SpriteID wire_base = GetWireBase(start);
SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE);
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset,
IsTransparencySet(TO_CATENARY)
);
SpriteID pylon_base = GetPylonBase(start);
SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE);
/* Finished with wires, draw pylons
* every other tile needs a pylon on the northern end */

View File

@ -21,6 +21,7 @@
#include "station_map.h"
#include "tree_map.h"
#include "tunnelbridge_map.h"
#include "variables.h"
#include "core/mem_func.hpp"
/** Constructor of generic class
@ -283,7 +284,7 @@ void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
* @param upper_halftile If true, query upper halftile in case of rail tiles.
* @return value corresponding to the grf expected format:
* Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */
uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
uint32 GetTerrainType(TileIndex tile, TileContext context)
{
switch (_settings_game.game_creation.landscape) {
case LT_TROPIC: return GetTropicZone(tile);
@ -291,27 +292,41 @@ uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
bool has_snow;
switch (GetTileType(tile)) {
case MP_CLEAR:
/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
if (_generating_world) goto genworld;
has_snow = IsSnowTile(tile) && GetClearDensity(tile) >= 2;
break;
case MP_RAILWAY: {
/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
if (_generating_world) goto genworld; // we do not care about foundations here
RailGroundType ground = GetRailGroundType(tile);
has_snow = (ground == RAIL_GROUND_ICE_DESERT || (upper_halftile && ground == RAIL_GROUND_HALF_SNOW));
has_snow = (ground == RAIL_GROUND_ICE_DESERT || (context == TCX_UPPER_HALFTILE && ground == RAIL_GROUND_HALF_SNOW));
break;
}
case MP_ROAD:
/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
if (_generating_world) goto genworld; // we do not care about foundations here
has_snow = IsOnSnow(tile);
break;
case MP_TREES: {
/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
if (_generating_world) goto genworld;
TreeGround ground = GetTreeGround(tile);
has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensity(tile) >= 2;
break;
}
case MP_TUNNELBRIDGE:
has_snow = HasTunnelBridgeSnowOrDesert(tile);
if (context == TCX_ON_BRIDGE) {
has_snow = (GetBridgeHeight(tile) > GetSnowLine());
} else {
/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
if (_generating_world) goto genworld; // we do not care about foundations here
has_snow = HasTunnelBridgeSnowOrDesert(tile);
}
break;
case MP_STATION:
@ -324,6 +339,7 @@ uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
case MP_VOID:
case MP_WATER:
genworld:
has_snow = (GetTileZ(tile) > GetSnowLine());
break;

View File

@ -16,6 +16,13 @@
#include "tile_cmd.h"
/** Contextx for tile accesses */
enum TileContext {
TCX_NORMAL, ///< Nothing special.
TCX_UPPER_HALFTILE, ///< Querying information about the upper part of a tile with halftile foundation.
TCX_ON_BRIDGE, ///< Querying information about stuff on the bridge (via some bridgehead).
};
/**
* Maps an entity id stored on the map to a GRF file.
* Entities are objects used ingame (houses, industries, industry tiles) for
@ -101,7 +108,7 @@ extern HouseOverrideManager _house_mngr;
extern IndustryOverrideManager _industry_mngr;
extern IndustryTileOverrideManager _industile_mngr;
uint32 GetTerrainType(TileIndex tile, bool upper_halftile = false);
uint32 GetTerrainType(TileIndex tile, TileContext context = TCX_NORMAL);
TileIndex GetNearbyTile(byte parameter, TileIndex tile);
uint32 GetNearbyTileInformation(TileIndex tile);

View File

@ -45,7 +45,7 @@ static uint32 RailTypeGetVariable(const ResolverObject *object, byte variable, b
}
switch (variable) {
case 0x40: return GetTerrainType(tile, object->u.routes.upper_halftile);
case 0x40: return GetTerrainType(tile, object->u.routes.context);
case 0x41: return 0;
case 0x42: return IsLevelCrossingTile(tile) && IsCrossingBarred(tile);
}
@ -63,7 +63,7 @@ static const SpriteGroup *RailTypeResolveReal(const ResolverObject *object, cons
return NULL;
}
static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile, bool upper_halftile)
static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile, TileContext context)
{
res->GetRandomBits = &RailTypeGetRandomBits;
res->GetTriggers = &RailTypeGetTriggers;
@ -72,7 +72,7 @@ static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile, bool
res->ResolveReal = &RailTypeResolveReal;
res->u.routes.tile = tile;
res->u.routes.upper_halftile = upper_halftile;
res->u.routes.context = context;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
@ -83,7 +83,7 @@ static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile, bool
res->count = 0;
}
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, bool upper_halftile)
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context)
{
assert(rtsg < RTSG_END);
@ -92,7 +92,7 @@ SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSp
const SpriteGroup *group;
ResolverObject object;
NewRailTypeResolver(&object, tile, upper_halftile);
NewRailTypeResolver(&object, tile, context);
group = SpriteGroup::Resolve(rti->group[rtsg], &object);
if (group == NULL || group->GetNumResults() == 0) return 0;

View File

@ -4,8 +4,9 @@
#define NEWGRF_RAILTYPE_H
#include "rail.h"
#include "newgrf_commons.h"
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, bool upper_halftile = false);
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL);
uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile);

View File

@ -22,6 +22,7 @@
#include "newgrf_callbacks.h"
#include "newgrf_generic.h"
#include "newgrf_storage.h"
#include "newgrf_commons.h"
/**
* Gets the value of a so-called newgrf "register".
@ -341,8 +342,8 @@ struct ResolverObject {
uint8 station_size;
} generic;
struct {
TileIndex tile;
bool upper_halftile; ///< Are we resolving sprites for the upper halftile?
TileIndex tile; ///< Tracktile. For track on a bridge this is the southern bridgehead.
TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge?
} routes;
} u;

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@ -1756,7 +1756,7 @@ static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
{
/* Base sprite for track fences.
* Note: Halftile slopes only have fences on the upper part. */
SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh));
SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL);
if (base_image == 0) base_image = SPR_TRACK_FENCE_FLAT_X;
switch (GetRailGroundType(ti->tile)) {
@ -1915,8 +1915,8 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn
if (IsValidCorner(halftile_corner)) {
DrawFoundation(ti, HalftileFoundation(halftile_corner));
overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, true);
ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, true);
overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, TCX_UPPER_HALFTILE);
ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, TCX_UPPER_HALFTILE);
/* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));

View File

@ -1221,7 +1221,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
} else if (transport_type == TRANSPORT_RAIL) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(rampsouth));
if (rti->UsesOverlay()) {
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE);
if (surface != 0) {
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
}
@ -1364,12 +1364,17 @@ static void TileLoop_TunnelBridge(TileIndex tile)
{
bool snow_or_desert = HasTunnelBridgeSnowOrDesert(tile);
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (snow_or_desert != (GetTileZ(tile) > GetSnowLine())) {
case LT_ARCTIC: {
/* As long as we do not have a snow density, we want to use the density
* from the entry endge. For tunnels this is the lowest point for bridges the highest point.
* (Independent of foundations) */
uint z = IsBridge(tile) ? GetTileMaxZ(tile) : GetTileZ(tile);
if (snow_or_desert != (z > GetSnowLine())) {
SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert);
MarkTileDirtyByTile(tile);
}
break;
}
case LT_TROPIC:
if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) {