mirror of https://github.com/OpenTTD/OpenTTD
(svn r20431) [1.0] -Backport from trunk:
- Fix: PBS reservations were always displayed on halftile foundations if the railtype uses overlays [FS#4013] (r20408) - Fix: Make the default minimum width for editboxes 10 pixels to prevent crashes [FS#4010] (r20394) - Fix: Prevent buying more vehicles than allowed or buying companies when you'd get too many vehicles [FS#3993] (r20393, r20392, r20391, r20390)release/1.0
parent
2da34ec3d6
commit
0ac197a0c5
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@ -539,6 +539,25 @@ void InitializeCompanies()
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_cur_company_tick_index = 0;
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}
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/**
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* May company \a cbig buy company \a csmall?
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* @param cbig Company buying \a csmall.
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* @param csmall Company getting bought.
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* @return Return \c true if it is allowed.
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*/
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bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
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{
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uint big_counts[4], small_counts[4];
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CountCompanyVehicles(cbig, big_counts);
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CountCompanyVehicles(csmall, small_counts);
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/* Do the combined vehicle counts stay within the limits? */
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return big_counts[VEH_TRAIN] + small_counts[VEH_TRAIN] <= _settings_game.vehicle.max_trains &&
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big_counts[VEH_ROAD] + small_counts[VEH_ROAD] <= _settings_game.vehicle.max_roadveh &&
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big_counts[VEH_SHIP] + small_counts[VEH_SHIP] <= _settings_game.vehicle.max_ships &&
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big_counts[VEH_AIRCRAFT] + small_counts[VEH_AIRCRAFT] <= _settings_game.vehicle.max_aircraft;
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}
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/**
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* Handle the bankruptcy take over of a company.
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* Companies going bankrupt will ask the other companies in order of their
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@ -578,7 +597,8 @@ static void HandleBankruptcyTakeover(Company *c)
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FOR_ALL_COMPANIES(c2) {
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if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
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!HasBit(c->bankrupt_asked, c2->index) &&
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best_performance < c2->old_economy[1].performance_history) {
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best_performance < c2->old_economy[1].performance_history &&
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MayCompanyTakeOver(c2->index, c->index)) {
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best_performance = c2->old_economy[1].performance_history;
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best = c2;
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}
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@ -16,6 +16,7 @@
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#include "tile_type.h"
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#include "gfx_type.h"
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bool MayCompanyTakeOver(CompanyID cbig, CompanyID small);
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void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner);
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void GetNameOfOwner(Owner owner, TileIndex tile);
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void SetLocalCompany(CompanyID new_company);
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@ -20,7 +20,7 @@
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#include "network/network_gui.h"
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#include "network/network_func.h"
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#include "economy_func.h"
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#include "vehicle_base.h"
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#include "vehicle_func.h"
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#include "newgrf.h"
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#include "company_manager_face.h"
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#include "strings_func.h"
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@ -1844,19 +1844,10 @@ struct CompanyWindow : Window
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break;
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case CW_WIDGET_DESC_VEHICLE_COUNTS: {
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uint amounts[] = { 0, 0, 0, 0 };
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uint amounts[4];
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CountCompanyVehicles((CompanyID)this->window_number, amounts);
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int y = r.top;
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->owner == c->index) {
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if (v->IsPrimaryVehicle()) {
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assert((size_t)v->type < lengthof(amounts));
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amounts[v->type]++;
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}
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}
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}
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if (amounts[0] + amounts[1] + amounts[2] + amounts[3] == 0) {
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DrawString(r.left, r.right, y, STR_COMPANY_VIEW_VEHICLES_NONE);
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} else {
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@ -1501,8 +1501,12 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1,
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/* Those lines are here for network-protection (clients can be slow) */
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if (GetAmountOwnedBy(c, COMPANY_SPECTATOR) == 0) return cost;
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/* We can not buy out a real company (temporarily). TODO: well, enable it obviously */
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if (GetAmountOwnedBy(c, COMPANY_SPECTATOR) == 1 && !c->is_ai) return cost;
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if (GetAmountOwnedBy(c, COMPANY_SPECTATOR) == 1) {
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if (!c->is_ai) return cost; // We can not buy out a real company (temporarily). TODO: well, enable it obviously.
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if (GetAmountOwnedBy(c, _current_company) == 3 && !MayCompanyTakeOver(_current_company, target_company)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
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}
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cost.AddCost(CalculateCompanyValue(c) >> 2);
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if (flags & DC_EXEC) {
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@ -1583,6 +1587,9 @@ CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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/* Do not allow companies to take over themselves */
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if (target_company == _current_company) return CMD_ERROR;
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/* Disable taking over when not allowed. */
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if (!MayCompanyTakeOver(_current_company, target_company)) return CMD_ERROR;
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/* Get the cost here as the company is deleted in DoAcquireCompany. */
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CommandCost cost(EXPENSES_OTHER, c->bankrupt_value);
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@ -1945,7 +1945,7 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn
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}
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DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
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if (HasReservedTracks(ti->tile, track)) {
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if (_settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, track)) {
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DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
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}
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}
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@ -531,6 +531,21 @@ uint CountVehiclesInChain(const Vehicle *v)
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return count;
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}
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/**
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* Count the number of vehicles of a company.
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* @param c Company owning the vehicles.
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* @param [out] counts Array of counts. Contains the vehicle count ordered by type afterwards.
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*/
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void CountCompanyVehicles(CompanyID cid, uint counts[4])
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{
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for (uint i = 0; i < 4; i++) counts[i] = 0;
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->owner == cid && v->IsPrimaryVehicle()) counts[v->type]++;
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}
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}
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/** Check if a vehicle is counted in num_engines in each company struct
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* @return true if the vehicle is counted in num_engines
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*/
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@ -1239,8 +1254,28 @@ UnitID FreeUnitIDGenerator::NextID()
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return this->curid;
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}
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/**
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* Get an unused unit number for a vehicle (if allowed).
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* @param type Type of vehicle
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* @return A unused unit number for the given type of vehicle if it is allowed to build one, else \c UINT16_MAX.
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*/
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UnitID GetFreeUnitNumber(VehicleType type)
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{
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/* Check whether it is allowed to build another vehicle. */
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uint max_veh;
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switch (type) {
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case VEH_TRAIN: max_veh = _settings_game.vehicle.max_trains; break;
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case VEH_ROAD: max_veh = _settings_game.vehicle.max_roadveh; break;
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case VEH_SHIP: max_veh = _settings_game.vehicle.max_ships; break;
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case VEH_AIRCRAFT: max_veh = _settings_game.vehicle.max_aircraft; break;
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default: NOT_REACHED();
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}
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uint amounts[4];
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CountCompanyVehicles(_current_company, amounts);
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assert((uint)type < lengthof(amounts));
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if (amounts[type] >= max_veh) return UINT16_MAX; // Currently already at the limit, no room to make a new one.
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FreeUnitIDGenerator gen(type, _current_company);
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return gen.NextID();
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@ -29,6 +29,7 @@ typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
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void VehicleServiceInDepot(Vehicle *v);
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uint CountVehiclesInChain(const Vehicle *v);
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void CountCompanyVehicles(CompanyID cid, uint counts[4]);
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void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
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void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
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bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
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@ -1720,27 +1720,25 @@ NWidgetLeaf::NWidgetLeaf(WidgetType tp, Colours colour, int index, uint16 data,
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break;
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case WWT_PUSHBTN:
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this->SetFill(0, 0);
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break;
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case WWT_IMGBTN:
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case WWT_PUSHIMGBTN:
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case WWT_IMGBTN_2:
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this->SetFill(0, 0);
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break;
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case WWT_TEXTBTN:
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case WWT_PUSHTXTBTN:
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case WWT_TEXTBTN_2:
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case WWT_LABEL:
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case WWT_TEXT:
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case WWT_MATRIX:
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case WWT_EDITBOX:
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case NWID_BUTTON_DROPDOWN:
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case NWID_BUTTON_ARROW:
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this->SetFill(0, 0);
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break;
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case WWT_EDITBOX:
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this->SetMinimalSize(10, 0);
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this->SetFill(0, 0);
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break;
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case WWT_SCROLLBAR:
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case WWT_SCROLL2BAR:
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this->SetFill(0, 1);
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