mirror of https://github.com/OpenTTD/OpenTTD
(svn r2071) - Feature: [ 1168743 ] save command for console: "save <filename>" to save a game (pkirchhofer)
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b909a1f775
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67d2ada020
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@ -150,7 +150,7 @@ static void SaveMap(const char *filename)
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{
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{
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char buf[200];
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char buf[200];
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snprintf(buf, sizeof(buf), "%s%s%s.sav", _path.save_dir, PATHSEP, filename);
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snprintf(buf, lengthof(buf), "%s%s%s.sav", _path.save_dir, PATHSEP, filename);
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IConsolePrint(_iconsole_color_default, "Saving map...");
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IConsolePrint(_iconsole_color_default, "Saving map...");
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if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
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if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
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