mirror of https://github.com/OpenTTD/OpenTTD
(svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical numbers to sort out wagons
parent
7cace07e01
commit
66e688cba3
22
players.c
22
players.c
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@ -617,20 +617,18 @@ void DeletePlayerWindows(PlayerID pi)
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byte GetPlayerRailtypes(PlayerID p)
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byte GetPlayerRailtypes(PlayerID p)
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{
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{
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Engine *e;
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byte rt = 0;
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int rt = 0;
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uint i;
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int i;
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for(e = _engines, i = 0; i != lengthof(_engines); e++, i++) {
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for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
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if (!HASBIT(e->player_avail, p))
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const Engine* e = GetEngine(i);
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continue;
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/* Skip all wagons */
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if (e->type == VEH_Train &&
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if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116))
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HASBIT(e->player_avail, p) &&
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continue;
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!(RailVehInfo(i)->flags & RVI_WAGON)) {
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assert(e->railtype < RAILTYPE_END);
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assert(e->railtype < RAILTYPE_END);
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SETBIT(rt, e->railtype);
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SETBIT(rt, e->railtype);
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}
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}
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}
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return rt;
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return rt;
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