mirror of https://github.com/OpenTTD/OpenTTD
(svn r9552) -Documentation: Some more doxygen work, adding comments too
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56943ab584
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64f2e6ef07
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@ -13,18 +13,34 @@
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#include "tile.h"
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/**
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* Checks if this is a bridge, instead of a tunnel
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* @param t The tile to analyze
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* @pre IsTileType(t, MP_TUNNELBRIDGE)
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* @return true if the structure is a bridge one
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*/
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static inline bool IsBridge(TileIndex t)
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{
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assert(IsTileType(t, MP_TUNNELBRIDGE));
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return HASBIT(_m[t].m5, 7);
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}
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/**
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* checks if there is a bridge on this tile
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* @param t The tile to analyze
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* @return true if a bridge is present
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*/
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static inline bool IsBridgeTile(TileIndex t)
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{
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return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
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}
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/**
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* checks for the possibility that a bridge may be on this tile
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* These are in fact all the tile types on which a bridge can be found
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* @param t The tile to analyze
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* @return true if a bridge migh be present
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*/
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static inline bool MayHaveBridgeAbove(TileIndex t)
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{
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return
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@ -36,7 +52,11 @@ static inline bool MayHaveBridgeAbove(TileIndex t)
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IsTileType(t, MP_UNMOVABLE);
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}
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/**
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* checks if a bridge is set above the ground of this tile
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* @param t The tile to analyze
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* @return true if a bridge is detected above
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*/
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static inline bool IsBridgeAbove(TileIndex t)
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{
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assert(MayHaveBridgeAbove(t));
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@ -46,7 +66,7 @@ static inline bool IsBridgeAbove(TileIndex t)
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/**
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* Determines the type of bridge on a tile
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* @param tile The tile to analyze
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* @param t The tile to analyze
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* @return The bridge type
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*/
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static inline uint GetBridgeType(TileIndex t)
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@ -58,7 +78,7 @@ static inline uint GetBridgeType(TileIndex t)
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/**
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* Get the direction pointing onto the bridge
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* @param tile The tile to analyze
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* @param t The tile to analyze
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* @return the above mentionned direction
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*/
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static inline DiagDirection GetBridgeRampDirection(TileIndex t)
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@ -428,7 +428,7 @@ void CDECL IConsolePrintF(uint16 color_code, const char *s, ...)
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/**
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* It is possible to print debugging information to the console,
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* which is achieved by using this function. Can only be used by
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* @debug() in debug.c. You need at least a level 2 (developer) for debugging
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* debug() in debug.cpp. You need at least a level 2 (developer) for debugging
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* messages to show up
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* @param dbg debugging category
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* @param string debugging message
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@ -489,7 +489,7 @@ bool GetArgumentInteger(uint32 *value, const char *arg)
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/**
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* General internal hooking code that is the same for both commands and variables
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* @param hooks @IConsoleHooks structure that will be set according to
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* @param hooks IConsoleHooks structure that will be set according to
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* @param type type access trigger
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* @param proc function called when the hook criteria is met
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*/
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@ -514,7 +514,7 @@ static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConso
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/**
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* Handle any special hook triggers. If the hook type is met check if
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* there is a function associated with that and if so, execute it
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* @param hooks @IConsoleHooks structure that will be checked
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* @param hooks IConsoleHooks structure that will be checked
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* @param type type of hook, trigger that needs to be activated
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* @return true on a successfull execution of the hook command or if there
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* is no hook/trigger present at all. False otherwise
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@ -767,8 +767,11 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char
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/**
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* Special function for adding string-type variables. They in addition
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* also need a 'size' value saying how long their string buffer is.
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* @param name name of the variable that will be used
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* @param addr memory location the variable will point to
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* @param size the length of the string buffer
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* For more information see @IConsoleVarRegister()
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* @param help the help string shown for the variable
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* For more information see IConsoleVarRegister()
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*/
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void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help)
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{
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