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Fix: Don't stop growth attempt if house is not allowed
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@@ -1593,8 +1593,6 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
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}
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if (!TownCanGrowRoad(tile)) return;
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_grow_town_result = GROWTH_SEARCH_STOPPED;
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}
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/* Return if a water tile */
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