mirror of https://github.com/OpenTTD/OpenTTD
(svn r11216) -Codechange: Protect the callback who would access var 45 against a randomness that could eventually cause desynchs. Instead, use a controlled random value.
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@ -213,16 +213,20 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
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/* player info */
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/* player info */
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case 0x45: {
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case 0x45: {
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byte colour1, colour2; ///< Not initializing these two will give some kind of random
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byte colours;
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bool is_ai = false;
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bool is_ai = false;
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if (IsValidPlayer(industry->founder)) {
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if (IsValidPlayer(industry->founder)) {
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const Player *p = GetPlayer(industry->founder);
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const Player *p = GetPlayer(industry->founder);
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const Livery *l = &p->livery[LS_DEFAULT];
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const Livery *l = &p->livery[LS_DEFAULT];
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is_ai = p->is_ai;
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is_ai = p->is_ai;
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colour1 = l->colour1;
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colours = l->colour1 + l->colour2 * 16;
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colour2 = l->colour2;
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} else {
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colours = GB(Random(), 0, 8);
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}
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}
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return industry->founder | (is_ai ? 0x10000 : 0) | ((colour1 + colour2 * 16) << 24);
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return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
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}
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}
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/* Get industry ID at offset param */
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/* Get industry ID at offset param */
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