mirror of https://github.com/OpenTTD/OpenTTD
Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.
Making numbers look nice and correlate is no goal, and in this case they actually did not correlate.pull/7708/head
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c7b703d426
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@ -3360,9 +3360,14 @@ static int CountActiveStations(Town *t)
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*/
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*/
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static uint GetNormalGrowthRate(Town *t)
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static uint GetNormalGrowthRate(Town *t)
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{
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{
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/**
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* Note:
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* Unserviced+unfunded towns get an additional malus in UpdateTownGrowth(),
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* so the "320" is actually not better than the "420".
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*/
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static const uint16 _grow_count_values[2][6] = {
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static const uint16 _grow_count_values[2][6] = {
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{ 120, 120, 120, 100, 80, 60 }, // Fund new buildings has been activated
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{ 120, 120, 120, 100, 80, 60 }, // Fund new buildings has been activated
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{ 420, 420, 300, 220, 160, 100 } // Normal values
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{ 320, 420, 300, 220, 160, 100 } // Normal values
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};
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};
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int n = CountActiveStations(t);
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int n = CountActiveStations(t);
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