mirror of https://github.com/OpenTTD/OpenTTD
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
parent
8aaf4ea098
commit
60f30036f1
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@ -203,6 +203,7 @@ bool CocoaSetupApplication()
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}
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/* Become the front process, important when start from the command line. */
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[ [ NSApplication sharedApplication ] setActivationPolicy:NSApplicationActivationPolicyRegular ];
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[ [ NSApplication sharedApplication ] activateIgnoringOtherApps:YES ];
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/* Set up the menubar */
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@ -247,6 +248,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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return;
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}
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@autoreleasepool {
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NSAlert *alert = [ [ NSAlert alloc ] init ];
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[ alert setAlertStyle: NSCriticalAlertStyle ];
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[ alert setMessageText:[ NSString stringWithUTF8String:title ] ];
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@ -254,8 +256,9 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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[ alert addButtonWithTitle: [ NSString stringWithUTF8String:buttonLabel ] ];
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[ alert runModal ];
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[ alert release ];
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}
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if (!wasstarted && VideoDriver::GetInstance() != NULL) VideoDriver::GetInstance()->Stop();
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if (!wasstarted && VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
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_cocoa_video_dialog = false;
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}
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@ -609,6 +609,8 @@ void VideoDriver_Cocoa::GameLoop()
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this->Draw(true);
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for (;;) {
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@autoreleasepool {
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uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
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InteractiveRandom(); // randomness
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@ -662,6 +664,7 @@ void VideoDriver_Cocoa::GameLoop()
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this->Draw();
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}
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}
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}
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#ifdef _DEBUG
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uint32 et = GetTick();
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