mirror of https://github.com/OpenTTD/OpenTTD
(svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed.
parent
62b8355af0
commit
602fda327f
12
win32.c
12
win32.c
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@ -330,9 +330,12 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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return 0;
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case VK_MENU: /* Just ALT */
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return 0; // do nothing
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default: /* ALT in combination with something else */
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case VK_F10: /* F10, ignore activation of menu */
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_pressed_key = MapWindowsKey(wParam) << 16;
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return 0;
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default: /* ALT in combination with something else */
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_pressed_key = MapWindowsKey(wParam) << 16;
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break;
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}
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break;
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case WM_NCMOUSEMOVE:
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@ -711,13 +714,14 @@ static int Win32GdiMainLoop(void)
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#if defined(_DEBUG)
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if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {
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if (
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#else
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if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
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#endif
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/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
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* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
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if ((_pressed_key >> 16) & WKC_TAB && !_networking &&
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_game_mode != GM_MENU)
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if ((_pressed_key >> 16) & WKC_TAB &&
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#endif
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!_networking && _game_mode != GM_MENU)
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_fast_forward |= 2;
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} else if (_fast_forward & 2)
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_fast_forward = 0;
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