mirror of
https://github.com/OpenTTD/OpenTTD.git
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@@ -31,6 +31,7 @@
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#include "../core/geometry_func.hpp"
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#include "../genworld.h"
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#include "../map_type.h"
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#include "../guitimer_func.h"
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#include "../widgets/network_widget.h"
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@@ -234,6 +235,7 @@ protected:
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Scrollbar *vscroll; ///< vertical scrollbar of the list of servers
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QueryString name_editbox; ///< Client name editbox.
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QueryString filter_editbox; ///< Editbox for filter on servers
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GUITimer requery_timer; ///< Timer for network requery
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int lock_offset; ///< Left offset for lock icon.
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int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
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@@ -480,6 +482,8 @@ public:
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this->server = this->last_joined;
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if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address);
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this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
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this->servers.SetListing(this->last_sorting);
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this->servers.SetSortFuncs(this->sorter_funcs);
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this->servers.SetFilterFuncs(this->filter_funcs);
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@@ -903,8 +907,11 @@ public:
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this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX);
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}
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virtual void OnTick()
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virtual void OnRealtimeTick(uint delta_ms)
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{
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if (!this->requery_timer.Elapsed(delta_ms)) return;
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this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
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NetworkGameListRequery();
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}
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};
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