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(svn r8050) -Codechange: Rename map member extra to m6, since its usage has been widden.

Only doc landscape_grid.html has been updated, landscape.html will be done latter.
-CodeChange: Replace a direct access to m6 with SetTropicZone in InitializeLandscape, as it is the only part of m6 still untouched without the brute-forced m6=0
release/0.6
belugas 2007-01-11 02:05:13 +00:00
parent 2ea3531c24
commit 5f9c891734
10 changed files with 70 additions and 48 deletions

View File

@ -16,7 +16,7 @@
</head> </head>
<body style="direction: ltr;"> <body style="direction: ltr;">
<h3 style="font-weight: bold;">Landscape</h3> <h3 style="font-weight: bold;">Landscape</h3>
<span style="font-weight: bold;"></span>Five attributes hold the information about a tile. <span style="font-weight: bold;"></span>Six attributes hold the information about a tile.
This can be seen in the <a href="landscape.html">Landscape</a> document. This page tries to give an overview of used and free bits of This can be seen in the <a href="landscape.html">Landscape</a> document. This page tries to give an overview of used and free bits of
the array so you can quickly see what is used and what is not. the array so you can quickly see what is used and what is not.
<ul> <ul>
@ -32,22 +32,25 @@ the array so you can quickly see what is used and what is not.
<li><span style="font-weight: bold;">m3</span> - 8 bits in size, is used for general storage</li> <li><span style="font-weight: bold;">m3</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m4</span> - 8 bits in size, is used for general storage</li> <li><span style="font-weight: bold;">m4</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m5</span> - 8 bits in size, is used for general storage</li> <li><span style="font-weight: bold;">m5</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m6</span> - 8 bits in size, special meaning : lower 2 bits only valid in tropic climate, upper 2 bits for bridges</li>
</ul> </ul>
<table align=center border="1" cellpadding="2" cellspacing="2"> <table align=center border="1" cellpadding="2" cellspacing="2">
<tbody> <tbody>
<tr> <tr>
<th colspan=2>class</th> <th colspan=2>class</th>
<th>type_height (8)</th>
<th>m1 (8)</th> <th>m1 (8)</th>
<th>m2 (16)</th> <th>m2 (16)</th>
<th>m3 (8)</th> <th>m3 (8)</th>
<th>m4 (8)</th> <th>m4 (8)</th>
<th>type_height (8)</th>
<th>m5 (8)</th> <th>m5 (8)</th>
<th>m6 (8)</th>
</tr> </tr>
<tr> <tr>
<td colspan=2 class="caption">bits</td> <td colspan=2 class="caption">bits</td>
<td class="bits">7654 3210</td> <td class="bits">7654 3210</td>
<td class="bits">7654 3210</td>
<td class="bits">FEDC BA98 7654 3210</td> <td class="bits">FEDC BA98 7654 3210</td>
<td class="bits">7654 3210</td> <td class="bits">7654 3210</td>
<td class="bits">7654 3210</td> <td class="bits">7654 3210</td>
@ -58,129 +61,143 @@ the array so you can quickly see what is used and what is not.
<td rowspan="2">0</td> <td rowspan="2">0</td>
<td class="caption">ground</td> <td class="caption">ground</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XX<span class="free">OO</span></td> <td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td class="caption">farmland</td> <td class="caption">farmland</td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td> <td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td> <td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td> <td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td rowspan=3>1</td> <td rowspan=3>1</td>
<td class="caption">rail</td> <td class="caption">rail</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td> <td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO O</span>XXX</td> <td class="bits"><span class="free">OOOO O</span>XXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td class="caption">depot</td> <td class="caption">depot</td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> XXXX</td> <td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td> <td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">OO O</span>XXX</td> <td class="bits">XX<span class="free">OO O</span>XXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td class="caption">waypoint</td> <td class="caption">waypoint</td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td> <td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td> <td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td> <td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">OO O</span>XXX</td> <td class="bits">XX<span class="free">OO O</span>XXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td rowspan=3>2</td> <td rowspan=3>2</td>
<td class="caption">road</td> <td class="caption">road</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td> <td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td class="caption">level crossing</td> <td class="caption">level crossing</td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XX<span class="free">OO</span></td> <td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td class="caption">road depot</td> <td class="caption">road depot</td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="free">OOO OOOO</span></td> <td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td>3</td> <td>3</td>
<td class="caption">town</td> <td class="caption">town</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="abuse">XXXX XXXX</span></td> <td class="bits"><span class="abuse">XXXX XXXX</span></td>
<td class="bits">XXXX XXXX XXXX XXXX</td> <td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OOOO</span></td> <td class="bits">XX<span class="free">OO OOOO</span></td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">X<span class="free">O</span>XX XXXX</td> <td class="bits">X<span class="free">O</span>XX XXXX</td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td>4</td> <td>4</td>
<td class="caption">trees</td> <td class="caption">trees</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td> <td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XX<span class="free">OO</span></td> <td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO O</span>XXX</td> <td class="bits">XX<span class="free">OO O</span>XXX</td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td>5</td> <td>5</td>
<td class="caption">station</td> <td class="caption">station</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td> <td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits"><span class="free">OOOO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td>6</td> <td>6</td>
<td class="caption">water</td> <td class="caption">water</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td> <td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td rowspan=3>8</td> <td rowspan=3>8</td>
<td class="caption">industry</td> <td class="caption">industry</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="abuse">X</span><span class="free">OO</span><span class="abuse">X XXXX</span></td> <td class="bits"><span class="abuse">X</span><span class="free">OO</span><span class="abuse">X XXXX</span></td>
<td class="bits">XXXX XXXX XXXX XXXX</td> <td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits"><span class="free">OOOO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td>bubble/sugar/toffee, gold/copper/coal, oil wells, power station</td> <td>bubble/sugar/toffee,<BR>gold/copper/coal,<BR>oil wells, power station</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="abuse">X</span><span class="free">OOO OOOO</span></td> <td class="bits"><span class="abuse">X</span><span class="free">OOO OOOO</span></td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
@ -190,6 +207,7 @@ the array so you can quickly see what is used and what is not.
</tr> </tr>
<tr> <tr>
<td>toy factory</td> <td>toy factory</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="abuse">X</span><span class="free">OOO OOOO</span></td> <td class="bits"><span class="abuse">X</span><span class="free">OOO OOOO</span></td>
<td class="bits">-inherit-</td> <td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
@ -199,32 +217,35 @@ the array so you can quickly see what is used and what is not.
</tr> </tr>
<tr> <tr>
<td rowspan=2>9</td> <td rowspan=2>9</td>
<td class="caption">tunnel</td> <td class="caption">tunnel entrance</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> XXXX</td> <td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">X<span class="free">OOO OOOO</span></td> <td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">X<span class="free">OOO</span> XXXX</td> <td class="bits">X<span class="free">OOO</span> XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td>bridge ramp</td> <td>bridge ramp</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span> <span class="abuse">XXXX</span> <span class="free">OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span> <span class="abuse">XXXX</span> <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> XXXX</td> <td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">X<span class="free">OOO OOOO</span></td> <td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">X<span class="free">OOO</span> XXXX</td> <td class="bits">X<span class="free">OOO</span> XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
<tr> <tr>
<td>A</td> <td>A</td>
<td class="caption">various (HQ)</td> <td class="caption">unmovables</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr> </tr>
</tbody> </tbody>
</table> </table>

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@ -41,7 +41,7 @@ static inline bool MayHaveBridgeAbove(TileIndex t)
static inline bool IsBridgeAbove(TileIndex t) static inline bool IsBridgeAbove(TileIndex t)
{ {
assert(MayHaveBridgeAbove(t)); assert(MayHaveBridgeAbove(t));
return GB(_m[t].extra, 6, 2) != 0; return GB(_m[t].m6, 6, 2) != 0;
} }
@ -70,7 +70,7 @@ static inline DiagDirection GetBridgeRampDirection(TileIndex t)
static inline Axis GetBridgeAxis(TileIndex t) static inline Axis GetBridgeAxis(TileIndex t)
{ {
assert(IsBridgeAbove(t)); assert(IsBridgeAbove(t));
return (Axis)(GB(_m[t].extra, 6, 2) - 1); return (Axis)(GB(_m[t].m6, 6, 2) - 1);
} }
@ -121,7 +121,7 @@ uint GetBridgeFoundation(Slope tileh, Axis axis);
static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a) static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
{ {
assert(MayHaveBridgeAbove(t)); assert(MayHaveBridgeAbove(t));
CLRBIT(_m[t].extra, 6 + a); CLRBIT(_m[t].m6, 6 + a);
} }
@ -134,7 +134,7 @@ static inline void ClearBridgeMiddle(TileIndex t)
static inline void SetBridgeMiddle(TileIndex t, Axis a) static inline void SetBridgeMiddle(TileIndex t, Axis a)
{ {
assert(MayHaveBridgeAbove(t)); assert(MayHaveBridgeAbove(t));
SETBIT(_m[t].extra, 6 + a); SETBIT(_m[t].m6, 6 + a);
} }

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@ -126,7 +126,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
{ {
/* If this is a non-bridgeable tile, clear the bridge bits while the rest /* If this is a non-bridgeable tile, clear the bridge bits while the rest
* of the tile information is still here. */ * of the tile information is still here. */
if (!MayHaveBridgeAbove(t)) SB(_m[t].extra, 6, 2, 0); if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0);
SetTileType(t, MP_CLEAR); SetTileType(t, MP_CLEAR);
SetTileOwner(t, OWNER_NONE); SetTileOwner(t, OWNER_NONE);
@ -134,7 +134,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
_m[t].m3 = 0; _m[t].m3 = 0;
_m[t].m4 = 0 << 5 | 0 << 2; _m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, g, density); SetClearGroundDensity(t, g, density);
SB(_m[t].extra, 2, 4, 0); SB(_m[t].m6, 2, 4, 0); ///< Clear the rest of m6, bits 2 to 5
} }

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@ -415,7 +415,7 @@ void InitializeLandscape(void)
for (x = 0; x < maxx; x++) { for (x = 0; x < maxx; x++) {
MakeClear(sizex * y + x, CLEAR_GRASS, 3); MakeClear(sizex * y + x, CLEAR_GRASS, 3);
SetTileHeight(sizex * y + x, 0); SetTileHeight(sizex * y + x, 0);
_m[sizex * y + x].extra = 0; SetTropicZone(sizex * y + x, TROPICZONE_INVALID);
ClearBridgeMiddle(sizex * y + x); ClearBridgeMiddle(sizex * y + x);
} }
MakeVoid(sizex * y + x); MakeVoid(sizex * y + x);

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@ -23,7 +23,7 @@ typedef struct Tile {
byte m3; byte m3;
byte m4; byte m4;
byte m5; byte m5;
byte extra; byte m6;
} Tile; } Tile;
extern Tile* _m; extern Tile* _m;

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@ -546,8 +546,9 @@ static void Save_MAP5(void)
} }
} }
static void Load_MAPE(void) static void Load_MAP6(void)
{ {
/* Still available for loading old games */
uint size = MapSize(); uint size = MapSize();
uint i; uint i;
@ -558,10 +559,10 @@ static void Load_MAPE(void)
SlArray(buf, lengthof(buf), SLE_UINT8); SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) { for (j = 0; j != lengthof(buf); j++) {
_m[i++].extra = GB(buf[j], 0, 2); _m[i++].m6 = GB(buf[j], 0, 2);
_m[i++].extra = GB(buf[j], 2, 2); _m[i++].m6 = GB(buf[j], 2, 2);
_m[i++].extra = GB(buf[j], 4, 2); _m[i++].m6 = GB(buf[j], 4, 2);
_m[i++].extra = GB(buf[j], 6, 2); _m[i++].m6 = GB(buf[j], 6, 2);
} }
} }
} else { } else {
@ -570,12 +571,12 @@ static void Load_MAPE(void)
uint j; uint j;
SlArray(buf, lengthof(buf), SLE_UINT8); SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].extra = buf[j]; for (j = 0; j != lengthof(buf); j++) _m[i++].m6 = buf[j];
} }
} }
} }
static void Save_MAPE(void) static void Save_MAP6(void)
{ {
uint size = MapSize(); uint size = MapSize();
uint i; uint i;
@ -585,7 +586,7 @@ static void Save_MAPE(void)
uint8 buf[4096]; uint8 buf[4096];
uint j; uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].extra; for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m6;
SlArray(buf, lengthof(buf), SLE_UINT8); SlArray(buf, lengthof(buf), SLE_UINT8);
} }
} }
@ -625,7 +626,7 @@ extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF }, { 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF },
{ 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF }, { 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF },
{ 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF }, { 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF },
{ 'MAPE', Save_MAPE, Load_MAPE, CH_RIFF }, { 'MAPE', Save_MAP6, Load_MAP6, CH_RIFF },
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY}, { 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},

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@ -183,7 +183,7 @@ static void Place_LandInfo(TileIndex tile)
DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3); DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4); DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5); DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
DEBUG(misc, LANDINFOD_LEVEL, "extra = %#x", _m[tile].extra); DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _m[tile].m6);
#undef LANDINFOD_LEVEL #undef LANDINFOD_LEVEL
} }

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@ -1344,10 +1344,10 @@ static bool LoadOldMapPart1(LoadgameState *ls, int num)
} }
for (i = 0; i < OLD_MAP_SIZE / 4; i++) { for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
byte b = ReadByte(ls); byte b = ReadByte(ls);
_m[i * 4 + 0].extra = GB(b, 0, 2); _m[i * 4 + 0].m6 = GB(b, 0, 2);
_m[i * 4 + 1].extra = GB(b, 2, 2); _m[i * 4 + 1].m6 = GB(b, 2, 2);
_m[i * 4 + 2].extra = GB(b, 4, 2); _m[i * 4 + 2].m6 = GB(b, 4, 2);
_m[i * 4 + 3].extra = GB(b, 6, 2); _m[i * 4 + 3].m6 = GB(b, 6, 2);
} }
return !ls->failed; return !ls->failed;

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@ -105,7 +105,7 @@ static inline bool IsTileOwner(TileIndex tile, Owner owner)
static inline void SetTropicZone(TileIndex tile, TropicZone type) static inline void SetTropicZone(TileIndex tile, TropicZone type)
{ {
assert(tile < MapSize()); assert(tile < MapSize());
SB(_m[tile].extra, 0, 2, type); SB(_m[tile].m6, 0, 2, type);
} }
/** /**
@ -117,6 +117,6 @@ static inline void SetTropicZone(TileIndex tile, TropicZone type)
static inline TropicZone GetTropicZone(TileIndex tile) static inline TropicZone GetTropicZone(TileIndex tile)
{ {
assert(tile < MapSize()); assert(tile < MapSize());
return (TropicZone)GB(_m[tile].extra, 0, 2); return (TropicZone)GB(_m[tile].m6, 0, 2);
} }
#endif /* TILE_H */ #endif /* TILE_H */

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@ -12,7 +12,7 @@ static inline void MakeVoid(TileIndex t)
_m[t].m3 = 0; _m[t].m3 = 0;
_m[t].m4 = 0; _m[t].m4 = 0;
_m[t].m5 = 0; _m[t].m5 = 0;
_m[t].extra = 0; _m[t].m6 = 0;
} }
#endif /* VOID_MAP_H */ #endif /* VOID_MAP_H */