mirror of https://github.com/OpenTTD/OpenTTD
Fix: Prevents crash when no industries are present
parent
1cfdbb4dea
commit
5ea55f3948
|
@ -498,8 +498,12 @@ public:
|
|||
/* We've chosen many random industries but no industries have been specified */
|
||||
SetDParam(0, STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY);
|
||||
} else {
|
||||
if (count > 0) {
|
||||
const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
|
||||
SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
|
||||
} else {
|
||||
SetDParam(0, STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -730,6 +734,7 @@ public:
|
|||
void OnHundredthTick() override
|
||||
{
|
||||
if (_game_mode == GM_EDITOR) return;
|
||||
if (this->count == 0) return;
|
||||
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
|
||||
|
||||
if (indsp->enabled) {
|
||||
|
|
Loading…
Reference in New Issue