mirror of https://github.com/OpenTTD/OpenTTD
Fix: Prevents crash when no industries are present
parent
1cfdbb4dea
commit
5ea55f3948
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@ -498,8 +498,12 @@ public:
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/* We've chosen many random industries but no industries have been specified */
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/* We've chosen many random industries but no industries have been specified */
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SetDParam(0, STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY);
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SetDParam(0, STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY);
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} else {
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} else {
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const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
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if (count > 0) {
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SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
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const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
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SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
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} else {
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SetDParam(0, STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
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}
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}
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}
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break;
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break;
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}
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}
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@ -730,6 +734,7 @@ public:
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void OnHundredthTick() override
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void OnHundredthTick() override
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{
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{
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if (_game_mode == GM_EDITOR) return;
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if (_game_mode == GM_EDITOR) return;
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if (this->count == 0) return;
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const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
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const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
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if (indsp->enabled) {
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if (indsp->enabled) {
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