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(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches
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@@ -588,6 +588,16 @@ static void AnimateTile_Water(TileIndex tile)
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/* not used */
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}
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/**
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* Marks tile dirty if it is a canal tile.
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* Called to avoid glitches when flooding tiles next to canal tile.
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*
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* @param tile tile to check
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*/
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static inline void MarkTileDirtyIfCanal(TileIndex tile) {
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if (IsTileType(tile, MP_WATER) && IsCanal(tile)) MarkTileDirtyByTile(tile);
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}
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/**
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* Floods neighboured floodable tiles
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*
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@@ -650,6 +660,11 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
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if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
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MakeWater(target);
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MarkTileDirtyByTile(target);
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/* Mark surrounding canal tiles dirty too to avoid glitches */
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MarkTileDirtyIfCanal(target + TileDiffXY(0, 1));
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MarkTileDirtyIfCanal(target + TileDiffXY(1, 0));
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MarkTileDirtyIfCanal(target + TileDiffXY(0, -1));
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MarkTileDirtyIfCanal(target + TileDiffXY(-1, 0));
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}
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}
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}
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