mirror of https://github.com/OpenTTD/OpenTTD
Fix e558aa8: Compiler warning about unused value (and move some variable declarations to where they're used)
parent
39e6247bec
commit
5b52f25902
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@ -893,12 +893,8 @@ static Owner GetMinimapOwner(TileIndex tile)
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static void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
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static void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
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{
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{
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uint32 *ubuf;
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uint num, row, col;
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byte val;
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byte owner_colours[OWNER_END + 1];
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/* Fill with the company colours */
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/* Fill with the company colours */
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byte owner_colours[OWNER_END + 1];
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for (const Company *c : Company::Iterate()) {
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for (const Company *c : Company::Iterate()) {
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owner_colours[c->index] = MKCOLOUR(_colour_gradient[c->colour][5]);
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owner_colours[c->index] = MKCOLOUR(_colour_gradient[c->colour][5]);
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}
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}
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@ -910,15 +906,15 @@ static void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch,
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owner_colours[OWNER_DEITY] = PC_DARK_GREY; // industry
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owner_colours[OWNER_DEITY] = PC_DARK_GREY; // industry
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owner_colours[OWNER_END] = PC_BLACK;
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owner_colours[OWNER_END] = PC_BLACK;
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ubuf = (uint32 *)buf;
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uint32 *ubuf = (uint32 *)buf;
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num = (pitch * n);
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uint num = (pitch * n);
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for (uint i = 0; i < num; i++) {
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for (uint i = 0; i < num; i++) {
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row = y + (int)(i / pitch);
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uint row = y + (int)(i / pitch);
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col = (MapSizeX() - 1) - (i % pitch);
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uint col = (MapSizeX() - 1) - (i % pitch);
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TileIndex tile = TileXY(col, row);
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TileIndex tile = TileXY(col, row);
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Owner o = GetMinimapOwner(tile);
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Owner o = GetMinimapOwner(tile);
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val = owner_colours[o];
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byte val = owner_colours[o];
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uint32 colour_buf = 0;
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uint32 colour_buf = 0;
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colour_buf = (_cur_palette.palette[val].b << 0);
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colour_buf = (_cur_palette.palette[val].b << 0);
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@ -926,7 +922,7 @@ static void MinimapScreenCallback(void *userdata, void *buf, uint y, uint pitch,
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colour_buf |= (_cur_palette.palette[val].r << 16);
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colour_buf |= (_cur_palette.palette[val].r << 16);
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*ubuf = colour_buf;
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*ubuf = colour_buf;
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*ubuf++; // Skip alpha
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ubuf++; // Skip alpha
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}
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}
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}
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}
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